Ok can someone plz explain to me how to add sunlight into my map in a fashion that any slack jawded jokel can understand. I searched the forum and couldnt find anything clear. Couldnt find any tuts either, i know it has sumthing to do with worldspawn but i dont understand the explanantion
any ways plz help me out 
Sun Light
Start here: http://www.heppler.com/shader/
A basic understanding of shaders is a good thing when adding sunlight to your map⊠since youâll be playing with sky shaders.
After you get the jist, you could copy and modify and exisiting SD shader. You could also just use an SD sky shader for your sunlight, although you have no control over what itâll look like.
mmmmm, i dont understand a single that is written there, all i want is a light emitting sun, why does it have to be so difficult :banghead:
Then use oneâs of Splash Damages sky shaders. I donât know any off hand, since Iâm at work, but Iâd imagine theyâre in âskiesâ, or maybe âsd_skiesâ under the texture menu.
I used battery_sky which is in skies, but i hardly emits light, and there is no sun
Another question about this themeâŠ
Can somebody explain me how i can change by sky-textures the direction where the light comes!?
(NdK) 
This is controlled by the sky shader with the command âq3map_sunâ.
From shaderlab.com:
q3map_sun
(red) (green) (blue) (intensity) (degrees) (elevation)
Color will be normalized, so it doesn't matter what range you use. The intensity falls off with angle but not distance. A value of 100 is a fairly bright sun.
degrees: 0ĂÂș = east. 90ĂÂș = north.
elevation: 0ĂÂș = sunrise/sunset. 90ĂÂș = noon.
If you are writing your own shader then you may want to investigate âq3map_sunExtâ. This allows you to blur the sun shadows a bit with the penumbra effect.
http://www.splashdamage.com/forums/viewtopic.php?t=4790&highlight=q3mapsunext
I did what the tut told me to do and it still doesnt work, why cant they just make a box that you check Insert sun, why does it have to be so complicated 
