hello,
when I compile my map with any sky shader the sky doesn’t emit any light. these shaders worked fine a week ago, and I changed nothing about them ever since. the interesting thing is it compiles normally when I use the old standard q3map, and I experience no problems whatsoever.
I noticed this in q3map2’s light phase; “0 sun/sky lights”. but it can’t be a shader issue, otherwise q3map would have a problem with it as well.
any ideas on how this can be fix or worked around?
I use version 2.5.4
