Some ideas I had to help balance, or make BRINK a little less complicated/frustrating.
Please note, this are my ideas and if they suck, try to let me know in the least jerkish way, these are just the opinions and/or ideas I’ve formed after 21 Hrs of playing. Thanks for any positive feedback.
Overall Game
• Disallow Engineers to remove hack boxes
- (Otherwise) Reduce speed of removing hack box, and increase hacking; hacking should be faster than removing.
• Increase damage on Barnett; make it 1 shot on lights WITHOUT any kind of buff (Battle Hardened included; in other words, being light, without Battle Hardened, and getting shot either in chest or torso will result in a death.
• Reduce Cortex bomb blast radius
Bots
• Program bots to do Primary objectives first, Secondary later. (IE if a repair is needed, an engineer bot will do anything to repair, Medics will do anything to keep the engineer up; far to often do I hear/see bots doing secondary objectives, I guess, presuming players are doing the primary).
• Increase medic bots intellect, or at least form some way of telling the player they’re out of supplies.
Glitches/Errors
• Grenades; occasionally I’ll throw a grenade and it’ll go off as a Molotov or it will look like a grenade and act like a Molotov, which honestly confuses me at times unless I check to see what’s highlighted.
• Lag and frame rate is still an issue, not as bad as it was, but not perfect either.
Map:
All maps:
• Defense should always have a respawn timer of :20 seconds
• Offense should always have a respawn timer between :10 - :15 (unless stated otherwise).
Container City:
• Decrease spawn time of Security to :05 - :10 seconds
• Resistance spawn time maintains :20 seconds
• Allow a 3rd flank from Security spawn (Specifically one that can overlook the gate)
After gate is blown
• Allow crane to be built before bot is even at the crane location (at least till 90%).
After Bot opens container
• Add materials to keep players from hiding around corners or camping the objective. Players must defend the vaccine outside the container, otherwise they can’t take cover within’ the container.
Idiotic ideas for future maps
• Allow both teams to have objectives, rather than one be offensive and the other defensive, have one be offensive one minute, and after offense has completed a few objectives, the defensive team has to complete a few objectives, 10 minute timer for each objective.
