Suggestions to populate Ranked?


(ImSploosh) #1

So Ranked in the U.S. has no players playing at the current time. It’s like this for most of the day until the peak times (and even then, 10-15 minutes to find a match, often playing with the same people just different teams). I’d like to obtain a decent amount of Ranked cards, but sadly the lack of players makes this impossible. I only have 3 because no players and the long grind to obtain them makes it difficult.

Anyone have any suggestions?

My suggestion is just a simple bug fix: after a recent update (forget which one exactly, but it was in April), Ranked defaults to European servers every time you start up the game. If this could be changed so it goes back to how it was, you choose your server and it stays that way until you change it again, that would be nice.

Obviously we need to incentivize Ranked or something to get some more players joining. I’d like to get some damn cards!


(GatoCommodore) #2

[quote=“ImSploosh;d-36410”]So Ranked in the U.S. has no players playing at the current time. It’s like this for most of the day until the peak times (and even then, 10-15 minutes to find a match, often playing with the same people just different teams). I’d like to obtain a decent amount of Ranked cards, but sadly the lack of players makes this impossible. I only have 3 because no players and the long grind to obtain them makes it difficult.

Anyone have any suggestions?

My suggestion is just a simple bug fix: after a recent update (forget which one exactly, but it was in April), Ranked defaults to European servers every time you start up the game. If this could be changed so it goes back to how it was, you choose your server and it stays that way until you change it again, that would be nice.

Obviously we need to incentivize Ranked or something to get some more players joining. I’d like to get my some damn cards! [/quote]

i dont like incentive for people who cant really play
meanwhile the majority of the players are mostly low levels


(onLooSe) #3

I have serious deja vu right now… I thought SD are done with the “great” incentives they did with this season, but this might be just me…


(bushyg) #4

Asia/Aus died quicker than NA, but we knew it was coming anyway. Hopefully Season 3 will pick up because of Dockyard and the new changes.

The skins were both a blessing and a curse. In the end, some the low rank players were just grinding through ranked games, not caring to learn how to progress or their win/loss, but just farming skins instead. With the region as dead as it was, it was frustrating getting to higher levels and waiting ages- then being expected to carry 3-4 bronze/silver players vs all gold players.

5 man stacks are such a better option than playing with randoms and allows the matchmaking to do it’s job easier. The game desperately needs better clan support for it to flourish though. Communication is such a big factor of 5v5/competitive, instead you risk the chance of being paired up with trolls or leavers, which just helps the mode die quicker.

The Season 3 changes that were just announced is now allow 3/4 man parties, does this mean that 5 stacks will again vs solo queues? Going to laugh pretty hard if that is the solution.

Lastly, I think they’ve addressed the issue of the region selection as a bug already.


(Mc1412013) #5

[quote=“ImSploosh;d-36410”]So Ranked in the U.S. has no players playing at the current time. It’s like this for most of the day until the peak times (and even then, 10-15 minutes to find a match, often playing with the same people just different teams). I’d like to obtain a decent amount of Ranked cards, but sadly the lack of players makes this impossible. I only have 3 because no players and the long grind to obtain them makes it difficult.

Anyone have any suggestions?

My suggestion is just a simple bug fix: after a recent update (forget which one exactly, but it was in April), Ranked defaults to European servers every time you start up the game. If this could be changed so it goes back to how it was, you choose your server and it stays that way until you change it again, that would be nice.

Obviously we need to incentivize Ranked or something to get some more players joining. I’d like to get my some damn cards! [/quote]

Probem is all the us people are in eu servers. Only reson i dont use north american servers is because of the high wait times. As soon as i get i to a match i find out 1/4-1/2 of the players are in wrong server. Because they dont relize its e.u by default


(Press E) #6

They need to fix ranked’s balance, make it feel rewarding, not actually add more rewards. Sure you can pay people to do something they hate, but even better would be to make it enjoyable for them.

The main things that come to mind are:
-Factoring in personal performance moreso than team performance in determining a player’s rank would greatly reduce the frustration of deranking because you happened to get paired with a terrible team.
-Massively improve, or (more realistically) remove team collisions. Friendly fire is fine, but team collisions are just buggy, frustrating and horrible. It adds no positive aspects to the game that I can see, and doesn’t fit this game’s movement mechanics and map designs at all.
-Some sort of compensation for leavers. Punishing the hell out of the won’t stop all of them, life happens after all, but regardless, everyone else suffers as well. Obviously this would need tweaking as to not be abused, but if you can’t completely fix a problem, fix how the problem affects the game so it’s not as much of an issue.


(Szakalot) #7

dont you touch team collision now.

ff on with collision off means people shoot at each other while standing on the same spot. collision aint buggy either


(n-x) #8

I guess we need to establish first what ranked should be.

Right now, ranked is more or less aimed at single players or groups of 2. There are a lot of low level players in the mix who just want to try it out and of course card collectors. There is no real need to improve or even a chance to improve, because A ) you get the load out cards anyway and B ) you are always grouped up with different players with different skill levels. So there is no real chance of developing team strategies.

If ranked continues to go into this direction I think the only way to make it more popular is to give it more rewards and just make it more worthwhile than casual, because it’s like casual with just less players, longer waiting times and more salt.

If you want people to play ranked for its own sake, you need to stop giving out a participation reward for a competitive mode. The reward should be received for building a team and really competing. And in the best case scenario people will start to build teams initially for the reward and then keep playing because of the experience. Thus I would suggest, Single and duo queues in ranked do not get any rewards at all. Maybe start with lobbies of 3 to get rewards. But the real deal should be lobbies of 5 and winning.

This would create more stable groups playing together, developing tactics, building team spirit, improving together, communicate and eventually creating a team scene. And this is, at least in my eyes, what would populate ranked and keep it populated in the long run.

I think DB has a community of solo players, which needs to be changed to a community of teams so players can experience the full potential of the game.


(AlbinMatt) #9

First, they need to fix Ranked matchmaking.
Second, improve the Ranked loadouts drops. No one likes dupes.
Third. Remove Stopwatch to force people to play Ranked, OR add a Ranked mission type.


(ostmustis) #10

how about a great balance patch and removal of recons&thunder from ranked o:)

edit: and something against cheaterinos


(Pumpkiller) #11

[quote=“n-x;c-227117”]I guess we need to establish first what ranked should be.

Right now, ranked is more or less aimed at single players or groups of 2. There are a lot of low level players in the mix who just want to try it out and of course card collectors. There is no real need to improve or even a chance to improve, because A ) you get the load out cards anyway and B ) you are always grouped up with different players with different skill levels. So there is no real chance of developing team strategies.[…]

If you want people to play ranked for its own sake, you need to stop giving out a participation reward for a competitive mode. The reward should be received for building a team and really competing. And in the best case scenario people will start to build teams initially for the reward and then keep playing because of the experience. Thus I would suggest, Single and duo queues in ranked do not get any rewards at all. Maybe start with lobbies of 3 to get rewards. But the real deal should be lobbies of 5 and winning.

This would create more stable groups playing together, developing tactics, building team spirit, improving together, communicate and eventually creating a team scene. And this is, at least in my eyes, what would populate ranked and keep it populated in the long run.

I think DB has a community of solo players, which needs to be changed to a community of teams so players can experience the full potential of the game.[/quote]

Wouldn’t that be a bit counter-productive to remove any reason to solo/duo queue i’f the intent is to bring more pepole together in ranked?

How about this: The solo/duo rewards stay the same (about 75 ranked points per match),but the ranked points won in a match expontentially grows as your team gets bigger.And when you have a 5 man team,you have bigger chances to get ranked crates.

That,and like most pepole already said before,an overhaul in the rank system,where your personal skill and points actually play a role,but in a way where victory should still matter to an extent,to prevent bottomscorers from deranking and consistent top-scorers to rank up ridiculiously fast.

The way i imagine it,it would be a system where you have to reach X points i’f you want to negate the effects of a lost match on your ranking (and maybe progress a little bit i’f that limit is largely exceeded),those below that limit lose rank based on the percentage of points they needed to get to that limit of points.The limit should also vary from rank to rank,or,i’f possible,from personnal records.


(GatoCommodore) #12

[quote=“AlbinMatt;c-227119”]First, they need to fix Ranked matchmaking.
Second, improve the Ranked loadouts drops. No one likes dupes.
Third. Remove Stopwatch to force people to play Ranked, OR add a Ranked mission type.[/quote]

removing stopwatch would be pretty severe tho.
but it sure to force people to play ranked for stopwatch.

there are people like me who play only objective and stopwatch


(n-x) #13

@Pumpkiller My point is that even if solo and duo queue are now maybe a big part of ranked, I dont think that they add anything to the longevity of the mode. Therefore I prefer a system that encourages players to form teams before they even queue. So that it is basically compeletely normal to build teams in DB, as team vs team is where strength of this game is.


(KangaJoo) #14

[quote=“n-x;c-227117”]But the real deal should be lobbies of 5 and winning.

This would create more stable groups playing together, developing tactics, building team spirit, improving together, communicate and eventually creating a team scene. And this is, at least in my eyes, what would populate ranked and keep it populated in the long run.

I think DB has a community of solo players, which needs to be changed to a community of teams so players can experience the full potential of the game.[/quote]

Yes, making the barrier to entry be 3 player groups at a minimum would DEFINITELY help bring more players in. If you go into MM with 4 other teammates, what you’ll find is that you’ll mostly just be stomping other teams since most people don’t use MM as a way to find scrims. I actually really like that ranked play is kinda like solo queue in LoL right now. It means in the long, obviously short term you can get screwed over or carried by teammates but that will average out over time, that your rank is a lot less about who your friends are and a lot more about your own ability.

The main problem I’ve seen with ranked, outside of long queue times and that bug where you default to EU servers, is that it does a very bad job of assigning initial ranks. It seems like everyone, no matter how good or bad they perform ends up in a pretty narrow range of ranks so you have complete noobs playing alongside legit players which just makes the experience frustrating for everyone. I’m not sure what the problem is with their algorithm but it seems like whatever approach they’re taking doesn’t allow for rank changes fast enough. If you’re a good player you have to start off at a rank way lower than what you’ll end up at and then slowly grind your way up to a much much higher one even if you win every placement match. Compared to CSGO where most good players start off just 3 or 4 ranks away from the top rank in the game and where bad players will start off way at the bottom of the rank list, DB does a really bad job with assigning players their first rank.

You said you want people to play ranked for its own sake and not some superficial reward. The best way to do that is by having it provide enjoyable games which means not just having evenly matched teams, but improving the matching and rating systems so good players don’t have to deal with idiotic teammates and so noobs aren’t getting stomped and yelled at by better players.


(watsyurdeal) #15

Random idea, stop having any kind of public matchmaking and just have Ranked matchmaking.

Pubs are for dropping in and out, Ranked is for when you want to get shit done.


(bgyoshi) #16

I will never play 5v5.

If Ranked was 6v6, I would never play pubs again, with the sole exception of when queue times are too long.


(Sorotia) #17

I don’t know if it’s possible to fix without things that are sorta beyond our control. They need to get rid of the free chance for ranked cases for 1…that just brings in toxic players who don’t care if they win or lose as they just want the free shiny.

I would say better matchmaking but that can’t be changed without huge or possibly even unending wait times.

I’d have to agree with @watsyurdeal said…public matchmaking is leading to toxic people who don’t even care about the game and just want their free stuffs…doesn’t care about the rest of the team and that they actually may want to…I don’t know…actually win?


(OwynTyler) #18

[quote=“Sorotia;c-227364”]I don’t know if it’s possible to fix without things that are sorta beyond our control. They need to get rid of the free chance for ranked cases for 1…that just brings in toxic players who don’t care if they win or lose as they just want the free shiny.
[/quote]

That doesn’t even matter, just calculate:

if you play for 3 minutes and just surrender you’d guaranteed to get 10 points

if you play for 30 whole minutes (full match 15+15), you’r not guaranteed to win 50 points (win) (because you can also lose),

so if you just farm surrender@3m you’d get twice as much as if you were winning 100% of games, who cares about random ranked cases drop anyway in such conditions…


(Sorotia) #19

[quote=“OwynTyler;c-227365”][quote=“Sorotia;c-227364”]I don’t know if it’s possible to fix without things that are sorta beyond our control. They need to get rid of the free chance for ranked cases for 1…that just brings in toxic players who don’t care if they win or lose as they just want the free shiny.
[/quote]

That doesn’t even matter, just calculate:

if you play for 3 minutes and just surrender you’d guaranteed to get 10 points

if you play for 30 whole minutes (full match 15+15), you’r not guaranteed to win 50 points (win) (because you can also lose),

so if you just farm surrender@3m you’d get twice as much as if you were winning 100% of games, who cares about random ranked cases drop anyway in such conditions…[/quote]

Except people don’t surrender? Hard as hell to just get people to vote on a dead weight afk players…what makes you think people are paying enough attention to vote and put enough thought into that they could make more points with quick surrenders?

I’ve voted for surrender in a game once or twice when my teams were getting our asses kicked and they were jumping down my throat and telling me to quit because we may actually win.

So yeah…voting surrender is as useless as voting for a swap or to kick a afk player.


(Noir) #20

My experience with Ranked season 2:

Played 10 placement games, won 9 out of 10 and ended high Silver (not even the highest one)
Played 30 more game, 19 wins for 11 losses, so almost 2 times more wins than losses: Today, I have the exact same Rank as day ONE. Lol.

Why would I bother playing this ? I have better experience on MIN 20.

Ranked is hard as a solo queuer as you end alone VS the World.