[quote=“n-x;c-227117”]I guess we need to establish first what ranked should be.
Right now, ranked is more or less aimed at single players or groups of 2. There are a lot of low level players in the mix who just want to try it out and of course card collectors. There is no real need to improve or even a chance to improve, because A ) you get the load out cards anyway and B ) you are always grouped up with different players with different skill levels. So there is no real chance of developing team strategies.[…]
If you want people to play ranked for its own sake, you need to stop giving out a participation reward for a competitive mode. The reward should be received for building a team and really competing. And in the best case scenario people will start to build teams initially for the reward and then keep playing because of the experience. Thus I would suggest, Single and duo queues in ranked do not get any rewards at all. Maybe start with lobbies of 3 to get rewards. But the real deal should be lobbies of 5 and winning.
This would create more stable groups playing together, developing tactics, building team spirit, improving together, communicate and eventually creating a team scene. And this is, at least in my eyes, what would populate ranked and keep it populated in the long run.
I think DB has a community of solo players, which needs to be changed to a community of teams so players can experience the full potential of the game.[/quote]
Wouldn’t that be a bit counter-productive to remove any reason to solo/duo queue i’f the intent is to bring more pepole together in ranked?
How about this: The solo/duo rewards stay the same (about 75 ranked points per match),but the ranked points won in a match expontentially grows as your team gets bigger.And when you have a 5 man team,you have bigger chances to get ranked crates.
That,and like most pepole already said before,an overhaul in the rank system,where your personal skill and points actually play a role,but in a way where victory should still matter to an extent,to prevent bottomscorers from deranking and consistent top-scorers to rank up ridiculiously fast.
The way i imagine it,it would be a system where you have to reach X points i’f you want to negate the effects of a lost match on your ranking (and maybe progress a little bit i’f that limit is largely exceeded),those below that limit lose rank based on the percentage of points they needed to get to that limit of points.The limit should also vary from rank to rank,or,i’f possible,from personnal records.