suggestions to improve Thunder


(AnonOmis1000) #1

These are just a few ideas I had that I think would make him more viable.

  1. bring back his ability to cook his concussion grenades. The advantage of doing this means that enemies won’t be able to look away in time. It’s just like woth Fragger’s grenade. If you cook it right the enemy can’t escape the blast radius.

  2. have a small AOE damage near the concussion gender when it blows. This would be just like Skyhammer’s beacon. I don’t think it should be as big or as strong as you’d be able to cook it, but it would make his concussion grenades a bit more of a threat.

  3. increase the size of the AOE of his stun but have a drop off on how severe it’s affect is to compensate. There have been a few times where I’ve been able to see an enemy Thunder’s concussion grenade go of but not be affected by it in any way. I think that unless you are a significant distance away, you should be affected by it by some degree if it blows when you’re looking in its direction woth nothing blocking your view of it.


(Tanker_Ray) #2

that is some nice set of ideas, but hey,

as someone who played Thunder longer than anyone, I gotta tell ya,

If the conc never gets the proper mouse sensitivity decrease back, there is absolutely no meaning of how you buff the thing.

and also, what every Thunder users are misunderstanding is the Conc is NOT, and SHOULD NOT worth Fragger’s pineapple.

Expecting every conc that you throw = has to lead to a kill? This is such a greedy thing.

Yes, Fragger expecting killes every 17sec is pretty crazy but Thunder’s main concept is as an Assault, he is more like Rhino who presses enemy down with his superior base HP stat and own weapon, not like fragger and nader who does that with explosives.

I can’t understand how so many people only focus on his conc, not his own stats and MK.46.


(ElDingDong) #3

@ThunderPro said:
that is some nice set of ideas, but hey,

as someone who played Thunder longer than anyone, I gotta tell ya,

If the conc never gets the proper mouse sensitivity decrease back, there is absolutely no meaning of how you buff the thing.

and also, what every Thunder users are misunderstanding is the Conc is NOT, and SHOULD NOT worth Fragger’s pineapple.

Expecting every conc that you throw = has to lead to a kill? This is such a greedy thing.

Yes, Fragger expecting killes every 17sec is pretty crazy but Thunder’s main concept is as an Assault, he is more like Rhino who presses enemy down with his superior base HP stat and own weapon, not like fragger and nader who does that with explosives.

I can’t understand how so many people only focus on his conc, not his own stats and MK.46.

I agree, the MK46 is completely underpowered, but I would also love seeing a slight tweak in Thunders conc.
Maybe give a timer on top of concussed mercs so that team mates can clearly identify who is concussed and for how long. There have been numerous times where I conc a group of enemies, but my team mates fail to capitalise on the situation. Not only would make Thunder a bit more viable, but would actually make him useful for the team.
I feel like he is a mix up between fragger and rhino. He is capable of killing and also defending a point. However Thunders fundamental stats are broken. His health pool does not match with his speed, his hit box is larger than my momma, and his gun is a peashooter.

He doesn’t need a buff, he needs to be reworked like Phantom from the ground up. (IMO, dont crucify me)


(AnonOmis1000) #4

People focus on his conc because it’s his only ability. this game is partially built around the concept of mercs having abilities. If his isn’t that useful, then other mercs are obviously going to be more viable. If Thunder was as offective at surpressing enemies as Fragger was at dealing damage, there wouldn’t be much of an issue. You meantion Rhino, but while rhino can make people keep their heads down, he simoltaniously deals out damage. Thunder cant really do that. He’s marginally more tanky than Fragger but doesn’t offer the same the same damage output.


(Tanker_Ray) #5

@AnonOmis1000 Yeah you are also right about that.

but what @ElDingDong said, I just want to say that his base HP stat and still quite weak MK.46 is the primary thing to change.

The reason why people stick with the conc IS BECAUSE like you said, ‘Thunder cant really do that as much as Rhino’.

If you do not have any explosives but with your own primary and high HP pool, same thing has to be happen just like when people face Rhino : ‘OH MY GOODNESS ITS RHINO’,

but Thunder’s current state is ‘what a delicious Thunder! So tasty 160XP!’, and the thing is, this is not because of his conc.

As someone who’ve done over 1.8k kills with Thunder, I’ll soon write a huge thread about him but his HP and MK.46 is the most urgent thing, not his conc.

Like I said, Thunder has to be stronger as himself first, not the nade. We can discuss about his broken conc after he gets the proper buffs.

I know how also the conc is important as it symbolizes himself as ‘Thunder’, but that is the second thing.

Even if the conc works fine, he will still be a weaker Assault, not scary at all - Assault.


(AnonOmis1000) #6

The reason why people fear Rhino is not his HP, it’s his minigun. His primary is a shotgun, so he’s easy to deal with. Rhiny isn’t a threat because his ABILITY isn’t one, currently.

When people see Thunder, they should think “shit we need to take him out so he doesn’t push through out defences/stops our push”. Right now that’s not the case.


(ElDingDong) #7

@ThunderPro I agree. Thunders fundamentals need to be fixed first.


(solace_) #8

They could possibly give him a second ability too in order to balance him out. But yeah, I agree, his HP (with respect to current hitbox and speed) needs to be improved and the MK46 buffed. Probably more ammo and fire rate.


(Tanker_Ray) #9

[quote=“AnonOmis1000;168897”]The reason why people fear Rhino is not his HP, it’s his minigun. His primary is a shotgun, so he’s easy to deal with. Rhiny isn’t a threat because his ABILITY isn’t one, currently.

When people see Thunder, they should think “@$!# we need to take him out so he doesn’t push through out defences/stops our push”. Right now that’s not the case.[/quote]

his minigun is his own ability, but the thing is minigun is more like K-121 is own weapon for Fragger. You should think this way. You really shouldn’t think Thunder is Fragger/Nader that shares the same weapon with other classes.

Consider Minigun is Rhino’s OWN WEAPON, as it isn’t something like explosives.

People is scared about his 200HP AND minigun, then why not Thunder’s 180HP AND MK.46?

We aren’t scared about Fragger’s pineapple only, but his 150HP too. Think about why Fragger is so vital at comps, and not as much as Rhino level, but everybody fears to 1 vs 1 Fragger with other mercs.

You can be scared at Thunder’s conc, but how about just 1 vs 1 if nothing of his fundamental things aren’t fixed?

Really, I never thought Thunder was tankier than Fragger nor scarier than Fletcher. Even Thunder has 50HP more than my Bush, it was still SO DAMN EASY to kill Thunder with just one Kek-10.

conc buff first = only conc is scary

Thunder himself buff first = will be always scary as an proper Assault

get it?


(AnonOmis1000) #10

Since Thunder always has the conc wouldn’t he also always be scarry?


(zrs1337) #11

I think he needs a small hp buff, like give him +10 hp and buffing mk46 because the damage of that weapon is a joke…


(ClemClem7) #12

The only buff I agree with is the decrease of sensitivity when concussed, as in planetside 2.
Then you can kill everybody while they’re concussed because it’ll have a real effect on ennemies.
Maybe a little buff on thunder 's Hp and mk46 too


(AnonOmis1000) #13

So them being blind and/or disoriented isn’t an effect?


(ClemClem7) #14

As you’ve hitscan and you know your sensitivity (muscle memory), you can “see” thunder if you land only one shot on him.
Blinded, I can run away from him and go anywhere on the map because I know my sensitivity and I know all square centimeter of the map. So shooting at a big hitbox is way less difficult.


(ElDingDong) #15

I dont like the idea of cooking the nades, because half the time i would blind myself. I agree with 2 and 3.
However, i would like to see a timer above the enemy when they get hit by the nade, temporarily giving some vision, so team mates can capitalise on the situation. There have been countless times where I nade a whole group of enemies, but none of my team mates have a clear indication whether or not they are blinded.


(ElDingDong) #16

I dont like the idea of cooking the nades, because half the time i would blind myself. I agree with 2 and 3.
However, i would like to see a timer above the enemy when they get hit by the nade, temporarily giving some vision, so team mates can capitalise on the situation. There have been countless times where I nade a whole group of enemies, but none of my team mates have a clear indication wheter