Haven’t seen a recent post about this so here it goes.
Since gibbing will be (already is) a major point in competitive games, there need to be changes to some things.
What I suggest:
- Fix the animation/movement of bodies around the map after they have been killed. There is nothing more annoying than killing someone and then attempting to gib, only to see the body floating down some stairs and you missing your entire clip into nothing. In other parts of the map, the killed body even pushes against a wall and starts twitching or does whatever else it was coded to do in certain situations. You get the point.
I believe it should be as simple as it is in ET. You kill someone and that’s where the body stays. Unless you really love the realism… then you can let the body drop down the stairs but all other effects are just not good.
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Force already gibbed bodies to stop moving and lose their color. With certain loadout cards, the gibbed bodies keep rolling around and you can’t really tell if they have been gibbed (recently saw that with one of Vasilii’s cards)
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I don’t know if this is the case already or not but do all guns gib for the same amount of time? If not, I believe it should be made that way because some guns shoot way faster than others.
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Personally, I don’t like the headshots while gibbing. I’m not even sure if they help or not but I’m inclined to believe they do. Still, I think gibbing should be about time shooting at the body and not all about aiming at the head that is constantly moving around.
What do you guys think? Do you like the current gibbing system and do you have any other suggestions? :stroggbanana: