Everything I have written here is for the sake of competitive play.
One thing that bothers me atm is the fact that teams can be stacked with the same class/chars.
Some of you dont mind, but for me it has the unbalanced touch to it.
How can Dirty Bomb prevent multiple clones of one char in a team?
Now everybody can do objectives but we have still got 5 slots as 5 chars to pick.
The question arises if at some point the slot number is being reduced, when the devs are still convinced by agnostic objective style.
Tbh it kinda sounds good, but Im also aware of the issues this change brings.
Example: 3 Slots - Most played classes in comp either: Assault, Medic, Fops, or Medic, Fops, Engineer; Reduced slots may also mean reduced variety where players have to choose their top notch line up to favor a win.
The best thing I can imagine is that ONE char per team is allowed. SD wants to focus on chars anyways. There cant be clones in one team, for me it contradicts the char focus in some sense.
You still have the freedom to pick the same classes, but every char can only be picked once as individual. This might include some balance factor, there cant be a überteam with all being self reviving medics for example!
That means even if a team goes for one class, they still play as different chars and have to use their different abilities.
So far my theory, but Im afraid we never will know how it turns out until we got enough chars to make it happen and 5 slots seem to be too much for this approach.
Some decisions have to be made for comp play in order to prevent, spammy and messy gameplay.
Note: I consider 5v5 (easier for lans) or 6v6 being the most popular
