so to focus the conversation i will post up the idea so far for rtcw
the xp system seems to be unpopular
but ppl still dont want the extra weapons e.g. acimbo colts
surgetions of getting rid of the mortar as it doesnt fit the rtcw gamestyle
makeing the maps smaller and shorter like the original rtcw
give soldiers the sniper rifel
remove the cov ops
madics are thought of as being to tough with there extended health and recharging helth does makle them very tough, i know this was inted so they could revive lots of teamates and make the game more enjoyable but many players now play as medics and rarely anyone, they just use the health and recharging to heal themselves and the xp system alows them to start with loads of ammo
iornsight would make the game more cammper focused and i rely dont want to see that, 2 many games are becoming boaring as ppl just sit and w8 for others to walk into there trap, this realy brings the gamplay to a halt when all the players are going realy slowly
however some can argue that the game isnt camper friendly enough, the axis need something to defend there objectives with, the mobile mg was a great idea for this but needed more advanteges to encourage more ppl to use it
the panzer is a noobs weapons and although its efective its anoying when your being shot at cos you dont stand a chance
and thank bsmith1051 for saying his ideas are for eliminating cheak kills that is shurley what we all must want other than noobs who get there kicks from unskilled lucky kills
a favourite of mine pick up helmets, wont make that mutch deifernce but you know little things make it more interesting
all weapons can be picked up but now spawned with, this wold alwoy sad individuals to spawn then drop gin and /kill but if they want to waster there money buying the game then doing that feel free, i think it would encourage players to move around and use the batelfield better
and now some more surgestion i have thought of
make weapons even less acurate while moving, this would make camping slighly easier but colse quater camping supper great, dont get me wrong i hate campper but this kind of camping would be more like taking cover in the batelfield father than wating for someone to walk past, it would stop ppl just charging up and killing ppl in well though out defecive positions, it would make the combat longer and more drawnout and that is the best bit of wolf, dont realy like the 2 smg players runing in stupid circle around each other, i would prefer to see players hinding behind cover and having a good shootout, this slight slow in gameplay would alow mutch more templay too as a pplayer came under fire and took cover his team would catch up and aid him, this would be great for clans as they could realy work as a team asulting a well defended position where perhaps two ambers stay under cover and give supresing fire and the other move from cover to cover to the enemy, this would also increase the use of greandes as is a player found one in his foxhole he would be forced to leve it and open himself to enemy fire
i know this sounds like a masive change to the game but realy its a masive change to the player, just by slightly decreasing the acuracy while moving would give the strategic player the advantage and the running noob the thrashing they deserve
another advantage the mapper is given mutch more plawer as thew map will have to be used mutch more now for finding cover so a very similalr area could be changed dramaticaly just by the placement of a few boxes providing cover, place them axis side and you have a great defencive position place them allied side and a good position to launch and asult from
i know it sound drastic and now ime not even shure ide like it but i wouldnt mind seeing some kind of test so if anyone could mod guns to be less acurate while moving especialy jumping then i can make a simple map to test this theory on and i am jery interestind in testing this so anyone who can help plz message me or post or something




if you are annoyed by all the newbs using it… well if u r better n them y not kill them? A good player can deal with almost every opponent, and there s always a counter-weapon.