Hi there Dirty Bomb people, devs, players and anyone who reads it
I don’t know if this is the right place to post it in but I couldn’t find a place to write suggestions in. The closest thing I found was the merc/skin suggestions section in DB forums but I don’t wanna suggest neither of those so I’ll just write it here and if there’s a better place to write it in please tell me and I will copy paste it to there (and delete this thread)
I have a few suggestions on stuff that I think will be nice and might make the game a bit better
Offline Mode
You should be able to play even if you are not connected to the internet or just wanna test something out, and it kinda sucks that if you lose connection for one second your entire game asks you to exit and you have to restart it to get it working again.
You probably are already working on bots but I can’t know for sure. You should make people able to summon bots with console commands or start an offline server and before they start one they will have an option to choose how many bots they wanna have. Bots should have random 3 mercs and random loadout cards for each (all bronze quality) in their squad but you should be able to force the bots to have a specific merc/s in their squad and even force them to play with only one merc and loadout cards using console commands.
You (the player) will have all the mercs and all loadout cards (in bronze quality) unlocked in offline mode.
Competitive Mode
This probably shouldn’t be released until the game is out of beta and all bugs and more mercs are released
This should be a more competitive version of the current ranked gamemode. Because of that, you should only be able to play 5v5 on it (at least for the first season or so after release if it gets accepted).
This mode will be just like ranked by maps and everything - Still 5v5 and all. But it will require more teamwork. To avoid noobs playing it, you must be at least level 15 and have played at least 100 games in the normal ranked gamemode to unlock this one, also you must own at least 15 mercs because there will be a limit allowing only one person in each team having a merc in their squad, for example if you have Aura, nobody on your team will be able to select Aura to their squad unless you take her off. People will be put in a different type of pregame lobby in which you will be able to see all the mercs, they will have 5 minutes to discuss who will take which mercs before they are sent to the game (unless both teams are ready before the 5 mins pass). If you want to take a merc to your squad, you click on them and that’s it, if another teammate wants to take that merc, they can also click on it and then you have the option to let them have it or have a rock paper scissors and the winner gets the merc and gets it locked (this means nobody can take that merc from them unless you decide to remove the merc from the squad - right click them and click “remove from squad”), if nobody wants to take the merc from you within’ 20 seconds after you put them in your squad, that merc gets locked, how this works can be changed but that’s just one idea (which is kinda bad :3) of how it could work.
If you have a full squad of 3 mercs locked, you will be marked as ready, if everyone is ready they will be sent to the game. After 4:40 mins, if you don’t have all 3 mercs locked in, you will be assigned random mercs (if you have an empty merc slot) or get the merc you didn’t have locked, automatically locked and be asked to choose loadout cards for all 3 of them. Not choosing any will result in automatic usage of default card.
You will earn 300% of the credits you would in normal gameplay and the elo (that affects your ranked rank) you earn/lose will be double of normal ranked.
A few more things should be done to increase the teamwork amount and stuff but I couldn’t think of anything really
Also here’s what I think should be done in the current Ranked Mode:
- Make you able to stand on teammates’ heads, allowing them to boost you to high places you can’t reach with jumps
- Give us 2 minutes to discuss about the mercs to put in squad before game starts (pre-game lobby)
- Allow 3 and 4 player premades to play, 3 premades will be matched with 2 premade people and play against other due+trio team and 4 premade will be matched with a solo player and play against quadro+solo or a full team
- Make it so your XP doesn’t reset if you leave the match and then rejoin. Since the last update you made it so leaving deletes all progress you’ve done that game, but in Ranked this should only be deleted if you abandon the match and receive a penalty, while leaving and rejoining won’t affect it. Some times your game crashes, some times your internet crashes, some times you just need to restart the game because a bug, and it’s not fair you lose all your XP for that
Trade-Ins
As you probably already know, as tradeins are now, it’s really not worth to use them ever and it’s kinda like a scam, you should be able to get different loadout cards without being completely scammed off.
I think you should maybe at least give you one hope when trading in.
This means make you able to choose one thing that will 100% be in the outcome card no matter what. This one thing can be an augment, a primary weapon, a melee weapon or something like that, so if you like Proxy and you don’t want to get an SMG card, you can choose the Remburg is a primary weapon and your outcome card will guarantee to have a Remburg in it. You won’t be able to choose weapons that the merc is not able to use because we don’t want FEL-IX Rhinos and OP stuff like that.
Also maybe lower the cards needed to 2 instead of 3 for all rarities instead of just cobalt and make you able to tradein special edition cards, the outcome card of the special edition will have a 50/50 chance to be one of the cards you used. Example: If you use What The Dickens card and Alienware card, the outcome card will have a 50% chance to be WTD and 50% chance to be Alienware. If you use 2 cards of the same event the card you will get will be from that same event as well
Part 2 will be in the next post because it’s too long
