Suggestions for Dirty Bomb


(frostyvampire) #1

Hi there Dirty Bomb people, devs, players and anyone who reads it
I don’t know if this is the right place to post it in but I couldn’t find a place to write suggestions in. The closest thing I found was the merc/skin suggestions section in DB forums but I don’t wanna suggest neither of those so I’ll just write it here and if there’s a better place to write it in please tell me and I will copy paste it to there (and delete this thread)

I have a few suggestions on stuff that I think will be nice and might make the game a bit better

Offline Mode
You should be able to play even if you are not connected to the internet or just wanna test something out, and it kinda sucks that if you lose connection for one second your entire game asks you to exit and you have to restart it to get it working again.
You probably are already working on bots but I can’t know for sure. You should make people able to summon bots with console commands or start an offline server and before they start one they will have an option to choose how many bots they wanna have. Bots should have random 3 mercs and random loadout cards for each (all bronze quality) in their squad but you should be able to force the bots to have a specific merc/s in their squad and even force them to play with only one merc and loadout cards using console commands.
You (the player) will have all the mercs and all loadout cards (in bronze quality) unlocked in offline mode.

Competitive Mode
This probably shouldn’t be released until the game is out of beta and all bugs and more mercs are released
This should be a more competitive version of the current ranked gamemode. Because of that, you should only be able to play 5v5 on it (at least for the first season or so after release if it gets accepted).
This mode will be just like ranked by maps and everything - Still 5v5 and all. But it will require more teamwork. To avoid noobs playing it, you must be at least level 15 and have played at least 100 games in the normal ranked gamemode to unlock this one, also you must own at least 15 mercs because there will be a limit allowing only one person in each team having a merc in their squad, for example if you have Aura, nobody on your team will be able to select Aura to their squad unless you take her off. People will be put in a different type of pregame lobby in which you will be able to see all the mercs, they will have 5 minutes to discuss who will take which mercs before they are sent to the game (unless both teams are ready before the 5 mins pass). If you want to take a merc to your squad, you click on them and that’s it, if another teammate wants to take that merc, they can also click on it and then you have the option to let them have it or have a rock paper scissors and the winner gets the merc and gets it locked (this means nobody can take that merc from them unless you decide to remove the merc from the squad - right click them and click “remove from squad”), if nobody wants to take the merc from you within’ 20 seconds after you put them in your squad, that merc gets locked, how this works can be changed but that’s just one idea (which is kinda bad :3) of how it could work.
If you have a full squad of 3 mercs locked, you will be marked as ready, if everyone is ready they will be sent to the game. After 4:40 mins, if you don’t have all 3 mercs locked in, you will be assigned random mercs (if you have an empty merc slot) or get the merc you didn’t have locked, automatically locked and be asked to choose loadout cards for all 3 of them. Not choosing any will result in automatic usage of default card.
You will earn 300% of the credits you would in normal gameplay and the elo (that affects your ranked rank) you earn/lose will be double of normal ranked.
A few more things should be done to increase the teamwork amount and stuff but I couldn’t think of anything really

Also here’s what I think should be done in the current Ranked Mode:

  1. Make you able to stand on teammates’ heads, allowing them to boost you to high places you can’t reach with jumps
  2. Give us 2 minutes to discuss about the mercs to put in squad before game starts (pre-game lobby)
  3. Allow 3 and 4 player premades to play, 3 premades will be matched with 2 premade people and play against other due+trio team and 4 premade will be matched with a solo player and play against quadro+solo or a full team
  4. Make it so your XP doesn’t reset if you leave the match and then rejoin. Since the last update you made it so leaving deletes all progress you’ve done that game, but in Ranked this should only be deleted if you abandon the match and receive a penalty, while leaving and rejoining won’t affect it. Some times your game crashes, some times your internet crashes, some times you just need to restart the game because a bug, and it’s not fair you lose all your XP for that

Trade-Ins
As you probably already know, as tradeins are now, it’s really not worth to use them ever and it’s kinda like a scam, you should be able to get different loadout cards without being completely scammed off.
I think you should maybe at least give you one hope when trading in.
This means make you able to choose one thing that will 100% be in the outcome card no matter what. This one thing can be an augment, a primary weapon, a melee weapon or something like that, so if you like Proxy and you don’t want to get an SMG card, you can choose the Remburg is a primary weapon and your outcome card will guarantee to have a Remburg in it. You won’t be able to choose weapons that the merc is not able to use because we don’t want FEL-IX Rhinos and OP stuff like that.
Also maybe lower the cards needed to 2 instead of 3 for all rarities instead of just cobalt and make you able to tradein special edition cards, the outcome card of the special edition will have a 50/50 chance to be one of the cards you used. Example: If you use What The Dickens card and Alienware card, the outcome card will have a 50% chance to be WTD and 50% chance to be Alienware. If you use 2 cards of the same event the card you will get will be from that same event as well

Part 2 will be in the next post because it’s too long


(frostyvampire) #2

Loadout Cards
Maybe instead of making the cards you get be a 1/9 chance of the current cards that are in the game, make them generate completely randomly. 3 random augments, a random primary, a random secondary and a random melee weapon (but obviously make it so you can only get weapons and augments that match the merc, more blast radius for a medic won’t be as useful)
What I mean by that is that there will be a lot of series of 3 augments for each merc which will be a nice combo together and every time you tradeup/tradein/unbox your loadout card will have a random pack of these 3 augments. Weapons will be just random as there isn’t really anything that makes 2 weapons to well together really.
Lead cards will have just 1 random augment. Iron cards will have 2 random augments from the same augment pack

Training Mode
New players will be instantly put in a training mode in which they will be explained about the basics (like the current training mode) and will be able to select a merc they wanna study about (will give them a short explaination about each merc they choose of like 2 mins each), the game will explain them the merc’s abilities and put them in a specific part of the training map with a good situation for that merc. For example:
Phoenix will be put in some place behind a small wall that covers only your feet and downed players and they will be required to revive a teammate with the defibrillator and then the player will get downed and have to use the Self Revive ability, after that they will have to heal 2 teammates with the healing pulse.

Other
Remove free rotation mercs (unless something special for an event, like the Rogue En Vogue right now) and instead of that, make it so every week each player receives 2 random mercs to try out. Each player will receive different mercs and be able to use them for that week. You will still be able to get the mercs you already own so people don’t just buy all mercs except 2.

Make you able to buy credits with money (5,000 credits for 1$), and also allow you buying Elite Cases for 30,000 credits each and Expert Cases for 15,000 credits each (value can be changed)

When you rankup, instead of rewarding basic equipment cases. For ranks 1-7 reward requipment cases per rankup, for ranks 8-20 give special cases which will include only iron+ cards and can be bought in the ingame store for 3,000 credits each, for ranks 21-50 give an Expert Case which will include a bronze+ card for a random merc (like it won’t be a case A, B or C but it will be just a basic Expert Case like cases were once) and for ranks 51 and higher give Elite Cases per rankup. Like for ranks 21-50, it won’t be a case A or B but it will just include a silver+ card for a random merc of all mercs

When an objective is completed, defenders instantly respawn

In execution, make it so you can pickup the bomb by simply walking over it. As it’s now you need to manage to press E on the tiny little bomb and some times it makes you unable to get the bomb quickly without dying instantly to the defenders guarding it because of the time it takes to finally press F on the right spot.

For defenders, make it so you start returning the objective by just looking at it without pressing F.

Make the planted C4 and dropped objectives hitbox a bit bigger, so you can start defusing/pickup obj easier without your crosshair being exactly on the tiny bomb (but this shouldn’t affect the defuse range/obj pickup range)

Weapons and stuff-
Headshots: Change damage multiplier making headshots a bit more useful. SMG’s and pistols should be x3, assault rifles and bolt action snipers should be x2.5 and other (like auto snipers and Sparks’s revive gun) stay with x2
Beckhill Combat Knife and Stilnotto Stiletto: Right click attack from behind will be a backstab, causing an instant kill + finish on the enemy (will not work on teammates in ranked)
Stilnotto Stiletto: Increase rate of fire and decrease right click damage back to 80
Kukri and Katana: Attacks from behind do 50% more damage
Cricket Bat: Decrease damage but increase range. Make right click attack have a 20% chance to stun enemy on hit from the front and a 100% chance from behind (stun will make them unable to attack and majorly decrease their movement speed for 2 seconds)
Deagle (DE. 50): Increase damage to 30
Minigun: Slightly decrease the damage
Ammo Stations: Lower the amount of ammo given per sec to be the same as the big ammo packs located somewhere on the map. 1 clip a second seems a bit too much
Health Stations: Will not heal players that have taken damage in the past 2 seconds
Proxy Mines: Make the hitboxes and sensorboxes (if that’s a word) to match the model, so you have to step on the mine model to make it explode
C4 Bomb: If you die from a C4 explosion, the planter does not get the kill for that
Martydrom (nader’s ability): On use, player’s spawn time is increased by 3 seconds if the Martydrom doesn’t kill any enemies. This might not be the best idea but you should really do something about it
Iron Sights: Make it easier to see with them, some weapons are really hard to aim or see anything through the sight, especially the Grandeur SR. The sight is needed because it increases accuracy and you have to use it in long ranges if you wanna be able to hit
Secondary objectives: Balance the amount of health each construction has and change the time it takes the C4 to explode depending on usefulness of objective and ease of enemy team to repair. The gas tunnel in Underground is very hard to destroy but insanely easy to activate, so the C4 there should explode after like 20 seconds or so, while the barriers on Bridge are something you MUST destroy to let the EV pass so 45 seconds there should stay. Also make defusing C4 on secondary objectives easier to defuse and easier to plant to mercs that don’t have objective specialist (maybe 1 second less plant time and 20% faster defuse)

Penetration - Make weapons able to penetrate through stuff but deal less damage, stronger weapons (like the FEL-IX) will have a higher penetration power allowing them to penetrate more thin and stronger objects (like iron doors and bars) while weaker weapons (like the MP400) will have smaller penetration power and be able to penetrate only tiny things like wooden walls and massively decrease their damage. Also add a penetration icon to the kills thing if the player got killed through an object/other player.

Augments -
Double time: Allows you to reload while sprinting but the reload is 25% slower if you are sprinting (standing still, walking or running without sprint will keep the default reload speed)
Big Ears: Make noises 50% louder not only to footsteps but to everything except gun shots and etc.
Enigma: Player has a 50% chance of not being spotted, for HB sensor it will be 50% chance every time it checks and for SNITCH and Redeye’s goggles it will retry every 2 seconds
Sneaky: Generate 50% less sound not only to footsteps but to almost everything - Including C4 plant/defuse, repairing and pretty much anything except shooting with your gun. For Rhino this will also apply to spinning the Minigun without shooting it
Flying Pig: While midair, hold spacebar to glide. Glide lasts up to 2 seconds and then you just fall
Springy: Increase jump height by 15%
Try Hard: Also increase movement speed by 1.5% every death without killing

Thanks for taking your time reading this :smiley:
Feel free to comment what do you think about these ideas
~Frosty Vampire


(Matuno) #3

You’re welcome, I love reading TL;DR’s, much better what it instantly rewards you for reading the TL;DR.


(blisteringOwlNest) #4

Eh most of these ideas would throw the balance out the window. Especially random augments/ weapons. I hope that’s not what I thought it was.

Pretty much everything credible you’ve suggested I’d like, like offline training and better sights (and better sights are being worked on)

There are cups for more serious teams with prizes, but I haven’t seen anything since dirty cups, which is a shame because I love watching them. I think they get in game and real world rewards.

And penetration would be sooooo hard to implement as you’d have to go through maps and change materials, then do a damage calculation… Even if it was just a flat value, it’d suck, especially as there is an in game wall hack (heart beat sensor)

But I do like the sneaky augment a lot.


(MarsRover) #5

I sure hope not, it would be a massive waste of resources.


(frostyvampire) #6

[quote=“blisteringOwlNest;170774”]Eh most of these ideas would throw the balance out the window. Especially random augments/ weapons. I hope that’s not what I thought it was.

And penetration would be sooooo hard to implement as you’d have to go through maps and change materials, then do a damage calculation… Even if it was just a flat value, it’d suck, especially as there is an in game wall hack (heart beat sensor)
[/quote]

I didn’t mean it to be completely random, maybe I didn’t really explain it but what I meant is that there won’t be just firm loadout cards but there will be a lot of different combinations of 3 augments which will always be all together. Weapons will be just random but the random augments will always be a pack of 3. I will edit the thread and explain it better when I’m not lazy

Penetration might be hard but not as much, since there is already calculation of penetration through players. But if this gets introduced, of course it will be after the game is out of beta

Edit: I updated it

I sure hope not, it would be a massive waste of resources.[/quote]

Why would it be a waste of resources? Bots are something really useful, especially in Ranked when people rage quit


(frostyvampire) #7

I came up with an augment idea. I probably should make a new thread for it but I’ll post it here anyways :3

The Walking Dead: Player is able to slowly move while downed at the cost of 3hp every second while moving. I think that the mercs that should be able to have this augment should be Phoenix (perfect combo with self revive), Nader (Martydrom’ing in more useful spots) and the tanking classes


(SereneFlight) #8

Maybe instead of making the cards you get be a 1/9 chance of the current cards that are in the game, make them generate completely randomly. 3 random augments, a random primary, a random secondary and a random melee weapon (but obviously make it so you can only get weapons and augments that match the merc, more blast radius for a medic won’t be as useful)

So you’re suggesting it to be a whole lot worse.

Remove free rotation mercs (unless something special for an event, like the Rogue En Vogue right now) and instead of that, make it so every week each player receives 2 random mercs to try out. Each player will receive different mercs and be able to use them for that week. You will still be able to get the mercs you already own so people don’t just buy all mercs except 2.

I’m not really sure if this would be so great considering one merc pretty much has to be an engineer.
However, different mercs for diffent mercs for different players would be great.

Make you able to buy credits with money (5,000 credits for 1$), and also allow you buying Elite Cases for 30,000 credits each and Expert Cases for 15,000 credits each (value can be changed)

Yes. Buying credits would be nice if I had shitloads of leads and irons but not enough credits to trade-up them all if I’m inpatient.

Rest of the other stuff… I disagree pretty much with everything… probs not going to bother

Headshots: Increase damage multiplier from 2x, to 2.5x

So PDP would be able to kill half of the mercs with one headshot? Grandeur headshot everything up to Phoenix…

Beckhill Combat Knife and Stilnotto Stiletto: Right click attack from behind will be a backstab, causing an instant kill + finish on the enemy

…sigh… yeah, let’s leave players stand there helpless if they dare to go for backstab… no ty for glorified insta-kill melee hits in multiplayer gaemz.

C4 Bomb: If you die from a C4 explosion, the planter does not get the kill for that

I blame myself for being too close to C4.


(boerhae) #9

I really want that offline mode. I want to test out good spots for defense and stuff without constantly getting killed by that annoying Vassili Aimee across the map.


(frostyvampire) #10

[quote=“SereneFlight;170919”]
So PDP would be able to kill half of the mercs with one headshot? Grandeur headshot everything up to Phoenix…

Beckhill Combat Knife and Stilnotto Stiletto: Right click attack from behind will be a backstab, causing an instant kill + finish on the enemy

…sigh… yeah, let’s leave players stand there helpless if they dare to go for backstab… no ty for glorified insta-kill melee hits in multiplayer gaemz.

C4 Bomb: If you die from a C4 explosion, the planter does not get the kill for that

I blame myself for being too close to C4.[/quote]

Oh, I didn’t think about auto snipers when I thought about it. I will change it a bit

Why not backstab? Some times you get behind the enemy lines and wanna kill them fast before they turn around and after you kill them you are already at half health

I never said anything about the C4 damage, I just think it makes no sense you get a kill if you plant a C4 and then after 50 seconds an enemy dies (or a troll teammate types /p in Ranked). You shouldn’t get kills if you don’t actually try to get it


(blisteringOwlNest) #11

90% of my kills are accidents, so plz no. And you can do better by chaining headshots / quick swiping a couple of times. Right click is mainly too slow to use reliably.


(frostyvampire) #12

This is why we need backstabs, as right click is now, it is completely useless unless enemy is AFK or you are destroying a health/ammo station with melee. Nobody ever uses it and backstabs will make it actually usable


(Melinder) #13

[quote=“FrostyVampire;28262”]Offline Mode
You should be able to play even if you are not connected to the internet or just wanna test something out, and it kinda sucks that if you lose connection for one second your entire game asks you to exit and you have to restart it to get it working again.
You probably are already working on bots but I can’t know for sure. You should make people able to summon bots with console commands or start an offline server and before they start one they will have an option to choose how many bots they wanna have. Bots should have random 3 mercs and random loadout cards for each (all bronze quality) in their squad but you should be able to force the bots to have a specific merc/s in their squad and even force them to play with only one merc and loadout cards using console commands.
You (the player) will have all the mercs and all loadout cards (in bronze quality) unlocked in offline mode.[/quote]

This is currently in the game, done through the console. It is quite limited as to what you can do. You can’t complete objectives, though u can test guns (technically you can, but their models are bugged as it’s taken as a raw image file and not flipped around and shit, so scopes are sometimes upside-down, magazines coming out sideways). I tend to run around the maps when my internet laggs and try to find new jump spots, or as of recent, SNITCH Device spots.


(streetwiseSailboat) #14

They are proximity mines. Removing the proximity factor will limit her already limited usefulness, especially considering the fact that mines are pretty small, glow (albeit not as brightly as before) and chirp.

If you increased the Deagle’s damage to thirty, why would you use any of the revolvers?

Why would you want to nerf double time?

I don’t think the gliding idea for flying pig would work out too well considering that most of your enemies use accurate automatic weapons.