Suggestion to DB and SD : the weapons, especially primary weapons in DB is quite limited


(A.S.F.S) #1

Been playing DB for nearly a year, i think the loadouts (i’m not saying the loadout system is bad) can have more types of primary weapons. Because many cross-class mercs (medic,engineer, assault) are using the exact same weapon(s).
My suggestion is that to make weapons that suit the class more. I know it takes more time and money. But some players get bored after using similar weapons for months. I love the ability system in the game and it makes DB a very outstanding FPS game. Maybe the weapons can also represent the specialties of mercs.

i know this is day-dreaming, but if there could be a weapon-modifying system (like add different sights, suppressors, etc.), it would be great. just great.

Please be nice to me, i only want to give some opinions and suggestions.


(SnakekillerX) #2

Suppressor, etc have been talked about many times before. I think they had suppressors on some guns in the past (might be mistaken) and removed them. It just doesn’t fit the play style that DB is trying to promote.


(K1X455) #3

Ahhmm… No… please don’t complicate the game any further. It’s kinda saturated with problems and we need to help SD fix it before things like these can be thought of.


(LifeupOmega) #4

We don’t need weapon modification. New weapons would be nice but what would they do differently? Do we really need 20 ARs that all perform the same like Battlefield?


(TheStrangerous) #5

Well, some completely new weapons could act as a skin to already existing ones, not changing any of the gameplay mechanics.


(BananaSlug) #6

i dont really think we need more weapons/merc
tbh i think we need less weapons coughdelete shotguns and katanacough


(Terminal_6) #7

imo a free-to-play FPS has a lot to gain from being simple. Obviously it hasn’t stopped new players from complaining about certain weapons/loadouts/mercs being unfair, but it’s generally easier for a new player to wrap their head around.

I understand that it can get boring, but ideally, fun and diverse mercs should cover that.

Weapon modifications would be one more thing for SD to cover their asses on. Even if you hammer out a fair and balanced system of acquisition, (and one that can make some $$$) people will complain about your OP red-dot sight and polymer handguard. Image counts for a lot, especially with buzzwords like “p2w” flying around.


(aminuseternal) #8

@BananaSlug you are totally, right, why have a katana, AND shotguns, when you can have a shotgun that shoots katanas :3


(Dawnlazy) #9

Before that I’d like to see Crotzni/SMG-9 and Timik/M4 become more different from each other.


(doxjq) #10

So would I but I really don’t know how.

I strongly dislike spread in games. It might sound stupid but I’ve never enjoyed games where winning or losing a battle can be based purely rng, and I don’t think altering the damage and range is enough to make them completely different.

What would you suggest they do out of curiosity? It’s a topic I think about a lot haha.


(Thai-San) #11

I’d say leave the SMG-9 as it is, but give the crozni more recoil, less RPM and more damage so it becomes something between the SMG-9 and the Blishlock. The Timik/K-121 of the SMG’s.

Something around 520 rpm and 15 dmg.
That would leave it at almost exactly 130 dps (same damage as right now) but different then before.


(Dawnlazy) #12

I’d say leave the SMG-9 as it is, but give the crozni more recoil, less RPM and more damage so it becomes something between the SMG-9 and the Blishlock. The Timik/K-121 of the SMG’s.

Something around 520 rpm and 15 dmg.
That would leave it at almost exactly 130 dps (same damage as right now) but different then before.[/quote]

As much as I love the SMG-9 and don’t really like the Crotzni, they should change the smg9 instead simply because the Crotzni is the more popular weapon by far. Reduce firerate by 20-30 RPM and increase damage by 1.

As for the Timik, likewise reduce firerate and increase damage by either 1 or 2 (but undo some of the recoil buffs, mainly just vertical). Also put non-crappy sights on it.


(watsyurdeal) #13

We really don’t need much, the more you add the harder it is to balance, and the face we have a few weapons that are very similar, I say no to more guns.

Specifically

M4 and Timik

SMG 9 and Crotzni

Felix and MoA


(JJMAJR) #14

M4 and Timik are too similar. I know the Timik is supposed to be the missing link between an AR and an LMG.

The SMG9 is a very mediocre weapon. It’s basically the middle ground between all the SMGs, with piss poor accuracy and DPS. And the Hochfir is incredibly subpar, even worse than the Blishlock. Say what you want about it, it has quite an unpredictable spread and is the second lowest DPS SMG.

The Felix needs a buff so that it could be on par with the MOA. I think that a mobility buff would be more appropriate than a damage buff; maybe the MOA shouldn’t one-shot a fragger but eh.

The Empire-9 has shit spread. It really should be on par with other machine pistols because that 8/9 of Sparks’ loadouts are terrible due to that weapon’s designation as “poor in combat but gives the strongest augments” on the character.


(pumpkinmeerkat) #15

Keep MOA damage the same, buff Fel-ix headshot multiplier to increase headshot damage to 170 without altering base damage.

Reducing the size (on screen) and magnification of the scope on the Fel-ix might be a good way to differentiate the two weapons more.


(Dawnlazy) #16

[quote=“JJMAJR;208642”]
The SMG9 is a very mediocre weapon. It’s basically the middle ground between all the SMGs, with piss poor accuracy and DPS. And the Hochfir is incredibly subpar, even worse than the Blishlock. Say what you want about it, it has quite an unpredictable spread and is the second lowest DPS SMG.[/quote]

lolwut

SMG-9 is basically a slower-firing Crotzni that builds up less spread as you continue spraying, and the Hochfir is the laserest of the SMGs as far as rate of spread increase goes, plus these two weapons have the lowest recoil value among SMGs, making them essentially the easiest ones to track/get headshots with.


(nokiII) #17

[quote=“Dawnrazor;208667”][quote=“JJMAJR;208642”]
The SMG9 is a very mediocre weapon. It’s basically the middle ground between all the SMGs, with piss poor accuracy and DPS. And the Hochfir is incredibly subpar, even worse than the Blishlock. Say what you want about it, it has quite an unpredictable spread and is the second lowest DPS SMG.[/quote]

lolwut

SMG-9 is basically a slower-firing Crotzni that builds up less spread as you continue spraying, and the Hochfir is the laserest of the SMGs as far as rate of spread increase goes, plus these two weapons have the lowest recoil value among SMGs, making them essentially the easiest ones to track/get headshots with.[/quote]

To add to this, with the latest hochfir buffs, it has now more DPS than the SMG-9.


(SnakekillerX) #18

[quote=“Watsyurdeal;208640”]We really don’t need much, the more you add the harder it is to balance, and the face we have a few weapons that are very similar, I say no to more guns.

Specifically

M4 and Timik

SMG 9 and Crotzni

Felix and MoA[/quote]

While the Felix and MoA are really very similar I agree, I just really prefer the Felix to the MoA for some reason. Its just something about how it looks and the way it feels when it fires when compared to the MoA… it just feels more natural for me somehow and due to that comfort level it actually makes me more effective with the weapon in the long run.

The PDP is similar in a way, but opposite… I find the gun just shoots weird to me.
The lack of kick and sound just really throws me off and I can’t stand it.


(Herr_Hanz) #19

[quote=“SnakekillerX;208688”][quote=“Watsyurdeal;208640”]We really don’t need much, the more you add the harder it is to balance, and the face we have a few weapons that are very similar, I say no to more guns.

Specifically

M4 and Timik

SMG 9 and Crotzni

Felix and MoA[/quote]

While the Felix and MoA are really very similar I agree, I just really prefer the Felix to the MoA for some reason. Its just something about how it looks and the way it feels when it fires when compared to the MoA… it just feels more natural for me somehow and due to that comfort level it actually makes me more effective with the weapon in the long run.

The PDP is similar in a way, but opposite… I find the gun just shoots weird to me.
The lack of kick and sound just really throws me off and I can’t stand it.[/quote]

same here, i dont think the FEL-IX needs model changes. it reminds me of the good old 50 cal barret sniper. but it does take up a larger part of the screen than the MOA.

and yes. give me 170 damage, i hate having a nice quiscoping spree only to headshot a thunder and die because he is still alive.