suggestion: targetname / scriptname usage


(nUllSkillZ) #1

Please add target- and scriptnames to all of the entities you are using in maps.
Thnx.


(FireFly) #2

There are many entities that do not need a scriptname nor a targetname to properly work ingame…

Perhaps you can explain why mappers should give all entities in their map both a target & scriptname?


(nUllSkillZ) #3

Actual problem I try to solve is to de-bug the unfinished Mitchell Down.
It would be very easy (with the help of an etpro mapscript).
But unfortunately some of the entities haven’t got script- or target-names.

It would also be helpfull for debugging finished maps.
And another possibility would be that maps could be “modified” easier.

I think of maps of mappers that leave before a debugged version is out.


(kamikazee) #4

I would be more specific: give all interactable objects a target- and scriptname.


(nUllSkillZ) #5

Just missed another reason:
Creating LMS maps frommaps that don’t support LMS.