[Suggestion] Taking Ammo Feature


(JesseKomm) #1

It is unfortunate that this issue exists but there are simply too many players which do not supply their team with ammo in desperate situations, and as a solution I’ve devised a plan: doing it yourself. Taking ammo will be very simple, when behind a friendly merc who supplies ammo with packs(So Skyhammer and Arty) you can press F on their back to resupply one magazine for your primary weapon on a cooldown of 20 seconds. This is so that it doesn’t make dropping ammo packs obsolete as it does not supply you fully nor is it as beneficial to you experience wise(When grabbing it, the supply merc gets a quarter the experience they would if they had dropped you the ammo themselves.

This does NOT affect the target player’s support ability in any way(i.e. it will not reduce their ammo pack count or cause them to be on a cooldown, the cooldown stated previously is related to YOU, not them).

This feature will allow players who are in need of ammo but are not receiving any from their team to simply get it themselves with much less time and effort as it would take to locate and run to an ammo crate on the map, it’ll also penalize the supply merc in terms of the amount of experience they could have gotten for taking part in their role. The cooldown on taking ammo prevents players from becoming portable ammo stations and making every other method obsolete, and the limit of one magazine per forceful take means you’re not immediately resupplied to your fullest which makes these such mercs still required to drop down ammo packs(Whenever they feel compelled to do so in combat, sometimes you need to yell at them a little, do a bit of V-2-2’s and whatnot).

Let me know what you all think, should we be able to take ammo from our fire support mercs by force, or should they be penalized in some way for not supplying their team in combat another way?


(_retired_) #2

[quote=“JesseKomm;17293”]This does NOT affect the target player’s support ability in any way(i.e. it will not reduce their ammo pack count or cause them to be on a cooldown, the cooldown stated previously is related to YOU, not them).[/quote]Forcible taking ammo packs? How about health packs?

[quote=“JesseKomm;17293”]Let me know what you all think, should we be able to take ammo from our fire support mercs by force, or should they be penalized in some way for not supplying their team in combat another way?[/quote]They shouldn’t be penalized just like assault class shouldn’t be penalized not killing enough any opponents or clearing the way or medics not reviving.

If you don’t get enough ammo it is just that your team and teamwork sucks.

I think ammo support class should see what is the current ammo situation of his teammates similar to that of low health/need of revive like medics do.


(JesseKomm) #3

[quote=“crabbyDimension;77390”][quote=“JesseKomm;17293”]This does NOT affect the target player’s support ability in any way(i.e. it will not reduce their ammo pack count or cause them to be on a cooldown, the cooldown stated previously is related to YOU, not them).[/quote]Forcible taking ammo packs? How about health packs?

[quote=“JesseKomm;17293”]Let me know what you all think, should we be able to take ammo from our fire support mercs by force, or should they be penalized in some way for not supplying their team in combat another way?[/quote]They shouldn’t be penalized just like assault class shouldn’t be penalized not killing enough any opponents or clearing the way or medics not reviving.

If you don’t get enough ammo it is just that your team and teamwork sucks.

I think ammo support class should see what is the current ammo situation of his teammates similar to that of low health/need of revive like medics do.
[/quote]

They do, players with low ammo have an icon above their head, most people just don’t care to supply them. And I say penalize in the sense that they’re not getting as much experience for it as they would for dropping the ammo pack down. They still get something though for simply being that specific merc and being where people could get ammo from you, and a 1/4th of the experience for it makes sense because you are only getting one magazine every time you use this feature, which isn’t much but that’s the point. It’s not meant to sustain you, that’s their job, but if they refuse to do it then you shouldn’t be dragged down with them.

Also this isn’t really an issue with health as it is with ammo, medics know their role and they perform it more frequently, while fire support players tend to focus on killing and dropping bombs rather than giving ammo.


(_retired_) #4

[quote=“JesseKomm;77401”]They do, players with low ammo have an icon above their head, most people just don’t care to supply them. [/quote]They do? I mean when you directly see them?
I must be one hell of a Arty since I never remember seeing those icons, I just spam everybody with ammo.

[quote=“JesseKomm;77401”]Also this isn’t really an issue with health as it is with ammo, medics know their role and they perform it more frequently, while fire support players tend to focus on killing and dropping bombs rather than giving ammo. [/quote]Well, you really cannot complain about one class and figure out how they should be either punished or people could “steal” something from them.
I have at least huge problem with medics on pubs.

I think this idea kind of defeats the whole purpose of being team player so there fore it’s not really something that should be decided by changing the gameplay especially since there are ammocrates on the map too.


(JesseKomm) #5

[quote=“crabbyDimension;77403”][quote=“JesseKomm;77401”]They do, players with low ammo have an icon above their head, most people just don’t care to supply them. [/quote]They do? I mean when you directly see them?
I must be one hell of a Arty since I never remember seeing those icons, I just spam everybody with ammo.

[quote=“JesseKomm;77401”]Also this isn’t really an issue with health as it is with ammo, medics know their role and they perform it more frequently, while fire support players tend to focus on killing and dropping bombs rather than giving ammo. [/quote]Well, you really cannot complain about one class and figure out how they should be either punished or people could “steal” something from them.
I have at least huge problem with medics on pubs.

I think this idea kind of defeats the whole purpose of being team player so there fore it’s not really something that should be decided by changing the gameplay especially since there are ammocrates on the map too.

[/quote]

Yes, it only appears when they are severely low on ammo, usually down to their last mag. And it’s not a “punishment” at all, these players do not give ammo and so we should be able to take ONE magazine for our weapon every once in a while, it’s not so fast as to render ammo crates undesirable and it doesn’t supply so much as to make ammo packs obsolete.

When you’re in the thick of the fight and running low on ammo and need to be defending something but your Skyhammer isn’t dropping ammo on you, you shouldn’t have to run across the map to get something, just being allowed to top yourself off by taking a spare from them would be a major help in some cases, and also can be used for competitive play where fire support players are actively giving ammo too(If they are on cooldown with their packs you can grab a quick mag for a little breathing room).

This feature would have multiple applications, but mainly it’s just so you don’t have to run dry on ammo when someone that can give you some is right there, in an ideal situation they’ll drop a pack for you in which case they get 60XP for full ammo, but when they don’t do that and you need something, just take some ammo at your demand and they get 15XP.