[suggestion] stop spawning with full ammo


(rand0m) #1

I think it’s time to adjust gameplay balance now and to me it makes no sense to be spawning with full ammo. Can we please test it so we spawn with 1 full clip and 1 extra clip kind of like how RTCW/ET did it. I’m not saying make db RTCW, but what I am saying is it makes sense for the field ops to be a viable class from the start of the map. Without needing ammo from the gates the field ops pretty much isn’t needed right now until at least after the first spawn wave IMO. Can we test this out and see how this goes? To me it makes more sense and added a gameplay aspect in your previous games as well as RTCW to have the ammo needed to be handed out. It’s not that big of deal but your forcing us to play the soldier class by giving him the c4 why not do the same with the field ops so he is needed which should be the case.

Thoughts?


(OwNLY) #2

In my opinion the game isn´t ready to be balanced yet,
we (at least most of us) still play with below 60FPS and bad networking.
So not really possible to say how anything works out…

But overall it´s a nice idea, we could try out that later in the alpha.
In the moment most fops dont really provide much ammo,
before i get less ammo maybe in addition to that they should get a bigger “reminder” to give out ammo.


(rand0m) #3

V22. V22. V22.


(Rex) #4

I’m all against it. Lower the ammo count even more and you have to respawn after 1 or 2 kills. Right now the field ops is needed, especially in comp matches.
And we also know very well that teamwork doesn’t work optimal on public games as we might wish. So there should be at least a chance to play for a while without requesting help from someone else.


(pulley) #5

I am up with Rex. Its ok how it is for public! For comp I would really change it. Now at attack u don’t need a FO…


(rand0m) #6

[QUOTE=Rex;450979]I’m all against it. Lower the ammo count even more and you have to respawn after 1 or 2 kills. Right now the field ops is needed, especially in comp matches.
And we also know very well that teamwork doesn’t work optimal on public games as we might wish. So there should be at least a chance to play for a while without requesting help from someone else.[/QUOTE]

What? Makes no sense why would you need I respawn? Lower the ammo more people will play field ops. I’m not saying lower the amount of ammo able to carry I’m saying lower the amount of ammo you spawn with. Just asking to test this change that’s all. Have enemies drop there clip of ammo in their gun when killed that way you can pickup ammo as well as being given ammo

SD is forcing us to to play soldiers…sd should force fields ops too. It was never a public play issue in rtcw or et there were always people playing lt’s to give out ammo and throw air strikes.


(scre4m.) #7

Bad idea.

A Fops is already “forced” as you wont build a good defense without a fops atm.

Why should we want 2 fops in a 5 man team? this is pointless. 1 fops is needed atm and its fine like this. Even now it sucks to play on pub when you fops is bad. you need to respawn or run into firefights with pistol only. Reducing ammo would make this game worse for sure.

Edit: plus: the thing that annoyed me most at ET was exactly this: I spawn with low ammo and no fops supports me. so i am forced into ****ty pistol fights. thats annoying to people that arent used to it. and we all know this game is addressed to old school players as well as to a free 2 play market. And guess whether f2p causual gamers will like this or not.


(DB Genome editor) #8

[QUOTE=rand0m;450987]Lower the ammo more people will play field ops.

SD is forcing us to to play soldiers…sd should force fields ops too. It was never a public play issue in rtcw or et there were always people playing lt’s to give out ammo and throw air strikes.[/QUOTE]
SD should not be making changes to “force” us to play any classes. If the only reason people will play soldier is to carry out C4 objectives, then the soldier class is too weak in general. Same thing with the FOps if we need to reduce everyone’s ammo to make it attractive. SD needs to make all the classes equally attractive and usable on their own, not introduce artificial constraints so that someone in the team has to sacrifice him/herself and play the second-rate classes.

2 FOps would be pointless but 3 medics is OK? If all classes are balanced properly, a 5 man team with 2 FOps should be able to perform as well as any other 5 man team doubling up on one class.


(Mustang) #9

And this brings us right back to medics being overneeded due to low TTK, make firefights last longer and give us more time to react to sneak attacks already.


(rand0m) #10

Just close this thread please.


(Jamieson) #11

I’m very much against this. Sure in an ideal world you could theoretically lower peoples ammo and force them to go to a field ops, but let me just tell you from years of experience that pub matches are full of idiots, now I hate to sound like an elitist comp jerk but the level of team play in a pub match will never rival a comp one unless one team in the pub game is predominantly made up of one clan. Some people in pub just aren’t in the mood to help their teammates because they want to do their own thing, sometimes they’re interested in killing only, or are focusing on learning a certain weapon or class, or they’re doing something to break down the level of team play whether they mean to or not, and what you’ll end up with is a bunch of people running around with their knives because they have no ammo since the field ops couldn’t be arsed to drop any, that’s if there’s a field ops to begin with.


(INF3RN0) #12

Longer spawn times would change everything. Ideally I would like longer spawns, better airstrikes, and maybe increased ammo capacity per fops on the team or something like that. I remember for example that 4 medics allowed a team to gain +10hp or something in ETQW, but options like that could be more interesting.


(Nail) #13

I like airstrikes, pretty much all I could ask for, except maybe multiples as unlocks


(Kordin) #14

There will never be a complete balance between medic and other classes. Revive and health supply are just the two strongest abilities and key to win. The other class abilities are nice to have but thats all… Oh wait! we could give the medic a water gun instead of the smg to balance him…


(Protekt1) #15

Instead of reducing the amount of ammo at spawn, maybe increase the max spare clip by 1 without increasing how much you spawn with. This makes FOPs worthwhile at any time in the match.

When you run out of ammo your choice is to respawn to get full ammo back which is a little dumb anyway. I’d rather see FOPs get used to get that extra clip over just self kill.


(scre4m.) #16

the point why you need 2 or 3 medics is that you need a medic to revive other medics. as a fops you supply yourself but this wont work for medics.


(.N.E.R.D.) #17

I agree on pub being a mess so you can’t really tailor anything to work on pub cause it won’t. Fops is ok as it is, I dunno why ppl still want less ammo. I for example started playing Fops now because I never have enought ammo … What you gotta understand is that some ppl wanna backrape and stuff too and be sneaky behind the enemy lines. Everyone of them would have to have their own personal fops then or be fops themselves. Noone is forcing you to do anything, ofc you gotta play the objective class to do the objective, duh! The main question here is, why does every class has to be forced ??? It doesn’t. The Fops already is attractive to some ppl so why don’t leave it with that ? The Mission here is NOT to design every class so it MUST be used. If you wanna have a better pub solution, and if I remember correctly ther will be 4 of each class, then just bring the ammo station fops like the health station med. Then we could have almost the same effect as 1 tiny crate in ETQW with 2 stations :wink:


(DB Genome editor) #18

That’s pretty much what you have in TF2 and go figure… it works! And yet you can still see medics at the top of the scoreboard without a single kill and medic are a must-have in comp.


(Kl3ppy) #19

I’m not a fan of cutting the ammo down. Right now, I ran out of ammo very fast as medic/engi. Also I think, that the 3 ammo packs a fops can drop are too less. Maybe increase it to 4. But I dont know, maybe 3 is standard and 4 is a unlockable.


(HellToupee) #20

You spawned with no spare mags at all in rtcw/et just 32bullets as medic it was one of the things that balanced the class somewhat and their ability to rambo, and yes sometimes you had to resort the pistol awwww, big deal it was a better game for it.