I’ve found that while playing, anytime I think I get myself into a good cover position and out danger, the enemy is able to take 2 steps and shoot away, and then get to even better cover (than I thought I had).
Right now, one is able to select an enemy player and see where their current line of sight / fire is based on where they’re standing… but since I am right now really unfamiliar with how movement is determined (some characters can move 1 square per energy, others are 1 square for 2x energy etc) it’s difficult for me to really plan ahead based on what possibilities I think are available.
Naturally, the more I become familiar with the characters and their range, the easier it will become to strategize… but for now it’s pretty tough.
Also there doesn’t seem to be a clear indication of cover at angles. So when I think I’m safe, sometimes somebody like Sneaky Pete moves a square or two over, and is still able to blast me a couple times.
So to summarize, it would be nice to be able to see where enemies could potential move to, and what shots would be available before submitting a turn.