Im not entire sure, but it seems that devs have “fixed” only reliable way to complete this mission. Riding elevators on Underground doesnt seem to count anymore towards completion.
So were back to square one. Most maps have only 1-2 secondary objective constructables… that can be completed only once… by only one player on the team. Making completing even 4 of those rather difficult.
So, were back to square one, eg poorly thought thru mission option.
And im back to my original solution. Do it ET style.
Add on every map 4-6 Resupply Crates, that contain up to 5 small med- and ammo packs. With each med/ammo pack regenerating in 20 seconds(100 seconds total if stand was empty).
Each crate starts up disabled and must be repaired in order to be used. And it only resupply players from team that repaired it. Opponents have to destroy it and construct their own instead(it could have maybe 30% of normal secondaries health, so it can be easier to destroy by other means than dynamite) in order to be able to use it.
Another/additional option is ol’ good Command Posts. Same story. Start disabled, must be repaired and once under control of one of the teams give 2 second(for first one, and 1 second per additional) reduction to spawn timer.
Because current system is not suitable for that type of mission. There is just not enough secondaries to make it viable. And building/destroying those that are there is more question of luck, rather than effort.
[Suggestion]Secondary missions completion by riding elevators fixed ??!
[quote=“MissMurder;78912”]
-Fixed bug where elevators counted as Secondary Objectives[/quote]
Yes… :L
Um…well technically it was a bug so…yes.
If you want to argue that this mission is a bit too difficult, unfair, inconsistent, whatever or however you wanna put it that’s fine but your title is a bit misleading. It was a bug so yes it gets fixed, if you want them to make the mission easier then that’s a different subject.
Personally this is why I feel we should just get objectives like this, earn x amount of support, combat, and objective xp. 3 tiers per each one, completing a tier earns your credits.
Tier 1 gives you 500 credits, tier 2 gives you 750, tier 3 gives you 1000 credits. So realistically, including the first win, first match stopwatch, and first match objective you could earn 8250 credits per day, without having to play all day long or wait 1-2 hours for the missions to reset like they do now.
But, that’s also whole other discussion in itself though. :\
Thing is if they do this atleast give us count it when we disarm/blow but nope they just don’t give a shit about missions no more.
I don’t know if this is some kind of pattern… But since i joined the game every patch that touches missions are making them more and more annoying to do.
Guess, the less $$ via game we will get the higher is the chance that we will actually use a $$ from ours wallets.
It might be just me, but once the game will hit to a lot of more Mercs and new “Money Sink” mechanics will be introduced, the progression for a fresh player will be looking more like a grinding MMORPG game than an actual shooter that should be easier on the time needed to unlock game features and focused on the PvP game-play alone.
Question’s been answered and it was clarified in the patch notes :L http://forums.dirtybomb.nexon.net/discussion/17422/the-phoenix-update-notes
EDIT: I was in a grouchy mood, and there was only so many times I can see people complaining about a bug being fixed xD So I was an butt head… Plz forgive me :c
[quote=“Faraleth;79553”]Question’s been answered and it was clarified in the patch notes :L http://forums.dirtybomb.nexon.net/discussion/17422/the-phoenix-update-notes
@Amerika @Ardez [/quote]
Yes? Discussion about the mission and it’s value is totally fine.
I actually did secondary missions and it didnt count so i guess they are bugged,? or ? i really dont know how to to them! have to try on underground yet!
[quote=“Amerika;79558”]
Yes? Discussion about the mission and it’s value is totally fine.[/quote]
@Amerika My bad then c: Thought this topic had already been covered somewhere. Carry on then good sirs, apologies. o/
Only repairing an objective works now.[/quote]
Actually blowing a side obj with a C4 only counts if you’re alive. I know. I know. Annoying as fuck because you have to make sure that you’ll be alive 50 seconds later when the c4 blows up, and you have to defend it too, which is pretty much: YO, I HAVE A TARGET ON MY HEAD, SLAP ME SILLY AND THEN DISARM MY C4, THANKS.
Guess it’s back to cancelling these missions any time I get them. They always promoted playing in ways that isn’t very helpful to the team anyways. I’mma run off ahead of everyone to repair something so I can get it first. I’mma go up and down an elevator 5 times.
is it just me or missions aren’t reseting all the time? to me it always resets at 12/15/18/etc…i completed all the missions I had at about 14pm…now i get back to the game (16:50) and still have to wait about 1 hour, for the 18h reset time, when it should have reset at 15h (i clearly remember it showing less than an hour for new missions to come when i left the game)… same happened last night so i don’t think i’m going crazy…yet… lol