Name: Copycat
Health: 100
Speed: 420
Primary weapon: Crotzini, SMG-9 or Hochfir
Ability:
“Mimic”
- Whenever Copycat gibs an enemy player, a small Box drops at the body of that player (similar to how Looter works).
- This Box, once acquired, allows Copycat to ‘borrow’ the ability(s) of that downed player - so if Copycat does this to a Skyhammer, she can then throw an Airstrike Marker and/or an Ammo Pack.
- Copycat takes about 1 second to ‘acquire’ the contents of the Box - about the same time as it takes to pick up a Data Core/Drug Sample.
- Copycat’s ‘stolen’ abilities can only be used a very limited number of times before they are ‘lost’ and she returns to only having her Mimic ability once again.
- Skyhammer would only give her 1 airstrike and 1 ammo pack
- Aura would give her 1 health station and 1 use of a Defib
- Vassili would give her 1 motion sensor
- Sawbonez would give her 2 large health packs and 1 use of a Defib
- Fletcher would give her 2 sticky bombs and the Objective Specialist ability
- Proxy would give her 1 proximity mine and the OS ability
- Arty would give her 2 artillery strikes and 2 ammo packs
- Bushwhacker would give her 1 turret and the OS ability
- Fragger would give her 1 grenade
- Nader would giver her 2 grenades in the launcher
- Kira would give her 1 orbital laser and 1 ammo station
- Sparks would give her only 1 shot with the REVIV-R and 3 small health packs
- Phantom would give her the ability to go invisible with a FULL battery that is un-rechargeable
- Redeye would give her 1 smoke grenade and IR goggles that (similarly) comes with a FULL battery that is un-rechargeable
- Rhinos do not drop a Box - a sudden Minigun pick up would be a bit too overpowered - As was previously mentioned, once Copycat has used all up all of the ‘borrowed’ abilities, her Mimic ability is returned to her with a 5 second cooldown.
Bear in mind that this is a suggestion and is unlikely to be perfectly balanced by the stats I suggested - these are just the ways I would guess she would be balanced while still making a new and interesting merc to use.
Leave your comments with suggestions and whatnot - but try and be concise if possible.
Edit: it would actually be better if the Box dropped when the player gets downed, not gibbed. Otherwise when Copycat went to try and gib the player (so that the Box would drop) the player could just tap out and deny her that Box drop. Or another solution would be to simply make all players who tap out drop boxes regardless of how they were downed.
