[Suggestion] More Weapons/Abilities


(TheFoolArcana) #1

Simple, the game still beta build but put this on the list, and some weapons suits with game’s year scenario (2020).
[This suggestion sounds ridiculous…I think…]

Melee Weapons:

Ballistic Knife
Tactic Axe
Trench Knife
Bowie Knife

Pistols/Machine Pistols:

Glock 18c [Auto Machine Pistol, supressed]
Calico M950 [Burst Machine Pistol]
Beretta M93R [Burst Pistol]
APS [Auto Pistol]
Five Seven [Semi-Auto pistol, supressed, Red/Green/Yellow/Blue sights]

Light Machine Guns:

L86 LSW [Auto LMG, 3x Trijicon ACOG sights]
Aug A3 HBar [Auto LMG, 2x dot sight]
RPK [Auto LMG, iron sights]
M249 Para [Auto LMG, iron sights, foregrip]
H&K MG36 [Auto LMG, iron sights]

Assault Rifles:

MK 14 EBR [Semi-auto, iron sights, supressed]
FN FAL [Semi-auto, scoped sights]
Tavor TAR-21 [Auto, EOTech Red/Green/Yellow/Blue sights]
FN F2000 [Auto, integral dot sight]
AS VAL [Auto, integral supressor, 2x dot sight]

Sniper Rifles:

VSS Vintorez [Auto, with scoped sights and integral supressor]
AX308 [Bolt Action, scoped sights]
QBU-88 [Semi-auto, scoped sights]
ACR SPR [Semi-auto, scoped sights]
L118A1 [Bolt Action, scoped sights]

Sub Machine Guns:

XM8 Compact [Auto SMG, iron sights]
Beretta MX4 Storm [Auto SMG, foregrip, supressed, Red/Green/Yellow/Blue dot sight]
FN P90 [Auto SMG, Red/Green/Yellow/Blue dot sight]
Scar-L PDW [Auto SMG, supressed]
JS 9mm [Auto SMG, supressed, Red/Green/Yellow/Blue dot sight]

Shotguns:

Armsel Striker [Semi-Auto, iron sights]
USAS-12 [Auto, iron sights]
Moosberg 500 Custom [Pump Action, Mojji Zero sights]
Fabarm S.A.T. 8 Pro [Pump Action, EOTech sights]
Kel-Tec KSG 12 [Pump Action, supressed, Mojji Zero sights]

It’s a good ideia insert attachments for some weapons i listed for additional visual variety, like some weapons with aim we have in the game, but they don’t affect the weapon’s performance [except for the supressor, but having 1 weapon supressed for each merc can give minimal advantage for player and eveyone have access].
And the avalible weapons are balanced, so…None weapon is more powerful than another, this is kind of thing i swear and wish for a FPS F2P.

Abilities for future mercs:

EMP Grenade* [Disable all eletronic devices like concussion grenade, AND remove enemy’s HUD for X seconds, the optional effect, is freeze objectives (Like C4 and EV, but, for a few 2 ~ 3 seconds].
*To add EMP to the game, it’s necessary remove this ability from concussion grenade (disable enemy’s eletronics), letting only stun/blind the enemy].

X-Bang [Like concussion grenade, is a flashbang, but the special part it’s activated X times in a fast succession, the number of times is decided by Developers/Splash Damage].

Poison Grenade [Same as smoke grenade, blocks vision, but who’s stay in the smoke receives X damage per second and deactivate jump].

I.E.D. [Same as Proxy’s mines, but can only be placed in walls, or placed both ground and walls, i don’t decided yet].

Auto-Regen [A special suit that renegerates HP faster than others mercs after exiting from battle/stop receiving damage after X seconds, the regen speed is like Sawbonez’ medkit using himself, but 20% slower].

All weapons listed here are from this title games (If i’m allowed to say, and it’s a suggestion, so i think isn’t a problem…If i’m not allowed, warm me).

[spoiler]Battlefield
Call of Duty
Warface
Point Blank[/spoiler]

Note: I’m still learning English language, forgive me if i messed up somewhere, my english vocabulary is poor…Using translate as second help.


(sgtCrookyGrin) #2

The biggest problem with this game and weapons is that it’s a competitive game, competitive games don’t need more weapons but rather consistent weapons. I’m not saying I don’t like this (in fact I would love to see some of this in the game), but the game will stay at what it is. But You know what, you deserve some credit for the amount of work you put in to this at least.


(scavazzi4) #3

I think it would be nice if this game had some automatic and burst-fire pistols.
Gun diversity doesn’t hurt balance as long as stats are given mindfully.
Attachments won’t happen in this game (you can imagine a laser sight improving hip fire accuracy, it would be broken).
Thunder’s nade already works as an EMP.
Poison grenade may be redundant due to molotovs having a similar role.
I really do like the Auto-Regen concept and it can be very useful in many situations.


(KattiValk) #4

This isn’t Battlefield and Splash Damage isn’t trying to steal DICE’s “Most Redundant Weapons” award. More weapons are nice but don’t get too excited and throw an entire armory of functionally identical weapons for a game that’s meant to be competitive and balanced by a smaller company that doesn’t have a massive budget or an army of interns.