More often than I not I find that I am picking mercs for my squad and focusing on one role just to complete a daily mission and get the 500 or 750 credit bonus after a few games. While I do appreciate the small boost in incoming credits via this system, it also might encourage players to use mercs they dont want to use at the moment and/or fullfill roles that they don’t want to do at the moment.
Example: Ive been getting a lot of Secondary/Game Mode/Combat XP missions. First off, my friends and I have been noticing that it is increasingly difficult to sometimes complete a secondary objective depending on the map you are playing. And if you are on a map with secondary objectives, sometimes your contributions are not calculated. Besides the point…Ive wanted to do more support/heals lately with Aura. All Ive been getting is Secondary/Game Mode/Combat XP missions.
Sure I can kill with aura and wrack up a high score, maybe, but when I play Aura, I look for the heals and rezzes first. This play style doesn’t lend itself well to a good K/D ratio. So instead of playing the role I WANT to play, I stack up with Rhino/Fragger, Proxy, and Skyhammer/Kira. No room for Aura, my missions don’t involve support XP.
The point is: You’ll have a lot of people in matches that are playing the mercs that they are just because of their missions, rather than what they want to play or what the team actually needs at the given moment.
Suggestion: Allow us to select from a rotating list what three missions we want to complete. Or, do away with the system all together and up the credit reward slightly across the board. Stop encouraging me to play mercs and roles that I don’t want to play on any given night just to obtain credits(because outside of missions…credits slow to come by).