Suggestion: Make the bells ring when shot on the Whitechapel level.


(SinDonor) #1

Currently, when shooting the bells in the foundry area at the start of OBJ Whitechapel, they just respond with the usual metal ricochet audio effect.

I suggest making the bells all ring in different tones. I think it would be pretty funny and add some personality to this level.


[2675.26] Log: Log file open, 12/18/12 16:41:02
[2675.26] Log: Dumping BugIt data chart at 2012.12.18-16.41.02 using build 8710 built from changelist 14755
[2675.26] Log: MapName: OBJ_Whitechapel
[2675.26] Log: Description:
[2675.26] Log: BugItGo 6821.1875 15176.5615 1936.2295 -927 -6606 0
[2675.26] Log: ?BugLoc=6821.19,15176.56,1936.23?BugRot=-927,-6606,0
[2675.26] Log: —=== GameSpecificData ===—
[2675.26] Log: Log file closed, 12/18/12 16:41:02


(Crispy) #2

Let the bells
ring out
for Christmas!


(.Chris.) #3

Suggested this on IRC other day, could get people to make little tune during warmup and stuff :slight_smile:


(Reacto) #4

You seriously want the devs to spend time doing something so useless as this?


(.Chris.) #5

It’s little useless things like this that give a game character.


(SinDonor) #6

It’s a suggestion to make the game unique. If the devs are too busy fixing bugs or they don’t think it’s a good suggestion, then they won’t make the change.


(iwound) #7

some closet bell-ringers me thinks. :smiley:


(rookie1) #8

Agreed with SinDonor

It’s a suggestion to make the game unique
.
Thats little things that can be add on the todo list (like adding humoristic stuff) …when the game will be Done


(Violator) #9

Bah humbug - add in ze bellz :slight_smile:

One of the original CS:S maps had shootable bells in it I remember.


(iwound) #10

i had a big bell in castle attack but you had to pull the rope. if you shot it, it just went dink as it should.
as realism is soooo important.:rolleyes: