Suggestion: Kinfe Combo Attacks


(acQu) #1

Just something i would find is very cool. A simple example: ver.Attack and quickly after that a hor.Attack = quicker moving the knife. It’s a combo :slight_smile:

I think this can fit? You could go to the extreme of course and add certain other stuff. Maybe the covert needs a samurai sword, but that would be too much. But just that little combo i think would be worth it and even a concept to build upon other stuff.


(rand0m) #2

This isn’t street fighter. Waste of time and resources.


(acQu) #3

I think it would be nice.

A simple example: ver.Attack and quickly after that a hor.Attack = quicker moving the knife. It’s a combo

The attacks would still be the same speed, but the transition between the attacks would be faster. You would just add two already existing elements from the game and combine them in a slightly new way. I think it is nuances like that what could be nice.


(rand0m) #4

What would be nice is fixing the existing problems that people comment on here everyday. Wasting resources on a knife combo makes no sense ATM. Adding new elements right now is not what the games need. Fixing and honing existing game mechanics is what needs to be done.


(stealth6) #5

Could be a cool way to make the weaker knife anim more interesting to use.


(Hundopercent) #6

I’m all for combo’s as long as they add combo breakers. I don’t want to get juggled until killed.


(acQu) #7

Well, to be honest: i don’t expect them to add the good old Tekken-10 Combo streaks :smiley: but i think it could go up to 3. Would make up for some interesting moves, even if the overall of combos would be just two different combos :slight_smile:

Also i think when throwing out the word “combo” it rings alarm bells on some brains, but it really would be a nice addition to gameplay imo, if done properly of course.


(stealth6) #8

Wouldn’t just walking away from the person knifing you just “break” the combo? If it’s a 3 step combo and the enemy has to stand still for all 3 strikes to hit then I hope he cuts off their head with the last move (Spartacus style). That would be awesome.


(acQu) #9

Yeah good old King Combos could only be broke by hitting a certain key combo. Maybe he means something like that :smiley: But i just think like stealth here, you don’t really need a combo breaker, as such attacks wouldn’t be much different compared to when you walk up to someone and press 3 times the knife attack key to try and hit them (these combos would just make the transition between moves a bit faster and more spectacular and more variable from gameplay pov and would add different movement which makes it just a bit more interesting, depends on how far you want to go and how it is done). In addition, with current slowdown penalties this would still be a slight disadvantage when you are up against someone with a gun and you try to knife him down.

Oh and i remember: i know the priority opinion wants me to just leave it like that, but i have another idea: a good old ET game “nobody knows” :smiley: has that backstab feature, that is: when you sneak up behind someone you can kill him with one knife shot. Of course debatable if such a thing should be added (as i think it is currently not in the game), but if it is added, then i suggest the same mechanic, only that you hit ‘E’ to charge up your knife, to give him a really spectacular finishing blow from behind. Charging up would just be a key mechanic, nothing like “bling bling and now comes the super knife with lighting” … singleplayer games add these options alot, it would have to be underlayed with an anim also. Just wanted to bring that out quick :slight_smile:

EDIT and yes, sry, please don’t take it too extreme again to only neglect the proposal as a whole, because now you don’t actually know what i am proposing, just brainstorming for the most part, it could be a wide field.

=> I would already be satisfied with adding two different knife combos so that you transition between the two knife attacks faster, example: ver.Attack and quickly after that a hor.Attack or hor.Attack and quickly after that a ver.Attack = quicker movement, because of quicker transition <=

I am sure not everyone will do so, so it is just a slight nuance, but worth it and adds a bit of depth imo.


(stealth6) #10

The more I think about this idea the more epic it becomes. It’s like the BF3 backstab, but without the awkward lagginess (hopefully)
I think it’s important that the combo contains 2 alternating buttons rather than 3 x the same button. (So it doesn’t feel like you are channeling if you just hold the button for 3 attacks)

Imo it doesn’t even need to be backstab only. Just if you hit them in succession within a short amount of time with the right key presses then the finishing move animation is played. That would allow you to whip it out in a gunfight.


(rand0m) #11

There’s no hope for pc fps gaming anymore.


(Hundopercent) #12

[QUOTE=stealth6;444199]The more I think about this idea the more epic it becomes. It’s like the BF3 backstab, but without the awkward lagginess (hopefully)
I think it’s important that the combo contains 2 alternating buttons rather than 3 x the same button. (So it doesn’t feel like you are channeling if you just hold the button for 3 attacks)

Imo it doesn’t even need to be backstab only. Just if you hit them in succession within a short amount of time with the right key presses then the finishing move animation is played. That would allow you to whip it out in a gunfight.[/QUOTE]

Hell yeah man. Then if you run up and left click, left click, right click, ctrl me to sweep the legs, I could just hit 2 switch to my pistol, ctrl counter your ctrl, hit space, back flip off your face while hitting G to lob a grenade at the center of your chest, followed by a double left click and my pistol will shoot 2 rounds right in the center of the grenade blowing your body to giblets. That **** sounds hot bro.

Then they can have like an awesome tutorial going over all the combos and combo breakers for people to learn. Might even bring the console players in since we’re trying to attract a large audience.


(rand0m) #13

[QUOTE=strychzilla;444205]Hell yeah man. Then if you run up and left click, left click, right click, ctrl me to sweep the legs, I could just hit 2 switch to my pistol, ctrl counter your ctrl, hit space, back flip off your face while hitting G to lob a grenade at the center of your chest, followed by a double left click and my pistol will shoot 2 rounds right in the center of the grenade blowing your body to giblets. That **** sounds hot bro.

Then they can have like an awesome tutorial going over all the combos and combo breakers for people to learn. Might even bring the console players in since we’re trying to attract a large audience.[/QUOTE]

+1!!!


(INF3RN0) #14

I’d be down for some more varied knife functions. Like maybe a long sweep that could do AOE damage when you hold LMB, but had a very slow animation. Also I’d prefer hit box damage variations. Let me cut someones headoff with my micro-transaction katana.


(Hundopercent) #15

The sad part is you’re serious lol.


(INF3RN0) #16

Just on the first part, but when I do get a katana prepare to get stabbed.


(rand0m) #17

Like I said. No hope for pc fps gaming.


(INF3RN0) #18

The knife right now is pretty bland. All you do is RMB click it at someone and take them down to half hp. LMB isn’t even useful. Not that you should be clicking combo buttons lol, but it really should require you to do something skillful like aim it or time it. Then again that might be asking too much.


(Volcano) #19

Isn’t it just a copy paste knife system from cs?


(Protekt1) #20

The knife is good as is imo. Too many games try to iterate on melee systems and they either detract of gunplay or make it OP.