Suggestion for Weekly Missions


(JesseKomm) #1

So as we are all aware(Or at least should be) we currently have a mission system that refreshes every 3 hours, their rewards range from 500-1000 credits and sometimes are a pain to do, but I’m not here to complain, I’m here to propose. What if, in addition to these missions, we also had weekly missions that we may choose to fulfill?

Weekly missions would have different requirements to regular missions and will reset every 7 days(Of course), their rewards work based off percentages and can be anywhere from 10,000 credits to 15,000 credits(i.e. if you complete 60% of your weekly mission before they reset you will receive 6000 credits of a 10,000 credit mission). None of the missions will require the player to win matches, get a number of kills, or complete secondary objectives, as these are not consistent objectives for every player and can be brutally tough to complete under certain circumstances. Of course the requirements for completion will be much greater than regular missions but not necessarily difficult for say someone who only gets to play one hour a day each day for the week.

Now you may think 10,000 credits is a lot for a mission that lasts a week, and already people are having trouble spending as much as they earn. But take into consideration that over 24 hours you can get and complete a total of 24 missions(3 missions every 3 hours), if all missions are at minimum reward of 500 credits then that is 12,000 credits for one day. Of course that’s not always the case for most people because players do not tend to play 24 hours straight and don’t always get lucky on their missions so tend to discard. But the possibility is absolutely there, so a potential 10,000 credit bonus for a weekly mission isn’t too far fetched in terms of what economy we do have.

Let me know what you think of this idea, and feel free to propose any mission requirements you think would suit a weekly mission. Thank you for reading.


(Lumi) #2

I think it’s a good idea, but the objectives would have to be different than those of the 3h missions otherwise it would just be redundant. As to what those objectives would be it could be anything. I’ll let others chip in with their ideas as I’m not that creative XD.


(JesseKomm) #3

That’s what I’m hoping for, and I want to avoid any objective that would distract players from their actual game, so nothing like “Run 20 kilometres!” because then you’d just have people running in circles a whole round not helping… as an example. But something like a “Deal X Amount of Damage” objective can be nice as it does not require kills but it doesn’t hurt to do so in the process and it will allow players to continue playing normally.


(Lumi) #4

[quote=“JesseKomm;67546”]

That’s what I’m hoping for, and I want to avoid any objective that would distract players from their actual game, so nothing like “Run 20 kilometres!” because then you’d just have people running in circles a whole round not helping… as an example. But something like a “Deal X Amount of Damage” objective can be nice as it does not require kills but it doesn’t hurt to do so in the process and it will allow players to continue playing normally.[/quote]

Problem is that the deal X amount of damage goes back to the regular combat xp missions, just as the game mode xp, or support xp do for their respective fields.

I like the missions overall, but they tend to force people to play for their missions instead of the current game they’re in.


(JesseKomm) #5

[quote=“Lumi;67550”][quote=“JesseKomm;67546”]

That’s what I’m hoping for, and I want to avoid any objective that would distract players from their actual game, so nothing like “Run 20 kilometres!” because then you’d just have people running in circles a whole round not helping… as an example. But something like a “Deal X Amount of Damage” objective can be nice as it does not require kills but it doesn’t hurt to do so in the process and it will allow players to continue playing normally.[/quote]

Problem is that the deal X amount of damage goes back to the regular combat xp missions, just as the game mode xp, or support xp do for their respective fields.

I like the missions overall, but they tend to force people to play for their missions instead of the current game they’re in. [/quote]

Not necessarily, you see Combat XP missions require kills and downed executions, a deal damage mission just means you need to hit players, not actually kill them, though killing them is an obvious side effect… never thought I’d say that. Anyway it’s just an idea, just like having a “Heal X Amount of Health” it’s of course similar to Support XP but there really is nothing we can do about that, the current missions fill pretty much every situation we can come across. Unless we have redundant missions like “Do 100 wall jumps” or “Get 50 headshot kills” which then it’s either distracting players from playing or too hard for most.


(Fap Fap Master) #6

Hours of play a week = set amount of credits.
1 hour = 1000
2 hours = 1000
Etc…
Please note it doesn’t have to be these values, just an idea.


(XavienX) #7

I think it’s a pretty good idea.


(JesseKomm) #8

[quote=“Fap Fap Master;67572”]Hours of play a week = set amount of credits.
1 hour = 1000
2 hours = 1000
Etc…
Please note it doesn’t have to be these values, just an idea.[/quote]

Interesting idea, since it’s a weekly mission it could be around 10 hours for the whole thing, maybe restricted to actual match gameplay and no idling in lobby or main menu. That way even the worst players can earn credit for just participating in a match.


(Backuplight) #9

I like the idea of some kind of weekly (or even monthly) rewards, though anything that gives rewards just for time spent in a game will encourage AFKers.

I don’t know that credit gain needs to be any higher, though, since it’s already easy enough to earn everything in game without actually buying anything for real money - perhaps a system like this might come after there are other ways for them to actually get people to spend (skins please!)


(JesseKomm) #10

[quote=“Backuplight;67680”]I like the idea of some kind of weekly (or even monthly) rewards, though anything that gives rewards just for time spent in a game will encourage AFKers.

I don’t know that credit gain needs to be any higher, though, since it’s already easy enough to earn everything in game without actually buying anything for real money - perhaps a system like this might come after there are other ways for them to actually get people to spend (skins please!)[/quote]

Yes, higher credit earnings are an issue, but then again I don’t expect this to be an immediate feature. I’m sure once this game grows with content it’ll require higher credit earnings, and when it does this is a very possible solution.

Also there is an easy way around AFKers I presume, one being them simply getting kicked from games, which then affects their progress in the mission, other ways could be done with programming detecting if the player is active for the match, maybe that way it only counts the time after the round is over.


(Backuplight) #11

[quote=“JesseKomm;67683”]Yes, higher credit earnings are an issue, but then again I don’t expect this to be an immediate feature. I’m sure once this game grows with content it’ll require higher credit earnings, and when it does this is a very possible solution.[/quote]Yep, can’t help but agree. It also opens the door to possibly bundling in a “skin case” or whatever as one of the weekly rewards, depending on what they eventually add.

[quote=“JesseKomm;67683”]Also there is an easy way around AFKers I presume, one being them simply getting kicked from games, when then affects their progress in the mission, other ways could be done with programming detecting if the player is active for the match, maybe that way it only counts the time after the round is over.[/quote]Not actually sure if this already exists, but yes, AFK kicker is pretty expected. My main point is just that giving flat rewards for just having been in the game encourages some folks to try and cheat the system, which adds unnecessary extra work in “catching” anyone that does. Earning XP, for instance, should be much harder to cheat your way around than just idling in a server.

Possibly a minor issue, maybe even a non-issue, just something that I imagine devs would consider when looking at new reward systems.


(JesseKomm) #12

[quote=“Backuplight;67685”]Not actually sure if this already exists, but yes, AFK kicker is pretty expected. My main point is just that giving flat rewards for just having been in the game encourages some folks to try and cheat the system, which adds unnecessary extra work in “catching” anyone that does. Earning XP, for instance, should be much harder to cheat your way around than just idling in a server.

Possibly a minor issue, maybe even a non-issue, just something that I imagine devs would consider when looking at new reward systems.[/quote]

Well I don’t mean an automated AFK kicker, when there are AFKers in a match the solution has always been players call for a vote kick, most of the time they are either removed, or they return to actually participate in the match. Now a weekly mission that is based on playtime is difficult to do because there are a lot of variables to take into account, but a weekly mission that is just an amplified mission gets boring, which is why this idea is even considered.

But when you think about it, anyone can cheat the system we currently have, it just takes some coordination with friends and an empty server and you can finish just about every mission(Apart from competitive match-based ones). There are few ways to counter this, it’s the nature of most gamers to find a way around the system for their own benefit… hacking is of course an extreme demonstration of this, exploiting, or small coordinated matches are as well, just much less severe.


(Lumi) #13

[quote=“Backuplight;67685”][quote=“JesseKomm;67683”]Yes, higher credit earnings are an issue, but then again I don’t expect this to be an immediate feature. I’m sure once this game grows with content it’ll require higher credit earnings, and when it does this is a very possible solution.[/quote]Yep, can’t help but agree. It also opens the door to possibly bundling in a “skin case” or whatever as one of the weekly rewards, depending on what they eventually add.

[quote=“JesseKomm;67683”]Also there is an easy way around AFKers I presume, one being them simply getting kicked from games, when then affects their progress in the mission, other ways could be done with programming detecting if the player is active for the match, maybe that way it only counts the time after the round is over.[/quote]Not actually sure if this already exists, but yes, AFK kicker is pretty expected. My main point is just that giving flat rewards for just having been in the game encourages some folks to try and cheat the system, which adds unnecessary extra work in “catching” anyone that does. Earning XP, for instance, should be much harder to cheat your way around than just idling in a server.

Possibly a minor issue, maybe even a non-issue, just something that I imagine devs would consider when looking at new reward systems.[/quote]

This argument is based on a valid worry, but there are even farm cheats out there that allow you to play games, gain xp and credits while being completely afk…