Suggestion for the next patch from a lvl20 player v2.0


(PanzerIV) #1

First I just want to say that I only want constructive replies, no trolling like on the last thread. I fixed the font because last time I just copy/pasted from a different forum and it appeared all wrong here. Second, at first it may look the same but I changed/fixed about 80% of my suggestion list, so please read it again for a last time before commenting.

Thank you

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Interface improvements:
- Voting Menu: When entering the voting menu, there’s a huge empty space on the right of the screen. It would be awesome if it would be used to show a picture of the map on which you are hovering your mouse over because seriously between you and me… most people have no clue of what most maps are and they just vote on the first map that gets a vote. I alway see people waiting to cast their vote then as soon as I pick something, at least half the players 1-2sec later all vote the same thing. I’m level 19 and I know all maps when I’m in them but I can tell less than 1/4 by their name so must be even worse for lower-level players.

- Map Rotation: It would be pretty neat if in the voting menu we could have a legend on the bottom saying for example (Map written in red was the last played map, the one in blue the current played map, the one in green the last last played map) so people would be more likely to pick new maps rather than have a map rotation always around the same 2-3 maps. Hell I would even make it impossisble (grey out the choice) to vote the map that was just played cause nothing makes me want to leave a server faster than being forced to play twice in a row at the same map!

- Weapon Menu/Stats: It would be really cool if you could get to compare side by side 2 weapons because right now it’s only possible to compare the stats if the weapon you want to compare is right beside or above/below. Also is it me or the stat bars are meaningless as when I look in-game the single-shot AR show that it does less damage than every other AR but if I look HERE it says that it’s suppose to be the most powerful AR by the ammount of damage per bullet so why in-game is the bar so small for it’s damage?! I hope you guys update it everytime you modify weapons or else it will be if it’s not already… totaly unrealiable like in Bad Company 2. For that same reason I though the Carb-9 was overpowered because the in-game bar shows that it do much more damage than all other SMG while in fact it’s only +1dmg than the Kross according to Wiki. Very misleading for everybody and mostly new players who’s gonna rely on entirely wrong stats.

Weapon improvements:
- Pistols: I first thought the pistol had way too few ammo compare to their SMG counterpart but after trying the SeaEagle and Revolver I noticed they were fine, however only 1 pistol seem to be kind of imbalanced and that’s the Belgo. If you look at the real stats, no the fake in-game, you see that it’s exactly the same thing as a Kross, however with only (20/40 = 60 bullets) instead of (35/175 = 210 Bullets). I think giving 1 more clip so 80 bullet for the Belgo would make it just perfect as otherwise I see no reason to use it over the Kross as a secondary weapon unless ur a light body.

- Shotguns: There should be 3 type of shotguns in this game. We already have 1 for the medium body, 1 for the heavy but what about a shotgun for the light body?! The kind of shotgun I would suggest is a sawed off shotgun. It would shoot 2 shells at once then have to reload already so it would be very powerful but it would compensate by having to reload often because of it’s 2 shell capacity make it a (hit or miss = kill or die). The light class would be much more fun to play with a shotgun like this because you could get at lethal range much easier than with a medium body but you would still need to be highly skilled because if you miss you have to reload and you die so it would be balanced. I was about to create a thread about it when I seen one that already existed HERE Edit: As stated by someone else, I didn’t write it at first but I totaly agree that the spread on the shotgun is too big. The range is perfect as it’s a shotgun not a sniper but it starts being ridiculous when ur target is at only 3-9 feets from you and that most of the shotgun shell still miss him because of the extreme spread so lowering the spread while keeping the same range and other stats would be great too.

- FRKN-3K: I tryed it for the first time when I was lvl19 and yes I know how to aim with a mouse, however I felt it was overall really bad. Yes I know it’s not exactly meant to be use at close range but even at medium range it’s aweful because of the delay between the burst shots being way too slow. I could deal with it if the gun would do 35dmg per bullet rather than 30 but right now I see no reason to use it with such slow rate of fire and only 30 dmg per hit when there’s many automatic AR that deals 30 and above. I never seen anybody use that gun, no wonder why.

- Machine Gun Nest: Did anyone ever found it useful? I don’t see the point of building one other than free XP when ur not yet lvl20 because it’s so weak, not that fast and mostly so inaccurate even at close range. They were just fine from what I remember in Wolfenstein but anyway, how about just making more powerful and accurate? Doesn’t matter if it haves to overheat faster, at least it would be more usefull than not at all and it would be worth taking the risk of being an easy target by standing still.

Gameplay improvements:
- Body Type: I think the reason why Splash Damage didn’t make it possible to switch your body type in-game is because a whole team could switch to heavy for example during a defense objective making it unbalanced and also that would be more unrealistic. Yes that is a good thing however seriously… AT LEAST make it possible to change ur body type once the map ends without being forced to disconnect ffs! It’s extremly dumb having to disconnect from the server and leave ur friends only because you need to change ur body type for the next map.

- Incapacited Enemies: If possible make it so it kills incapacited enemies faster when you shoot them in the head. Edit: Glyph just confirmed that it was already there, sorry about that as I wasn’t 100% sure and didn’t read it on wiki.

- Interactions: If it’s possible it would make life so much better if we could simply HOLD a button and it would start the interaction automaticly whenever possible. I mean if my use key is (F) then holding it would automaticly start planting the HE Charge when I’d get close enough because often for some reasons it doesn’t work even if I’m at the right emplacement and I have to spam the key a few time until it starts working so I lose valuable seconds of disarming/hacking/planting…

- Auto-Kick AFK: I didn’t thought about it until I played in a 16 player server where we had 1 afk guy for over 3 maps! I couldn’t believe it that nothing would kick him and it did a serious handicap having 1 less player to the team. How about making it so by default it automaticly kick any player that is unactive for 3-4min in a row?

- Hacking: I think many people will agree on this one unless the “elite forum lamers” from here. The hacking process is overall really slow. It’s just so hard and long to hack and enemy engineers (defenders) can pretty easily and remove the hack box since they usualy spawn much closer to the obj making it extremly hard for the attacking team to hack the objective most of the time unless the defenders are totaly aweful, even after the last patch. Maybe not on all maps but the worst is clearly by far the map (Resort), seriously did you ever see the attackers win the last objective where they have to hack in a room that is RIGHT BESIDE the defenders spawn?! I think attackers win 1/10 at most. I’m now level 20 and haven’t seen anybody once win this part. It takes like 5min to barrely reach 20-25% of hack only to have the box removed within about 30sec by enemy engineers who spawn next to it then you start all over at 0% and you’re sure to lose. My idea maybe isn’t the best but how about having the hack just a little bit faster or make it so the hack box can hack the objective on its own even if no operative is beside but slowly so the operative would still need to get there asap and would only serve as making the process much faster because the box would already hack on it’s on… slooowly rather than not at all? At least we’d stand a chance, mostly on that map. Otherwise on Resort the solution is maybe more to put a longer redeployment for the defenders on the last part.

Brink Settings/Options:

  • I find it very dumb that I have to ask why because it should be mandatory in every game but these days it starts being more rare because of those damn console ports… anyway what I mean is that it’s not normal that we need to download a third-party tool in order to access all the hidden Brink settings that should had been in the in-game options right on day 1 of the launch.

:stroggtapir:


(riptide) #2

I did not vote but felt obligated to say I’m glad you are so adamant about your format.


(kiunk) #3

Quote — AT THE VERY LEAST make it possible to change ur body type once the map ends without being forced to disconnect ffs! It’s extremly dumb having to disconnect from the server and leave ur friends only because you need to change ur body type for the next map.

Agree with this point


(Jess Alon) #4

Even if all of your points are correct. This thread is obnoxious.


(Oschino1907) #5

Wow every option is to agree with you… I take it you have never been wrong in your life?


(wolfnemesis75) #6

No shotgun for light please. Overpowered. Some of your ideas try to make the game easier to play, as in less teamwork involved, like Shotgun for Light which would be way overpowered. Not being able to change body type is more challenging currently. It forces you to find your role and style. Auto kick has been added to Gears 3 and I don’t like being kicked. Incapacitated Enemies works fine currently; it is to balance out the Med Class as a strength. Hacking is probably the best part of the game. It feels Epic and is challenging. Engineer removing a hack has been reduced in speed. Interactions can be off if you rush to do them. Not sure how to improve those. HE charge takes a bit long to plant especially since you have to defend and are vulnerable while planting, but I can live with that.


(Jess Alon) #7

Add “The original poster has made an obnoxious double post under a different name. Everything he’s said is irrelevant.” And see how many votes that one gets.


(Deadwalking) #8

Could care less about what people want to see tweaked/nerfed/buffed/changed.

I would like to see all efforts go into fixing the ISSUES and BUGS to get anyone still trying to play the game into the game.

I’d be happy if SD set everything that has been tweaked/nerfed/buffed/changed back to stock, and only repair game problems. At a point that the issues and problems are worked out and people have had time to play the game for what it is, then maybe just maybe I would be cool with SD going thru and trying to do so called balance tweaking.

Just in case you didn’t catch it the first time around. It is not that you have things you would like to see different. It is however that you come off stating that SD has to do it and that anyone that disagrees with you is a lamer.

What ever happened to the days when gamers just played the game? Every game forum I have ventured to in the last 5 years on a new release has so many demands as to what a player wants to see different in the game. Who ever said it was up to the guys crying on the forums for changes?


(wolfnemesis75) #9

[QUOTE=Deadwalking;337908]Could care less about what people want to see tweaked/nerfed/buffed/changed.

I would like to see all efforts go into fixing the ISSUES and BUGS to get anyone still trying to play the game into the game.

I’d be happy if SD set everything that has been tweaked/nerfed/buffed/changed back to stock, and only repair game problems. At a point that the issues and problems are worked out and people have had time to play the game for what it is, then maybe just maybe I would be cool with SD going thru and trying to do so called balance tweaking.

Just in case you didn’t catch it the first time around. It is not that you have things you would like to see different. It is however that you come off stating that SD has to do it and that anyone that disagrees with you is a lamer.

What ever happened to the days when gamers just played the game? Every game forum I have ventured to in the last 5 years on a new release has so many demands as to what a player wants to see different in the game. Who ever said it was up to the guys crying on the forums for changes?[/QUOTE]
This is how I feel exactly! Play the game.


(PanzerIV) #10

[QUOTE=wolfnemesis75;337904]No shotgun for light please. Overpowered.

Auto kick has been added to Gears 3 and I don’t like being kicked. [/QUOTE]About the shotgun for the light class I did specify it would be a totaly different shotgun than the one available at the medium body type. You know a one shot then reload type of shotgun? That would require skill since you’d be dead if you would miss because you would then have to reload already. About the auto-kick well don’t be afk for 5min :stuck_out_tongue:

[QUOTE=Jess Alon;337907]Add “The original poster has made an obnoxious double post under a different name. Everything he’s said is irrelevant.” And see how many votes that one gets.[/QUOTE]Umm actualy I have the same nickname and two, I said to delete the other thread because I’ve made too much change and there was too much trolling.

[QUOTE=Deadwalking;337908]I would like to see all efforts go into fixing the ISSUES and BUGS to get anyone still trying to play the game into the game.[/QUOTE]Well I don’t know for you but for me I have no more bug since the last patch, they really fixed everything because at first I would get the (OpenGL Crash) on my Nvidia card, now not a single bug so it’s time to think about the balance stuff.

Edit: Added something about the MG Nest, modified the hack idea and made it clearer about the body type.


(Jess Alon) #11

Please fix the obnoxious text so people can read it without vomiting please.


(felismenari) #12

Being one who plays Brink on the 360, I feel it’s most important to add adjustable ADS sensitivity options (bugs aside). Without this, Brink will never handle quite right on consoles.


(crazyfoolish) #13

Sadly, the only thing i disagree with you on is the weapon changes.

Isn’t it obvious that a pistol should be inferior to an SMG? Otherwise SMGs wouldn’t exist in-game or irl.


(korruption v2) #14

All of the interface improvements you listed would be stellar, everything else seems unnecessary.

And I didn’t see respawn timers on that list… :S


(its al bout security) #15

NO light shot guns. they have so much over powerd crap, like umm… smgs for lights over powered ARS under powerd shotguns=overpowerd and lights should never have them


(its al bout security) #16

one more thing, no one else puts up stars arounf thier forum names its annoying and should be stopped.k thanx bie

its an eyesore just pretty please dont do it again


(Artvarg) #17

some of your points are valid in my opinion. but, first: i will not vote on a poll that has no option for total disagreement. second: these changes are not that important. the game is pretty fine the way it is, except for the bugs in the xbox version.
and dude, who cares if you’re lvl 20? most people on the forum porbably are by now. all these stars around everything don’t make it easier for me to take you seriously. and by the way, this does not need to be kept alive, though i’m just doing it right now.


(its al bout security) #18

i have 8 lvl 20s welcome to the club brother


(PanzerIV) #19

[QUOTE=crazyfoolish;337943]Sadly, the only thing i disagree with you on is the weapon changes.

Isn’t it obvious that a pistol should be inferior to an SMG?[/QUOTE]Umm but all I’ve said for pistols was to give ONLY the Belgo 1 extra clip, that’s all and it would still remain the same as a Kross with still about 100 bullet less so still “inferior”. In my opinion pistols aren’t necessary weaker, they’re just different. I’ve started playing a lot with them yesterday and I’ve really been owning mostly with the SeaEagle and the Revolver once you add attachement to make it more stable otherwise it’s unusable, and they are deadly accurate and do more damage than a smg per bullet so will be better than any smg if you don’t spray/miss or shoot more at medium range.

[QUOTE=Artvarg;337981]some of your points are valid in my opinion. who cares if you’re lvl 20? all these stars around everything don’t make it easier for me to take you seriously.[/QUOTE]In case you haven’t noticed yet, the only reason I’ve said I was lvl20 is to be taken a little bit more serious than if I’d be lvl 3 only as I already seen the billions of trolls from this forum like (its al bout security) trolling by saying stuff like (You’re just a pathetic noob with no experience, I’m a leet pro with 75 character of lvl20 so stfu with ur suggestions) but I can see that no matter what I’ll say or do, these trolls will never change and keep flamming. As for the stars… cmon don’t play the offended virgin, who cares about them, I can’t edit the title anymore anyway, also it’s not worse than writting all in cap letters.

[QUOTE=its al bout security;337961]NO light shot guns. they have so much over powerd crap, like umm… smgs for lights over powered ARS under powerd shotguns=overpowerd and lights should never have them[/QUOTE]There isn’t any SMG that is overpowered actualy, not even the Carb-9 and the medium-class shotgun actualy sucks anyway the way it is with it’s ultra wide spread even at blank range. The way you’re talking is like if the light class should only wear pistols with nothing else. I mind you they have the least HP of all body type so they still have to defend themselves. I also never said to give them the Mossington shotgun. Next time read and think before typing please.

[QUOTE=korruption v2;337950]All of the interface improvements you listed would be stellar,
And I didn’t see respawn timers on that list… :S[/QUOTE]Oh you’re right, I haven’t though about it but yes it would be really useful but at least we have our own timer when we die so I don’t mind too much but yes it’s good to know when ur alive and at the offense, to know when the defending team is gonna respawn so you’ll face a new incoming wave of enemies. Two heads are often better than just one, thanks for the idea.


(Oschino1907) #20

PanzerIV “I’ve started playing a lot with them yesterday”

Statements like that show just how little experiance you have with this game, wait till you have atleast 100hours and then start letting us know your thoughts, not as you are learning the ropes with your first character.