Suggestion / Critics


(platinumOverride) #1

Hello nice com and mods,

first off, english is not my native language of default, but i hope good enough to explain some things, which i would like to see for future updates.

First off some general things

  1. Credit Booster
    I like to achieve and unlock thing, but not if it takes years. So i went for the booster Pack ( the big one). I didnt do the math, cause my expectation was good. My Experience was indeed bad. That actually has to be buffed.
  • Mission cr has to be doubled aswell
  • wins have to be a bonus too
  • 4x or at least 3x the factor

Short: At the moment the booster Pack is a waste of money

  1. Loadout cards
    Well the idea is good. But why should i go for silver to cobal ?
    my Idea for this would be.
  • With silver u can select ur secondary
  • With gold u can select ur primary and secondary
  • with cobald u can select primary, secondary and melee

Short: At least with cobald u should be able to chose which loadout card u will get. If thats not possible, than with silver u can chosse between 2 random loadouts
with gold between 5 random loadouts
and with cobald between all. Because cobald is utterly useless if ur loadout card is crap ( for example a phantom without katana as cobald card)

  1. Pinapple thrower
    Absolutely useless - delete, fix or buff it.

  2. Mercs
    I didnt experienced all mercs yet for myself. But

  • Redeye default m14
    That m14 spread is uncontrolable, unreliable and unprecise. As csgo global i can shoot, but in a game with almost no weapon spread and minimal recoil - the m14 is utterly useless. I just know 1 guy how magically can handle that weapon, but i am pretty sure with sparks that guy has more fun. But against explosives, speed and smgs that merc stands no chance if the spread is uncontrollable. Vassily, sparks, proxy etc… will own that every day.

Buff that merc (smoke duration, thermal duration) and most of all fix and buff that m14 to be more precise>firerate.

Cause a unreliable weapon = unreliable merc

  1. Meta Game
    Explosives, explosives, explosives… thats comp gaming. Its ok but at least dont allow to gib with them.

Besides that i actually enjoy a fast path Shooter with some special flavours. But i hope u can fix that meta throw offs and consider my list for a better game experience.

Thx for listining, free to discuss

Have a nice day

Bac


(Faraleth) #2

Hello there, welcome o/

  1. Yep, credit boosters are a SERIOUS waste of money right now. Their cost:payout ratio is completely off balance and you are much better off just spending real money on the things you want (such as the mercs) as opposed to buying a credit booster and saving for them. Missions are your number-1 source of credits income. On a match-by-match basis you can only really expect maybe 100-250 credits, depending on how well you play.

  2. Silver and above are simply cosmetic. They have NO gameplay changing elements, and never will do. The only reason you’d buy them/trade up for them is because you want to look shiny and special. xD

  3. Currently being worked on!

  4. Personally I find the Grandeur recoil/spread a walk-in-the-park compared the CSGO, but that’s just me personally. If you are firing it fast, you are probably playing it wrong. You have to shoot at the correct speed (don’t spam left click), and control the recoil by pulling down very slightly with your mouse. I would recommend side-strafing too, to try and maintain movement and control. It just takes practice :slight_smile:

  5. Explosives are good, but situational. The fact that they can instagib people is actually on ongoing debate/issue right now, and it’s being considered to be removed (from both explosives, AND sniper rifles).

Hope this helps clear up a few things ^.^


(terminal) #3
  1. They’re garbage because they cost less than a merc. If they got you enough credits to buy a merc, people would be buying those instead of the actual mercs.

  2. That’d lean more towards pay to win which is what this game doesn’t want. Silver+ are all cosmetics.

  3. Yes, it is garbage.

  4. Redeye’s default two tap headshot most mercs. You say you’re from csgo, but csgo is mainly just camping corners and rotating to bomb sites. Smoke requires two explosives to clear now. However, I do agree the smokes need to be thicker. (I can just walk into a smoke and see the Redeye that’s hiding behind it)

  5. That’s basically the meta for these types of games. Only the Frag grenade can instagib because it’s used for pushing chokes while Grenade launchers don’t instagib because they’re to prevent you from entering a doorway or make enemies leave a room. Fletcher’s sticky bombs are kind of like a mix of the Frag grenade and the Grenade launcher; you need to aim the stickies but you also need to/can spam them, they also don’t instagib. Comp teams are switching from Bushwhacker to Fletcher.


(platinumOverride) #4

Thx, for the constructive answers :slight_smile:

@ Terminal - the cred packs are time consuming vs. 1 payroll. I think u should have a small but still significant advantage buying them instead of for example the bundle with 100000 coins.

The cards are cosmetic, i wont change that, i get that. Just would like to see a advantage (not ingame) for getting them, so u can at least get the card u want.

So i made a another choice in my suggestion regarding this cards. Cause just hope for random luck for a cobald card… well at least in my opinion, its not worth it. Hope u can understand my point. Higher Cards should somehow make myself able to get the loadout i want at least. So there is a drive to go for it. Maybe in a Trade up u can choose between several loadouts.

And the thermal View could be a bit longer especially compared to vasilly heart bit.
(btw. there are terrorists (Push) and ct (camp), if u hide behind corners u wont get far as t in csgo :wink: )

  1. Thx for Redeye explanation, but i played a lot with it. Its not the recoil (up) which annoys me - its clearly the random spread. Left right down up bottom left. There is a uncontrolable pattern. I took that merc cause of his benefits, in a fast path shooter - its a challenge to went for the head. I doubt the explanation that there is not a horrible spread with this merc and too long time to get precise again. And ofc i tab already with it. But situations, where i have to spam are quiete often, with that pattern impossible. I rather go with the dreist, instead of the m14 (and i am better with it, cause of the control i have) . And this game is clearly (and i like it cause of it) not a iron sight only game, so a bit more of hip fire should be possible. Movement is too important in this game and this throw this merc off for me, especially cause of the run and gun for example with a m4. I think its the pattern ( in csgo i can control that SQ pattern of a ak47 on mid too long distance just spraying). For example with sparks im a headshot machine, with redeye and m14- i really get mad sometimes ^^

Anyways thx for clearing up some things and its nice to see ur response and explanation, aswell as the maybe coming changes to the meta game ( even if vassilies instant gibbing is ok for me, aswell as a after nade etc)


(platinumOverride) #5

i mixed up something, couldnt edit . Sry for that (thermal thing was meanted for 4.)


(Ardez1) #6

At the top right corner of your post there should be a black cog you can use to edit it. Only appears when your mouse is over the post though.


(SereneFlight) #7
  1. Yeah, credit boosters are kinda waste of money but they’re not too bad when you’re getting credits for lots and lots of trade ups.
    I don’t think that mission rewards should be doubled as well tho. Nor have to reward the player for every win.
    Instead reduce the cost, increase the multiplier or time… or some sort of combination.
    Or just sell credits but it would cost more to buy credits for the merc than just buying the merc.
    For exampplleee…
    25k - 7€
    50k - 12,5€
    100k - 23€
    (idk, just farting some numbers)

  2. If any of this would be done, the game would definitely have P2W elements and last time I checked, nobody wanted any of that.

  3. Yup.

  4. Can’t say since I haven’t used Redeye and never will.

  5. There’s always a way around the explosives… unless you go into the same claustrophobic area where enemy Fragger is but at that point you’re asking to get killed.


(Pecka) #8

Great point with credits booster, completely useless right now (It’s a TRAP!)

And actually a good suggestion for load-outs. At least if you could select secondary with gold, and melee, secondary with cobalt, it would make them more sought after :slight_smile:


(platinumOverride) #9

[quote=“SereneFlight;96193”]1

  1. If any of this would be done, the game would definitely have P2W elements and last time I checked, nobody wanted any of that.
    [/quote]

Well, besides the chose Weapon suggestion, i dont know why would the other ideas make it p2w ? Wouldnt change a thing to the system atm, just means that u get a higher chance to get the desireed loadout for ur merc with higher tradeup or tradein of cards. And at least with cobald u get the loadout of ur choice. As I said a cobald cosmetiv but crappy loadout isnt worth trying.

Ps. Thx for the explanation how to edit, didnt saw that.