Suggestion: Changes to Scoreboard


(Madonna_) #21

Somebody care atleast to tell me the reason about the disagreement? This aint cod. This is about objective and teamwork.


(Amerika) #22

I’ve never understood why SD hasn’t added a tree system to the scoreboard that would let you expand under each player and see important stats that can’t be easily displayed on the main scoreboard without causing it to be a mess. The UI tech they use allows for it. I don’t think they are against advanced stats as previous games offer them. I think it’s just a development issue in that they never allocated time to it as it’s a pretty low priority.

I’d love to see heartbeat sensor stats for Vas players, frag grenade kills, mine kills, revive totals, health given, time spent repairing objectives, total damage done etc. Save the last 10-20 matches and allow for export. That would be fantastic.

I get that some devs and some players hate stats that shows how good/bad they did but IMO they should put in stats that show everything so if somebody was a healer but barely healed they should have that shown. People learn more when the spotlight is on them more than if they get to hide in the shadows and blame others.


(Amerika) #23

I agree with you in regards to removing. levels. Or at least removing account levels shown. I want merc levels brought back and capped so you know a person is experienced but it isn’t a source of ire or confusion for balance. But that’s another topic really.


(BananaSlug) #24

or you can be a dick like me and dont give a jack shit about anything… and have fun while playing


(TheGreatHoundini) #25

Beats me actually…


(TheGreatHoundini) #26

That’s me most of the time. But it bothers me when I see strangers bickering about it and there’s the obscurity of data that could have helped them understand better what’s going on rather than “Dat K/D tho…”


(Dawnlazy) #27

Killing things is at the core of this game though. I mean they even give you a badge for killing 15/25/50 people, and most of the time the game is kill kill kill then do everything else, even medics and engineers 90% of the time are better off if they kill first and do medicking/engineering after.


(GatoCommodore) #28

[quote=“TheGreatHoundini;212062”]No… @Herr_Hanz proves it right… “No Merc is an Island” means no Merc can win the match alone. This is to say “carrying” (in this game) doesn’t carry the same meaning as it would in other games.

Kills can’t win the match. Not saying they don’t matter totally. But just like dribbling skills and really fast running in basketball can’t win the game if nobody shoots the basketball, you can’t win in DB if nobody is doing the objective.

Even you prove those “islands” right when you ridicule about why a Fragger busy killing isn’t repairing the EV while maintaining his score. It’s impossible. That’s the point. But he didn’t appreciate that.

His “carrying” was never going to take them closer to winning. And his insistence on looking at just that one stat, and then deriding his team for it, wasn’t going to contribute to them coming back in the second half.

My only point is that I just felt the kerfuffle I witnessed was ultimately of little use to either that Fragger or the community. But yeah… others have pointed out that the stats and metrics for what I’m after exist - They just don’t appear in Pub Match Scoreboards.

Might have helped at that time for him (and them) to see where each of them might contribute. Because as you rightly pointed out. The Fragger that is busy killing the enemy, cannot possibly repair that EV. :)[/quote]

despite Herr_Hanz won the match by himself


(TheGreatHoundini) #29

[quote=“sweetColumn;212168”]
despite Herr_Hanz won the match by himself[/quote]

Herr_Hanz’ team LOST that match (look at the right side of the screen cap). :wink:


(TheGreatHoundini) #30

[quote=“Dawnrazor;212163”]

Killing things is at the core of this game though. I mean they even give you a badge for killing 15/25/50 people, and most of the time the game is kill kill kill then do everything else, even medics and engineers 90% of the time are better off if they kill first and do medicking/engineering after.[/quote]

Killing things is a “Key Element”… But it is not the “Core” of the game. That’s what I didn’t like about the Pub edition Scoreboards… The K/D is front and center and is (somewhat) likely to incite arguments on a losing team.

Of course something to also be said about personality. A more strategic thinker doesn’t need a scoreboard necessarily to be able to tell his noob teammates to “Repair the EV while I slaughter the other side… After all I kill more than 10 men worth everytime I’m in action.”


(GatoCommodore) #31

[quote=“TheGreatHoundini;212176”][quote=“sweetColumn;212168”]
despite Herr_Hanz won the match by himself[/quote]

Herr_Hanz’ team LOST that match (look at the right side of the screen cap). :wink:
[/quote]

more like played the team on his own.
he killed 1.7 guy per second that means he killed nearly 2 guys every second
the game is 15 min and he scored 102 kills.
scored the highest in the team

i dont know how do Dead Enemies can Defuse/Plant bombs.

the essence of playing defense is not “Defuse the bomb” or “Kill the EV”

the essence of playing Defense is to Prevent a plant or Prevent EV repair which can be done by this sekret tekhnique called “KILLING PEOPLE”

the essence of playing Attackers is not
“Protect the C4 by crouching on it so people cant defuse it because yknow shooting people doesnt work”
or
“Just repair the ev, no need to clear the area by shooting the enemies around it.”

Best Defense is a Good Offense and the best Offense is to take initiative and not fuggen wait like a duck

if you camp a spawn with a skyhammer putting them on long spawn, repeatedly killing the whole team it doesnt matter if your team does not want to repair EV, the enemy already lost hope on winning

hell, even with skyhammer you can camp the team and go repair the ev just before those guys even realized you were gone to repair EV.

would you win if your team refused to do objective?
not necesarrily.


(TheGreatHoundini) #32

Yes. Of course. And of course if all enemies are always at Spawn then they “cannot possibly win”. But come on. That kind of carrying does not happen with the kind of regularity as to make it reliable or enjoyable.

Why don’t you ask Herr_Hanz how it was possible all those guys he killed finished both objectives in 15 minutes?

I mean… I have nothing against Super K/D Gods like you and Herr_Hanz… Truth is, I NEED guys like you on a team if I’m going to have a chance to go Engie. I only switch to Medic if the team is failing and I have to use my Fire Support if everybody is wasting bullets. And of course if I have guys like you and Hanz… you guys can create openings for us (or shut down the enemy why not?)

It’s just that I feel like you probably are the kind of player who believes that if you kill enough guys “the rest will solve itself”. But that is not true. Sometimes you have to go for the EV under threat of enemy fire. Sometimes you have to go in and eat lead while defusing that C4 with the timer running down.

If we were on the same team I’d appreciate your existence. Why not? You kill all the enemies. But I’m not sure you’d appreciate mine. And personally I don’t care. But think of what that does to our community.

And I feel the scoreboard on Pubs has something to do with that mentality (or advocates it). That’s the thing really.


(Herr_Hanz) #33

My argument starters are Score ingame, and aftergame KD. score matters, especially having 2x more score than the next teammate. after the game i only review teh KD’s of my team if we lost to see if they really are shitty.

i play to kill, and i depend on my teammates to do the side obj, and usually the main obj, but i help with that as well at times.why did i lose the stopwatch? i did everything i could but teammates were headless chickens that got slaughtered by the enemy team. none of them have a positive KD, meaning they couldnt handle taking an enemy down themselves, and the only reason the enemy team is negative in KD is because i killed a shitton of em. if i had been replaced by a normal level 10 they wouldve gotten stomped on probaly.


(SaulWolfden) #34

Rule number one of pub play - you don’t rely on other people to do the objectives


(TheGreatHoundini) #35

[quote=“Herr_Hanz;212220”]
i play to kill, and i depend on my teammates to do the side obj, and usually the main obj, but i help with that as well at times.[/quote]

I’m the opposite! I’m usually going like: “Kill them, you fools! Keep them away from me!!!” :smiley: Though I can occasionally get the odd “Dominating” and “Unstoppable” badges when on Defense on Bridge. But that map is an oddity. It’s like I know where Attackers will come from when it’s THAT map. :dizzy:

Where/when do you usually play? Our styles should mesh very well! Hahaha. :slight_smile:

This is another interesting point btw… I don’t know how it is for other players. But from the perspective of someone like me who basically spends 90% of game time as Engie or Medic. Sometimes you end up on a team that is really sorely lacking the Tank/Combat specialist… and it seems everybody is a Medic or an Engie?

And then the only way to win is to basically go like the zombies in World War Z? You feed the enemy a LOT of kills but it’s like every wave you’re closer and closer to the objective? Hahaha. I guess guys like you and @sweetColumn don’t experience that because of course when you are in the game you are getting your kills. But I’m just saying that weird “Zombie Mob” strategy does exist!

Not that it’s my favorite play. If I feel the team is lacking in the Kills department that’s when I switch to my “Tryhard M4 Stoker”. :slight_smile:

Sometimes the “Zombie Mob” thing works like when you have a Phoenix+Proxy Mob that is moving together and the enemy happens to have no AOE guy or such AOE guys are still on CD. It’s weird and the Pub scoreboard makes you all look useless with negative K/D’s and fragmented scores. But a win’s a win. :slight_smile:

I’m thinking something like that happened in your Stopwatch game because I was looking at Red Team scores and you butchered them pretty badly! Hahaha. :smiley: You can imagine them crawling towards objectives bathed in their own blood!


(GatoCommodore) #36

[quote=“TheGreatHoundini;212248”][quote=“Herr_Hanz;212220”]
i play to kill, and i depend on my teammates to do the side obj, and usually the main obj, but i help with that as well at times.[/quote]

Sometimes the “Zombie Mob” thing works like when you have a Phoenix+Proxy Mob that is moving together and the enemy happens to have no AOE guy or such AOE guys are still on CD.
[/quote]

Zombie mob is 2 Sparks with Fragger, Thunder and skyhammer.
even better with rhino.


(TheGreatHoundini) #37

Yeah Sparks and Phoenix seem to specialize in “Zombie Mob” strategies… very awesome when it happens… But of course the standard “Hero of Kills parting the Red Sea” strategy is also awesome. :slight_smile:

I guess I just want the Pub Scoreboards to describe those things better. :slight_smile: