I understand that the client is king and while its good in a fast game like this. My point is that if under 2 identical situations, one where we have the same low ping, and one where the enemy has higher ping, I would survive the first time if I left at say 30% health and went around the corner, because at about the same time on their screen I went behind the corner.
When they have higher ping, though, on their screen my retreat would be delayed, allowing them to shoot me on their screen, and since client is king, it counts as hitting me even though on my screen I’m behind cover safely.
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Exactly
@Yak a few of us have tried really hard to explain this concept to Amerika but they have a pretty fixed idea of what is and isn’t possible and what is and isn’t happening.
As the servers are configured atm its especially biased towards light mercs with less HP.
This is because u have to be more careful with conserving your HP. When to shoot and when to run needs to be better timed due to the reduced HP pool. We are talking half a second decisions here and if the pings are higher by just a few hundreds of a sec it can mean the difference to being dead around a corner or alive around a corner
But yeah its been explained to Amerika already and they just dont see it that way at all shrug

).