Suggestion: Auto kick anyone with more than 150 ping.


(RuleofBooKz) #61

I understand that the client is king and while its good in a fast game like this. My point is that if under 2 identical situations, one where we have the same low ping, and one where the enemy has higher ping, I would survive the first time if I left at say 30% health and went around the corner, because at about the same time on their screen I went behind the corner.

When they have higher ping, though, on their screen my retreat would be delayed, allowing them to shoot me on their screen, and since client is king, it counts as hitting me even though on my screen I’m behind cover safely.
Flag Quot

Exactly

@Yak a few of us have tried really hard to explain this concept to Amerika but they have a pretty fixed idea of what is and isn’t possible and what is and isn’t happening.

As the servers are configured atm its especially biased towards light mercs with less HP.

This is because u have to be more careful with conserving your HP. When to shoot and when to run needs to be better timed due to the reduced HP pool. We are talking half a second decisions here and if the pings are higher by just a few hundreds of a sec it can mean the difference to being dead around a corner or alive around a corner

But yeah its been explained to Amerika already and they just dont see it that way at all shrug


(Amerika) #62

[quote=“RuleofBooKz;50073”]

I understand that the client is king and while its good in a fast game like this. My point is that if under 2 identical situations, one where we have the same low ping, and one where the enemy has higher ping, I would survive the first time if I left at say 30% health and went around the corner, because at about the same time on their screen I went behind the corner.

When they have higher ping, though, on their screen my retreat would be delayed, allowing them to shoot me on their screen, and since client is king, it counts as hitting me even though on my screen I’m behind cover safely.
Flag Quot

Exactly

@Yak a few of us have tried really hard to explain this concept to Amerika but they have a pretty fixed idea of what is and isn’t possible and what is and isn’t happening.

As the servers are configured atm its especially biased towards light mercs with less HP.

This is because u have to be more careful with conserving your HP. When to shoot and when to run needs to be better timed due to the reduced HP pool. We are talking half a second decisions here and if the pings are higher by just a few hundreds of a sec it can mean the difference to being dead around a corner or alive around a corner

But yeah its been explained to Amerika already and they just dont see it that way at all shrug[/quote]

You have never explained a concept or proven a point. You’ve thrown out what you “feel” is right and not backed it up with any kind of technical reasoning nor is it backed up with what happens in game. I have done exactly that countless times including posting a video that could potentially put into question what I’ve stated but instead used it to prove how things work.

If you choose not to believe then that’s fine. Just don’t go asking to exclude people because of your gut feeling, you’re inexperience with the topic being discussed and personal biases that aren’t founded in reality. Because when that happens is exactly when I will say, “prove it”. And at that point you best be able to back it up.

So please, since you have spoken up on this again, go ahead and explain to everyone exactly how this all works and why I am wrong.


(RuleofBooKz) #63

i did when i quoted yak - he said what happens in game exactly

then i already expounded on it by inc the light merc thing


(Amerika) #64

[quote=“RuleofBooKz;50100”]i did when i quoted yak - he said what happens in game exactly

then i already expounded on it by inc the light merc thing[/quote]

You stating your feeling isn’t the same thing as stating the tech behind what is happening that goes along with your in-game experience. Your in-game experience doesn’t match up with mine and others have agreed with my assessment. I have further went on to back up my in-game experience with technical explanations, citing multiple examples and a video, as to why things work the way they do. You have done none of this.

So again I ask you to prove it using the same methodology. If you’re going to be a “brat” (your own choice of words) and call me out then I’m going to ask you to back up what you’re saying using the same methods. Giving generic answers that don’t match up with the technology involved or hundreds of hours of in-game experience for myself and others doesn’t quite cut it. Especially when you’re asking to exclude people.


(B_Montiel) #65

[quote=“RuleofBooKz;50073”]
But yeah its been explained to Amerika already and they just dont see it that way at all shrug[/quote]

"The car you’re trying to sell me drives like shit. I have no info in the steering wheel at all.

  • It’s impossible. This car has the best drive train technologies of its category."

You can’t deny all feelings aspects with on paper good technologies. The actual problem is, some NA players are deliberately searching MM on European servers. I’ve seen a couple of those recently, and they definitely feel harder to hit than the other with normal ping. Point.
The technologies are good, but the resulting final product sometimes feel like battlefield. And that’s not a quality.


(RuleofBooKz) #66

Im not being a brat now. if i was being mean or “wise” to u in a sassy way that would be a brat - dont use what i said in a different thread here where it doesn’t fit.

Not everyone agrees with your assessment.

Can you provide video evidence of the servers set to the settings we are asking for so we can compare?

When u do research its easy to provide multiple examples of what u expect to find and only provide those examples - that isnt how u do research tho

Ps - pretty sure ive more experience than you :wink:


(D'@athi) #67

Simple thing, get to a server with ping 200+, feels strange…
… because you can easily adopt and kill the people, while they can’t hit you properly. As connecting from .eu it works nicely on us-west-servers (250ms-300ms). But… don’t do it, if you don’t like animal-names and are raging when you get kicked.
But I guess the us-west-players just don’t like strangers, and the people complaining about high-pingers simply are dreaming, right? :wink:

Good to know, I am dreaming, and I am really feeling glad, that we got an up-to-date netengine here. Hopefully Gaben will tell his guys to use something like this in the next cs. (Where you still got problems of server-performance with to many high-pingers on a community-server.)

Ps. If anyone finds some sarcasm in here, you may keep it.


(Szeg007) #68

ppl can say whatever they want about technology i seen these 150+ping players teleporting into my face in a close combat gunfight and guess what i died because i couldn’t react to someone suddenly teleporting 5 meters


(RuleofBooKz) #69

oh and please dont use emotive things like

Especially when you’re asking to exclude people.

No one is wanting to “exclude” people here. Thats like saying “why do you guys want to hurt people”? Everyone has servers local to them. Even near them. 150 ping is quite a distance. There is no need for EU players to play in Australia on public servers wit h300 pings. This is NOT about excluding people from playing the game or stopping people from having fun.

Its about tightening the server experience so everyone gets a more responsive game and that = more fun for all.

At the moment getting around a corner and then falling over dead from a shot u would of avoided if u knew it was coming because u were experiencing the game as it happened without a massive delay is not fun.


(Ghosthree3) #70

In the world as it is, yeah probably. But I’m not treating it as a real world scenario, I’m discussing latency only. Imagine if the player was on Mars and had a 100% stable connection but pinged 2,000 to the server on earth. Yeah, no warping.

[quote=“Yak;49995”]I understand that the client is king and while its good in a fast game like this. My point is that if under 2 identical situations, one where we have the same low ping, and one where the enemy has higher ping, I would survive the first time if I left at say 30% health and went around the corner, because at about the same time on their screen I went behind the corner.

When they have higher ping, though, on their screen my retreat would be delayed, allowing them to shoot me on their screen, and since client is king, it counts as hitting me even though on my screen I’m behind cover safely.[/quote]
Whether the player had 150 or 50 ping doesn’t matter because they will see the exact same thing either way. One version is more delayed than the other but it doesn’t matter because the hitreg is in their own real time anyway. So the only difference in the end is that you find out you’re dead later than you would otherwise.

[quote=“D’@athi;50124”]Simple thing, get to a server with ping 200+, feels strange…
… because you can easily adopt and kill the people, while they can’t hit you properly.[/quote]
There is some truth here, and it’s that if you’re on high ping and round a corner then line up a shot you can’t be hit for hit punch until the enemy sees you round that corner. Of course he can start shooting you straight away and any early damage you did is delayed in such a way that it can’t really give an advantage, except for hit punch.

Once hit punch is nerfed or gone this will be a non issue.


(Nail) #71

it’s adjusted but still there


(Dirmagnos) #72

Hmm, well, if we approach matter hypothetically, then yeah, 2000 ping is possible.
However it would also mean that player-server connection would be desynced for a whole 2 seconds, on a permanent basis. Game would be unplayable.
To be honest id love to see even 500ms stable player in game. To test a few theories of mine regarding crappidness of lag compensation.


(CCP115) #73

You ever played on an Australian server, only to hear a Spanish person talk on the mic?
Then you checked his ping and it was 300+.
Then you left because he was teleporting and ruining the game for everyone else.

This is a problem in TF2, I would rather it isn’t a problem in Dirty Bomb. There’s nothing wrong with giving people warnings, and then kicking them if they have 350+ ping for like 10 minutes. This leaves more room for actual Australians (or regional players) who want to play.

Either that, or just educate everyone on what “Ping” and “Latency” is.


(avidCow) #74

I would have suggested 200 - 250. There is a tendency for high ping players to experience more dropped packets. This just goes with the territory. More hops, more chance for dropped packets. Besides which, playing an entire round when you have 300ms+ latency when you could be in your own region instead is just obnoxious and degrades the experience for others.


(D'@athi) #75

You don’t need such a high ping for a higher percentage of dropped or delayed! packets (we haven’t even talked about spiking pings without packetloss :stuck_out_tongue: ).
Nowadays it just takes some budget-isp of yours, not paying much for a good connected peering or peering somewhere else where it’s cheaper, but the routes take many redirections, or the lines out of your node/country/region simply are near capacity. Then traffic-shaping comes into play, and your connection to the server gets towed from the fast to the slow-lane, so banks and other well-paying customers get their data through asap.


(Ghosthree3) #76

Packet loss, now that should be kicked. 1% tolerance to protect from random spikes.


(Mister__Wiggles) #77

There was a guy on a server with me (EU) who had a ping of 350 and he refused to leave, the servers was rubberbanding pretty hard, I’ve never actually seen a ping do thay to a server before.


(Ghosthree3) #78

It doesn’t, that’s a myth. The server performance is just a bit iffy sometimes.


(ev1ldarks) #79

I don’t read reddit, it’s from my personnal and several other people experience ^^
Perhaps this phenomen only happen on old hardware…