Suggestion: Allow shotgun to fire during reload animation, once shells are in.


(SinDonor) #1

When a shotgun is being reloaded, you have to wait for the entire reload animation to finish.

I suggest that as shells are inserted during the reload, allow players to interrupt the reload animation and fire the gun.


(warbie) #2

Gets my vote.


(H0RSE) #3

I suggest this for all weapons. if you reload a gun that wasn’t empty, you should be able to cancel out reload and fire it.


(SinDonor) #4

It’s a bit different actually, but I agree with your request as well.

Most guns that are magazine-fed, when they hit 0 rounds, you have to replace the entire mag. But with a shotgun, when it hits zero and you reload, you can see the hand put in each shell separately. My request is to let me shoot once a single shell goes in. Many other FPS games have this same function, and that’s the way it would work in reality as well. Unless we’re talking about a magazine-fed shotgun.

Risk reward is that you get to shoot that one extra shot that may put down a hurting opponent, but the cost is that you have to go through that initial animation of putting another round in.


(Mustang) #5

Sure but if you take the old mag out, cancel the reload and the start reloading again you I shouldn’t have to take the old mag out again. :slight_smile:


(SinDonor) #6

Right, sounds fine to me. This suggestion isn’t about the guns with mags, it’s about being able to fire a shotgun after loading a single shell, which the animation displays.

Different issues. It’s a good idea in the software testing world to try and keep issues separate. It makes it easier to track than lumping 3 or 10 different things into one bug/thread. The title of this thread is about reloading shotguns. If we post other issues under this title, it gets “lost”.

I think the “stop reload with fire” issue is a separate thread anyways. If it is not, it should be. I’ll create one if not.