[Suggestion] Aesthetic Loadout Slots


(NikolaiLev) #1

I might be in the minority here, but I don’t actually enjoy the blingy skins of later cards. Sometimes I actually most prefer the Iron, Lead or even Default look, but don’t want to be disadvantaged via a lack of augments. One obvious solution is to just give Augments to all loadouts (which I think is a good idea as it’d stop new players from being disadvantaged, even minorly) but it might not be popular with the developers.

So instead, introduce cosmetic loadout slots: your primary loadout dictates everything it does now (appearance, augments and weapons) but you can choose to slot in any card to change the appearance of your outfit and weapon. If it’s not possible to have separate weapons and outfits (and I don’t see why it wouldn’t be) then you can just have one cosmetic loadout slot that overrides the look of your “mechanical” loadout.

So, for instance, I want to take my Bronze card’s augment and weapon set, but then I want to have an Iron outfit and a Default weapon. This could even go so far as to let you choose the skin for each individual weapon, so maybe I want a Silver pistol but a Lead weapon. Customization is fun, right?


(GatoCommodore) #2

[quote=“NikolaiLev;d-33806”]I might be in the minority here, but I don’t actually enjoy the blingy skins of later cards. Sometimes I actually most prefer the Iron, Lead or even Default look, but don’t want to be disadvantaged via a lack of augments. One obvious solution is to just give Augments to all loadouts (which I think is a good idea as it’d stop new players from being disadvantaged, even minorly) but it might not be popular with the developers.

So instead, introduce cosmetic loadout slots: your primary loadout dictates everything it does now (appearance, augments and weapons) but you can choose to slot in any card to change the appearance of your outfit and weapon. If it’s not possible to have separate weapons and outfits (and I don’t see why it wouldn’t be) then you can just have one cosmetic loadout slot that overrides the look of your “mechanical” loadout.

So, for instance, I want to take my Bronze card’s augment and weapon set, but then I want to have an Iron outfit and a Default weapon. This could even go so far as to let you choose the skin for each individual weapon, so maybe I want a Silver pistol but a Lead weapon. Customization is fun, right?[/quote]

yes


(hawkeyeguy99) #3

SD pls implement Soon™


(Chilled Sanity) #4

Aesthetic


(RyePanda) #5

I mean, more customization is almost always good, but I feel like this would take a complete rework of how loadouts relate to skins, and I would prefer they focus on new maps and mercs. If they have the staff to do this, then sure.


(TheFluffyOne) #6

Um, I believe that Splash Damage might not have the time at the moment to make such changes to the loadout cards.
It’s a nice idea though.

Does the forum have a pinned thread for good suggestions? It’s something that might help the devs find popular suggestions faster.


(Bestfinlandball) #7

if it were to be only downgradeable, so you couldn’t use your shit cobalt as an aesthetic card for your 383 bronze sparks


(NikolaiLev) #8

[quote=“RyePanda;c-216644”]I mean, more customization is almost always good, but I feel like this would take a complete rework of how loadouts relate to skins, and I would prefer they focus on new maps and mercs. If they have the staff to do this, then sure.

[/quote]

I can’t disagree that more content is a pretty important thing to keep working on. That said, asset creators like map makers and model creators are distinct from coders, who may not need to be doing any heavy lifting to implement new mercs (if they don’t have any new mechanics, for example), so that’s when the time would be made to implement “polish” features like this.

That’s not quite what I mean. You wouldn’t use a Cobalt card with a shotgun to get a Bronze card with an SMG; you’d just be using the Cobalt card as the weapons and augments setup while having a Bronze outfit, or vice versa.

I can see why this might hurt the business model as part of the value of a rare Cobalt card is that it’s the skin you want and the loadout you want. But this means that as long as the loadout is the same, you can use the different rarities as you please. So as long as my Cobalt was a 383 sparks, I could use a bronze, lead, iron, silver, etc… version of the 383 sparks.

At least, last I checked the cards are the same across rarities, with only the number of augments and skin changing. I could be wrong about that though.

Point is, I wanna be able to use the appearance of the early rarities (default, lead, iron) without gimping myself by lacking augments.


(KUST__LunarTM) #9

I get where the OP is coming from. You want to use the 3 augment cards, but you don’t want to sacrifice their usefulness for cosmetics by using lesser cards. They could make it so that any 3 augment cards could have their skin altered non-permanently to Default, Lead, or Iron. Changing a 3 augment card to a skin of another rarity of a 3 augment card would not be available.


(yenku) #10

I just want to use the default weapons skin with my perks loadout.
I can’t look at my own merc while I play so I don’t care what it looks like.

All I see are the weapons, and due to perks system, I’m not going to appreciate the default skins. What a shame.


(NikolaiLev) #11

Yeah pretty much. The suggestion is for loadout “slots”: a Mechanical slot, which acts as it does now, but then you have an Outfit slot which determines your outfit appearance and a Weapon slot(s) that determine the skin for your weapons, perhaps even individual weapons.

So, you have 3 augments of a bronze card you own, but then your weapon has an Iron card skin, while your outfit is a Lead skin. Or any combination thereof.


(XavienX) #12

I’ve always been thinking to separate cases for cosmetic and loadout (weapons/perks). Not only will it satisfy people and also increase potential earnings for SD.


(TheFluffyOne) #13

I might have a different variation on this idea.

What if, they add a fusion corner to the game.
How I see this idea working is that they add a new part to the barracks, under loadout cards, next to crafting and recycle. In this corner, there would be three slots for cards:

The first slot would be augmentation and weapons base (determines the functionality of the fused card - weapons selection and the group of augments that will used on the card),

the second would be merc skin (how shiny the mercs clothes will be on the fused card),

and last would be weapons skin (how shiny the weapons will be on the fused card).

And when you have all the slots filled up (a merc skin or weapons skin slot could be left empty, if you do not wish to change that aspect of the base card), you just press the fusion button and end up getting a card that has the desired merc skin and weapons skins, as well as the augmentations and weapons of the card you put into the first slot.
Aesthetically, the fused card would show the rarity of the base card, with maybe some special coloring or effects that will show that it was made with fusing.

Next to the fusion corner they could as well add a dismantle corner, where you can dismantle a fused card into the three cards that were used to make it.

I didn’t put much thought into this variation of your idea, so there might be some problems with it that I might have missed. I came up with it a few moments ago and wanted to share it.


(tominatorx) #14

[quote=“TheFluffyOne;c-217824”]I might have a different variation on this idea.

What if, they add a fusion corner to the game.
How I see this idea working is that they add a new part to the barracks, under loadout cards, next to crafting and recycle. In this corner, there would be three slots for cards:

The first slot would be augmentation and weapons base (determines the functionality of the fused card - weapons selection and the group of augments that will used on the card),

the second would be merc skin (how shiny the mercs clothes will be on the fused card),

and last would be weapons skin (how shiny the weapons will be on the fused card).

[/quote]

I like that idea.

Another possibility would be:

  • First one determines the weapons of the fused card

  • Second would determine the augments of the fused card

  • And the third one would decide the skin of the fused card

Just an idea for another variation. I just think a lot of people would like to get an even more flexible way of combining augments with weapons. :slight_smile:


(pumpkinmeerkat) #15

SD has at least mentioned weapon skins correct? I wish other players could see trinkets and inspection animations though.


(TheFluffyOne) #16

Well, I’m not sure, but I think you can bob trinkets, while you’re dead and spectating someone in execution. It might have been just my imagination though.


(NikolaiLev) #17

[quote=“TheFluffyOne;c-217824”]I might have a different variation on this idea.

What if, they add a fusion corner to the game.
How I see this idea working is that they add a new part to the barracks, under loadout cards, next to crafting and recycle. In this corner, there would be three slots for cards:

The first slot would be augmentation and weapons base (determines the functionality of the fused card - weapons selection and the group of augments that will used on the card),

the second would be merc skin (how shiny the mercs clothes will be on the fused card),

and last would be weapons skin (how shiny the weapons will be on the fused card).

And when you have all the slots filled up (a merc skin or weapons skin slot could be left empty, if you do not wish to change that aspect of the base card), you just press the fusion button and end up getting a card that has the desired merc skin and weapons skins, as well as the augmentations and weapons of the card you put into the first slot.
Aesthetically, the fused card would show the rarity of the base card, with maybe some special coloring or effects that will show that it was made with fusing.

Next to the fusion corner they could as well add a dismantle corner, where you can dismantle a fused card into the three cards that were used to make it.

I didn’t put much thought into this variation of your idea, so there might be some problems with it that I might have missed. I came up with it a few moments ago and wanted to share it. [/quote]

I don’t really like this variation because it results in losing the original cards. The point of this suggestion is enhancing customizability, this kinda just adds more grind, which I’d hate to see.


(superLobster) #18

I prefer the look of almost every default character skin compared to almost every lead, bronze, silver, gold skin. Same goes for most weapon skins.

I would very much like to use default character models with default looking guns yet have augments :smiley: