Quick note: I did use the search bar to see if a similar suggestion had already been made. I looked for quite a while, didn’t find anything similar. My apologies if this has already been discussed.
So, I have 2 Cobalts at the moment; one Arty I got from a case, (tried him out on rotation, don’t like him much at all, so that one is just going to take up space) and a Cobalt Proxy, which I just traded up to and was happy to do until I saw my loadout. I don’t like the Deagle in this game at all, and the MP5 style smg, even when you chain multiple headshots, is mediocre at best. I much prefer shotguns.
So after I got that card last night, I couldn’t help but think that I’d rather break down/Trade down both my cobalts to golds and try trading up again. The rough (but simple) idea of how this would work would be:
Basically a Trade Down would be a reverse of a trade up in almost every way:
Cobalts take 6 golds and 10k credits to craft. Therefore; 1 cobalt could be traded down for 3 completely random gold cards (for any random merc, not just the one the card was for), and a transaction fee of 5,000 credits.
Similarly, a gold card could be traded down for 2 silvers, and a fee of 2,000 credits.
Admittedly, not sure how you would handle silvers; maybe 1 random bronze AND 1 random Iron ( since it takes 3 bronzes, so no easy fix there) + the fee.
And for obvious reasons, you probably wouldn’t be able to trade below bronze. Diminishing returns and all.
Now, if this is not considered a good suggestion; I understand the desire to keep rares rare, but I still would like to make loadout cards I don’t have some use, then I still have two other nice, quality of life fixes.
-
Allow cards to be “sold” for a small amount of credits. NOT TO OTHER PLAYERS, but to the computer. Basically the system Warframe uses to for when you have multiples of mod cards. The amounts would be small; something like one or two thousand for an unwanted cobalt or 500 for a gold, etc., but better than nothing IMO.
-
Add a re-roll system for a very high credit fee. Have a cobalt, but don’t like it’s loadout? Re-roll it for a high price. Something like the price of a merc; 50,000 credits. It keeps players from just constantly trying to get a perfect loadout, but let’s someone like me who otherwise won’t be using that shiny cobalt on one of my favorite classes a chance at something more agreeable/fits their playstyle better.
[b]So here’s the TL;DR:
“Trade downs”
- 1 Cobalt + 5,000 Credit fee = 3 random gold cards
- 1 Gold + 2,000 Credits = 2 Random Silver Cards
- 1 Silver + 1,000 Credits = 1 Bronze and 1 Iron
Or
- Let players sell unwanted cards for credits (To the in-game store, NOT TO PLAYERS)
- Add a re-roll system for a very high credit fee (30,000-50,000, depending on the rarity of the card)[/b]
Sorry about the long post, but would love some feedback on this idea. Thanks for reading.
