[Suggestion] Add a way to "Trade Down" high rarity cards OR re-roll/sell high level cards.


(Odinbeard_McSparkles) #1

Quick note: I did use the search bar to see if a similar suggestion had already been made. I looked for quite a while, didn’t find anything similar. My apologies if this has already been discussed.

So, I have 2 Cobalts at the moment; one Arty I got from a case, (tried him out on rotation, don’t like him much at all, so that one is just going to take up space) and a Cobalt Proxy, which I just traded up to and was happy to do until I saw my loadout. I don’t like the Deagle in this game at all, and the MP5 style smg, even when you chain multiple headshots, is mediocre at best. I much prefer shotguns.

So after I got that card last night, I couldn’t help but think that I’d rather break down/Trade down both my cobalts to golds and try trading up again. The rough (but simple) idea of how this would work would be:

Basically a Trade Down would be a reverse of a trade up in almost every way:
Cobalts take 6 golds and 10k credits to craft. Therefore; 1 cobalt could be traded down for 3 completely random gold cards (for any random merc, not just the one the card was for), and a transaction fee of 5,000 credits.

Similarly, a gold card could be traded down for 2 silvers, and a fee of 2,000 credits.

Admittedly, not sure how you would handle silvers; maybe 1 random bronze AND 1 random Iron ( since it takes 3 bronzes, so no easy fix there) + the fee.

And for obvious reasons, you probably wouldn’t be able to trade below bronze. Diminishing returns and all.

Now, if this is not considered a good suggestion; I understand the desire to keep rares rare, but I still would like to make loadout cards I don’t have some use, then I still have two other nice, quality of life fixes.

  1. Allow cards to be “sold” for a small amount of credits. NOT TO OTHER PLAYERS, but to the computer. Basically the system Warframe uses to for when you have multiples of mod cards. The amounts would be small; something like one or two thousand for an unwanted cobalt or 500 for a gold, etc., but better than nothing IMO.

  2. Add a re-roll system for a very high credit fee. Have a cobalt, but don’t like it’s loadout? Re-roll it for a high price. Something like the price of a merc; 50,000 credits. It keeps players from just constantly trying to get a perfect loadout, but let’s someone like me who otherwise won’t be using that shiny cobalt on one of my favorite classes a chance at something more agreeable/fits their playstyle better.

[b]So here’s the TL;DR:
“Trade downs”

  • 1 Cobalt + 5,000 Credit fee = 3 random gold cards
  • 1 Gold + 2,000 Credits = 2 Random Silver Cards
  • 1 Silver + 1,000 Credits = 1 Bronze and 1 Iron

Or

  • Let players sell unwanted cards for credits (To the in-game store, NOT TO PLAYERS)
  • Add a re-roll system for a very high credit fee (30,000-50,000, depending on the rarity of the card)[/b]

Sorry about the long post, but would love some feedback on this idea. Thanks for reading.


(cornJester) #2

I suggest an option to give cornJester all of your unwanted cobalt cards in exchange for me showering you with praise and telling everyone what an awesome person you are.


(L3thalGho5t) #3

I would like this option.


(Yes) #4

Anything to get rid of them, please. :’(


(Harlot) #5

Wait. I believe it is 322,000 credits to craft one Cobalt card from 864 Lead cards. After all of this, you get an awful Cobalt. You then think we should pay 50,000 credits to reroll it? That is a feature that will never be used. People will continue, like they are now, to say “fuck it” and buy bronze loadouts for 17,500 credits and trade up as they have excess.


(cornJester) #6

I think 30k would be a fairer number. Not the price of an entirely new merc except for the discounted ones yet it would still discourage doing it too much for the perfect card.


(Backuplight) #7

Agreed, paying that extra 50k would be pretty gross. It’s not even about being full “free to play” since your chance of getting cobalt from elite cases isn’t exactly huge. When I worked this out last week, I regretted ever thinking about it!

1 cobalt
6 gold & 10k
24 silver & 24k
96 bronze & 48k
288 iron & 96k
864 lead & 144k

1 cobalt = 864 leads + 322,000 credits :astonished:

Suddenly I’m happy with my few golds and silvers, even though most of them get “benched” in favour of their better bronze counterparts. System still needs work. I’m all in favour of lofty long term goals, but the RNG makes this incredibly unappealing.


(Harlot) #8

I think 30k would be a fairer number. Not the price of an entirely new merc except for the discounted ones yet it would still discourage doing it too much for the perfect card.[/quote]

You can spend 17,500 and get the perfect card in Bronze. The cost of trading to Cobalt is ridiculous enough. The cost of Elite cases is ridiculous enough. Something has to give, which is why they’re considering redoing the loadout system. I don’t think adding more outrageous costs is the solution they’ll arrive at.


(Dirmagnos) #9

Trading, selling, downgrading, rerolling or even merging… all proposed, so far nothing.
All my mercs have good loadouts, equally divided between bronze and silver cards, and i feel no need to upgrade them any further. In terms of quality its as good as it gets.
And gold and cobalts… half of those skins look 2 crappy for my taste and i have no intentions to add another variable(in addition to good weapons vs good perks choice) to card buildup… that i have also spend a boatload of creds on.


(Odinbeard_McSparkles) #10

Agreed, paying that extra 50k would be pretty gross. It’s not even about being full “free to play” since your chance of getting cobalt from elite cases isn’t exactly huge. When I worked this out last week, I regretted ever thinking about it!

1 cobalt
6 gold & 10k
24 silver & 24k
96 bronze & 48k
288 iron & 96k
864 lead & 144k

1 cobalt = 864 leads + 322,000 credits :astonished:

Suddenly I’m happy with my few golds and silvers, even though most of them get “benched” in favour of their better bronze counterparts. System still needs work. I’m all in favour of lofty long term goals, but the RNG makes this incredibly unappealing.

[/quote]

The 50k price tag, like I said, is supposed to be a high pay wall to prevent abusive re-rolling, but giving hardcore players an option to do something with unwanted cards and nothing else to spend their credits on. I have all the mercs I want at the moment, and I’ve had pretty good luck with opening cases that drop after matches, so most of my credits have gone into trade ups. At this point, I’d rather at least have a ridiculous option of a 30k re-roll fee rather than the current situation, which is basically the equivalent of “That sucks; but you will have to try again from the beginning.”

After this experience, I probably will just be saving up for a bronze pre-set from the store, but there really isn’t any reason not to try to still get a nice cobalt after that point. I’m not playing just to get a cobalt, but it certainly is nice to have a goal to shoot for.

I honestly think the “sell for creds to the in-game store” would be the easiest and most sensible fix for unwanted cards. I think “Trading Down” is a good idea as well, but has its own quirks.

I did also see someone said this has been discussed before, and is apparently being looked into by the devs, and I’m glad to hear it. Like I said, getting a bad cobalt won’t keep me from playing and trying again a long way down the road, but I’d like to at least get rid of it/get some use out of it so it stops mocking me in my inventory.