[Suggestion] A way of balancing the shotguns on DB


(yard1e) #1

Hi, i just created an account because it seems this forum has more visibility than the reddit and the reason is i think i have a way of balancing the shotguns, i don’t want to nerf the damage, spread and i rather want to rework the way they are used.
It seems shotguns are very effective on high mobility mercs and high mobility means thin characters shooting an high knockback weapon without having any knockback, they just run across an entire team and shoot them all on the face with such speed that is ridiculous and imo a little unrealistic (yeah, i know this game doesn’t try to be realistic and rather a balanced game but this feature i’m trying to say here might be just the thing to bring to the game both realism and balance at the same time).

Ok, so now to the topic, the best way to balance shotgun play is to make the gun knockback his user, a shotgun is powerful both ways that can kill people with oneshot and it’s firing is massive, making people knock back the time they shoot it, so, if SD could bring a little stasis while a shotgun is fired that would be just the thing to bring spam shotgun play a lil bit down and more an accurate decision whenever you shoot a thing.

My technical idea is make the user everytime it shoots it, they stop for a fraction of a second, and when they shoot while airborne it makes the user stop mid/air for the same amount while on the ground (it doesn’t seem that increasing the spread of the pellets of a shotgun while in air is something realistic and in a way is a little bit ridiculous, i know that it’s meant for balancing but if they implemented this knockback they could remove this spread), what i’m mean to bring here is a little counterplay that makes a little breathing room to make retaliation if the oppressor misses some shots.

…About the realism i mean… a shotgun could not make people stop when they press the trigger, but look at Proxy and Aura… i just see those 2 mercs with tiny arms trying to fire a shotgun and i just imagine the knockback of the shotgun on their hands, if it’s not realist at least cartoonist cuz i mean… every people from the 90’s seen Looney Tunes and how Elmer Fudd shoot his… If not realist at least hilarious lol

TL.DR: Make shotguns knockback the user every time they fire the gun.


(Herr_Hanz) #2

a little knockback, sure, but standing entirely still? no. that would be way too annoying, and could even be exploited tbh.


(Indefinite) #3

First gun I ever became comfortable with firing while walking forward/backward with IRL was a shotgun. The spaced recoil of a pump action isn’t remotely significant enough to stop someone.

And, honestly speaking, mechanically, it makes zero sense in the scheme of balance. The marksman rifles are pinpoint accurate at a full sprint and while jumping through the air, the machineguns can be sprayed from the hip for 5-10 shots then focused into a laser by ADSing midfire, and SMGs in the hands of experienced players would land 2-3 headshots every time someone fired a shotgun and didn’t kill them.


(GatoCommodore) #4

nuuuu
nu nu nu

if you wanna try idea of reworking shotgun, how about making shotgun a non one hit kill thing like the TF2

but the current shotgun is pretty fine to me, its the fault of enemy who got into melee range with a shotgun imo.


(yard1e) #5

Oneshotting shotgun is fine, you can oneshot with other abilities like fraggers frag, stab katana, nader’s nade, headshot with a bolt-action sniper on the head… and shotgun is meant to kill at close quarters… Some mentioned before are one shotting squishies.
What i mentioned before about standing still is meant to be a knockback, even this shotgun particularity would possibly open new trick jumps on hard to reach spots like that last impulse to reach somewhere.
And making the shotgun knockback the user would open more playstyles to the gun and sweet moves, at least that’s what i thought… I just said this cuz i see many people crying about the shotgun and sometimes i even get my face rekt when a bunny just longjumps me from a wall and i can’t hit enough bullets and they finish me off on the second shot, and sprinter classes mostly flanks and if you get caught offguard there’s not much you can do even if they have knockback, making a shotgun not a facemelt but rather a self-defense/flank gun.


(GatoCommodore) #6

[quote=“skilledRow;212956”]Oneshotting shotgun is fine, you can oneshot with other abilities like fraggers frag, stab katana, nader’s nade, headshot with a bolt-action sniper on the head… and shotgun is meant to kill at close quarters… Some mentioned before are one shotting squishies.
What i mentioned before about standing still is meant to be a knockback, even this shotgun particularity would possibly open new trick jumps on hard to reach spots like that last impulse to reach somewhere.
And making the shotgun knockback the user would open more playstyles to the gun and sweet moves, at least that’s what i thought… I just said this cuz i see many people crying about the shotgun and sometimes i even get my face rekt when a bunny just longjumps me from a wall and i can’t hit enough bullets and they finish me off on the second shot, and sprinter classes mostly flanks and if you get caught offguard there’s not much you can do even if they have knockback, making a shotgun not a facemelt but rather a self-defense/flank gun.[/quote]

well we already gets a small movement penalty when you shoot.

soo…maybe just the knockback to make smaller mercs easier to retreat?

imagine proxy rapid firing with the short shotgun the first hit is the closest, the second hit after she jumps gets much farther than the target (more pellets missed) and finally the third jump making her shotgun damage drop-off and with that she can just retreat and heal then flank and spank again.

so there you go, guerilla style shotgun.


(Chilled Sanity) #7

Nononononono


(Dr_Plantboss) #8

1. I fired a shotgun when I was 14 and handled the recoil like a boss. Now imagine someone with a lot of experience with it…

2. Do we really want a Force-A-Nature in Dirty Bomb?

3. It’s video game. If you want realism for shotguns, then you need to reduce the spread, increase the stopping power… Oh and make it manual pump/lever…


([ *O.C.B.* ] Wildcard) #9

[quote=“sweetColumn;c-212877”]nuuuu
nu nu nu

if you wanna try idea of reworking shotgun, how about making shotgun a non one hit kill thing like the TF2

but the current shotgun is pretty fine to me, its the fault of enemy who got into melee range with a shotgun imo.[/quote]

Yes, it usually is and while a few have suggested a rework the changes should’ve ended when they gave them fixed spray pattern. An example of such needless changes can be seen with the buff to the Remburg’s viable range, which have made it the epitome of spray’n’pray guns in this game for most of the playerbase (it still does around 32 damage from medium range if just a few pellets hit while hip-firing).

Shotguns are supposed to be high risk-high reward but the spray patterns were inconsistent, making it that much less viable. That issue was already worked on by making fixed spray patterns, but as usual they couldn’t stop when it was time to, and now you get people bunnyhopping at higher ends of medium range spraying it and getting decent returns on several maps (most of them have many enclosed areas) because they couldn’t stop. Now all the shotguns, more or less, are watered down to the point of being so similar that they may as well just have one shotgun in the game.

Overall shotguns don’t need a rework if anything they need a roll-back to their prior ranges and more work done on the spray pattern’s consistency.

P.S: And for those who have complaints about this I really can only say one thing. If you’re expecting to do anything but negligible damage while pot-shotting at long range with a shotgun like the Remburg you’re already doing something wrong and I’d suggest considering the fact that a shotgun is meant to be a close-quarters weapon and, having the range it does without massive drop-off on damage, completely contradicts the concept in its current state.


(Dr_Plantboss) #10

Posts like this are the reasons why the forums are more respectable than Reddit.

A. People on the forums are generally more mature, while Reddit is the land of salty tears.

B. We all have the mental capacity to ignore or effectively shoot down crybabies and idiots.

I don’t believe that anyone is is an idiot, but I feel like some people act like it a lot more than others.

Sorry to make a post so off topic to the post… but I had to respond to that Reddit comment.


(yard1e) #11

Well, thanks for the compliment but i didn’t mean i would post here cause of the user behaviour, and more like to have more visibility lol and actually the reddit people on the DB have surprisingly good manners other than other reddits i visited, at least what i have seen there, and i came from reddits with people with multiple accounts downvoting you just because you won an argument.

And as i played the game i realised shotguns aren’t that OP and only people with good flick aim and high sensivity can abuse them, otherwise tradeoffs are even with other guns.