I have a map with mirrored bases (wm_setwinner -1). And I want to have some kind of sudden death mode when the time expires, so that all mg’s are disabled, some doors are locked etc. But I can’t get the timelimit_hit trigger to halt the game.
Script:
game_manager
{
spawn
{
wm_setwinner 0 //else the timelimit_hit isn't called
}
trigger timelimit_hit
{
wm_setwinner -1 //go into sudden death
//execute some stuff
}
}
However this is just showing up “It’s a tie!” in the intermisson screen.
Is there any way to get this working ? (to get timelimit_hit called without the game being ended)
Another solution is to let the sudden death start at let’s say 5 minutes … is that possible ?