Medic
HP-140
Weapons
Machine pistols for Primaries
Heavy Pistols for Secondaries
Ability 1 Leech gun? (Most innovative name 2016 IGN)
A shotgun that fires a slug that deals a flat 36 damage with no headshot multiplier and disappears at the range the arnuld does 1 damage per pellet. Getting 2 hits with this gun gives you 1 charge of your second ability. (getting another charge whilst all having all 4 charges available will instantly heal Sucker for 30HP)
Ability 2 Healing blast
Fires a small aoe blast in front of the player that heals any teammates (to about the range a non-movement assisted, un-angled sawbones pack throw) for 50HP. Can hold 4 charges. Can also revive teammates. (Using this ability will heal Sucker for 30HP)
All the medics we have atm are more suited to kind of sitting behind the people in the front lines and healing them when need be. I wanted to have a medic that does their best work in the front lines. This merc is forced to fight to be able to help their team effectively.
Any constructive criticism welcomed, a good polish is always needed for something to shine.
