Subway(final)


(ausman) #1

Finally the day has come to release a final of this damned thing of a map. Its taken 18 months too long but the learning curve has been hugh. For though’s who wanted the escalators to move will be happy to know that I managed to get them working, with the help of 100+ scriptmovers.

Download the map here at http://www.pcgamemods.com/14223/
For more map information, screenshots and concept shots go to here at http://rowan.esiteconnect.com/wolf/

PLEASE NOTE: Remove any previous releases of this map form your etmain directory otherwise you’ll see missing textures and other errors.

==problems fixed==
1. Some subways have been remove to make layout more straightforward

==new things included==
1. Escalators now are animated
2. Subways have been more tuberised
3. Signs added in subways so people have a better idea of where they're going
4. Wall posters added, posters from poster pack at www.wolfensteinx.com/Surface/files.html
5. tyre track decals added to city streets
6. more detail in the subways
7. ground train signals changed to lever style
8. Last man standing script now included
9. target locations added
  1. Other bits and pieces

==Screenshots==
(pictures may not appear during midnight GMT + 10 while server is performing maintenance)

more screenshots here at http://rowan.esiteconnect.com/wolf/


(Aborted) #2

:clap: Love this map, great work bro

:drink:


(Loffy) #3

Great images! Must try it!
What if I jump off the platform and down on you-know-what, will I get an electric chock and die?
//L.


(DG) #4

jolt mirror


(ausman) #5

Nah Loffy, power is overhead, you still have to watch where you going in the subways as the looping trains can make a nice meal out of you.


(deej) #6

LOL yeah got crushed alot :D. Great map! The only thing is when standing in the train & it takes a turn you can get crushed too. Is it possible to fix this?


(LaggingTom) #7

It’s a clipping problem that can happen on any enclosed script_mover.


(au.Hiroshima>) #8

I reduced b_moverscale to 0.8 for the b3 version and found it helps to greatly reduce the casulties :slight_smile:

it does muck up the train timetable, although we already set allies spawn to 17 seconds to help them aviod all but the most detmined mortar spawn campers :rolleyes:


(fattakin) #9

some of the brushwork seems a little out of scale in places but fun map form the little game ive had on it.


(jtiger) #10

We have been playing it on the PHA Shrub server, it went down well and allot of people enjoyed it.

Nice map mate.