Ok I made some minor changes but enough to call this one b4. I added a buildable barrier protecting the service hall. Unlocked most of the doors for axis. Added some passages in both the first and last phases. Fixed a few bugs as well.
Let me know if this plays out better.
http://etdoa.com/decoy/subbase/sub_base_b4.rar
Ok after a long break I decided to pick up the editor some and made some adjustments to this old map of mine.
Sub Base Final
Ill first say sorry for map size… but I used some custom textures because I wanted a certain look to this map.
Teams:
Axis - Attacking
Allies - DefendingTimes:
Map: 15 minutes
Axis - 15 seconds
Allies - 25 secondsStoryline:
The allies have taken control of an Axis Sub Pen. The Axis forces were push out with just haste, that they left behind a top secrete decoder known as the Enigma Machine. The allies now have this in their control and are hard at work figuring out how it works.
The Axis must get this back at all costs.
Let me just show some screenshots.
Water was added under the bridge.
Main Bunker Entrance no longer has the Buildable Defenses.
New Capturable Spawn Area.
Neutral Command Post that allows Attackers to spawn when Secured.
Redesigned Service Entrance provides an alternate route to the Sub Pen.
Outside view of the Sub Pen Doors. Note the door in between them is destroyable allowing a 3rd route to the objective area.
A view of the Sub Pen here reviels the location of the Enigma Decoder.Known Issues:
Missing Command Map IconReport all bugs or issues to imadecoy@sbcglobal.net











