Stun Batons: Yay or Nay?


(PeterComputer) #1

Title! I’ve only played around with them for a bit, but since Guardian has been out for a few days, I’m sure there are already people with solid opinions on the new melee weapon(s). Where do they fit in the whole scheme of things?
Should they be buffed/nerfed… or fixed? What mercs should have access to them? You get the point.

Personally, I feel like the hitboxes on them are a bit small (not as bad as post-nerf Axe though) and even though they feel good to swing around, hitting someone has proven to be quite difficult to me. Then again, I’m not a big melee guy so don’t take my word for it.

Anyways, type away!


(TheStrangerous) #2

The melee hitboxes are whacked for every melee weapon, so it’s hard to judge…


(Guziol) #3

Hitboxes seem odd. I like the weapon stats wise but it’s not on any loadout i like so i’m never gonna use it.


(LifeupOmega) #4

Only issue with them is they all have Double Time.


(henki000) #5

Batons are definitely more difficult than I thought. I got pwned by level 6 bat phantom and I’m level 74. It was fair melee weapon only duel with many rounds.