Chapter One: Indicators
Just played a couple rounds of BRINK(yup, sometimes you can still find a server with more than 2 peps on it; ping was horrible though). I can’t say if the grenade/ability system was better implemented in Brink than it is in DB, or if I’m just too much used to it, but the DB approach still feels very inconvenient for me. I really liked how you could basically “put an ability/nade in the chamber” and then fire it with allways the same mouse-button. Maybe some players are of the opinion, that that’s a step too much, but under the bottom-line, I find it much more practical, especially when you are frequently switching between classes. I liked the overview of your inventory in Brink. And you still have that in DB to a certain extend, but I prefer Brink’s more graphical approach.
That leads into the next thing. Another indicator I miss in DB, namely the stand/crouch indicator you have in Brink. I think I wouldn’t have a problem with it, if you’d stay up after a crouch-run situation, but in DB you’d go right back in the crouch position after you’ve stopped running; wich is actually quite cool imho and I’d like to keep it, BUT sometimes I’m getting severely confused, whether I’m standing or not, especially when I’m in a fight or in a particular hectic situations. So, I’d like to have a decent, yet instantly noticeable indicator of your stance and if you are running* or not.
*(I know, that SD wanted to implement that via the dynamically changing FOV, but since 90% of all players, including me, are switching it off, we’d need a new solution for that. I might add, that I’ve never had a problem to judge if I’m running or not, but it should be included, just for the sake of completion)