I noticed that stucco02 doesn’t cause z-fighting no matter how thin a brush on top of it or how far you are from. I looked at the shader and I tried copying it with my own texture but it didn’t work. I’ve examined the stucco02 shader and am not sure why this texture doesn’t cause z problems. Maybe it has something to do with the way the tga was created. The bottom line is that this texture doesn’t cause problems and I want to know why. So does anyone know why?