structure disapears


(.Chris.) #21

That error means you got a brush with too many sides.

Make some screenshots of how you have made this building in editor it be more helpful I think to see that.


(pazur) #22

As soon as I add the lower tower (marked red) the bug shows up. Last attempt is using a reference file but that didn’t work either.


(.Chris.) #23

http://wiki.splashdamage.com/index.php/Detail_Groups

Have a good read of that, I’m guessing all your smaller brushes are cutting up other brushes which is pretty bad.


(pazur) #24

I read this when I started building my map and I think my detail groups are applied correctly. Basically it’s what the T-Junction fixing was doing in q3map2… and guess what? In my RtCW map Natterbase I hit the T-Junction limit for the compiler so I had to turn it off via switch when compiling (and later reduce brushwork to fix it permanently).

Probably this time I hit some limit again but i have no clue what limit (I don’t have any brush with so many sides as the error message indicates). Maybe it’s a brush or patch that gone wild when cloning?


(pazur) #25

Just to let you know that I solved the problem :slight_smile: jRAD pointed me indeed in the right direction but what didn’t work was the splitting up in more detail groups. What I did to solve the problem is to create a copy of the material used for the decoration elements and applying it on the lower tower.


(pazur) #26

BTW: I had the error again after adding even more structure and detail. At least I know now what material it is that hits the vertices per surface limit. Now I’m reducing the brushwork it covers and it seems to fix the problem in a more permanent way (than cloning the material).