Stronghold b1 release


(spaffdog) #1

Stronghold_b1 (not sure on title but works for now)

This map has evolved from various sub projects of mine. Basic flag cap for SP and ease of blowing both front and back doors (dyno.) once blown the SP is secured. Next task is to go and grab the docs and run them back to base… i’m still debating making a dyno’s objective but with the dyno gates and the positions of the cp etc doc runs seems to work nicely with the various routes available. the map lends itself to the doc run style (think i probably had it in mind all along)

It is lacking detail in places (quite a few actually) that i am looking at filling but as it’s now built and playable i’d like to test it out on a bigger scale before i go on and do that last 10%

I’m sure there will be various issues to iron out. i’m not sure on the lighting in some places. it looks good on one config and so-so on others.

The name is a step up from the original “mansion” but still not something i’m overly fond of :slight_smile:

any comments apprecaited, thanks

http://www.spafftastic.com/downloads/stronghold_b1.pk3

Here’s some pics




(Avoc) #2

It looks nice :slight_smile:

For some reason it downloaded as a .zip file for me, so I had to make it into a .pk3.

Some general thoughts:

  1. It feels empty. There are alot of empty rooms, which is a shame, because it has lots of room for some really cool stuff. I know one of the most annoying parts of making a map is by filling small corners and stuff up with decoration, but it is necessary if you want something that is pleasing for the eyes.

  2. There are some nice details in the map and some nice decorations in the rooms that you HAVE decorated, but you have to be careful… or this will happen:

The size difference is huge, and it really ruins the entire feel of the map. If you’re having trouble with making proportional objects
(as in, you cannot imagine how tall/wide a character in-game is) then you can just create one of the spawn entities, the size of that entity is the size of a player in-game.

  1. Textures

Looks weird, try rotating them.

  1. You left over a little brush that blocks the way:

  2. You’ve brushed all 6 faces of the gate brush with the same texture. Be careful with this. Even though you cannot see it, the engiene still uses process power to display it when you play, plus its an unnecessary use of precious tri’s.

Keep it up! :smiley:


(AnthraX.etat) #3

mirror:

Enemy-Territory.at


(S14Y3R) #4

Nice routing, there’s alot of ways to go :smiley: Got lost quite a few times, heh heh. You’re right about the last few details, it can be a pain filling rooms :x

There’s lots of prefabs around to help out, rbh recently posted a good list of sites:

http://www.splashdamage.com/forums/viewtopic.php?t=17548&highlight=prefab

http://www.splashdamage.com/forums/search.php?mode=results

Should be fun :slight_smile: