Streets of Italy - FP2


(Pegazus) #21

[quote=IndyJones;183436]i’ve decompiled the sof version of it, although i succefully converted any SOURCE engine based game to readable .map by gtk radiant. you can even convert ‘left 4 dead’ maps (as far i know it’s the newest title using source engine)…

@bo` - i think it is playable in competition, although i never played it… just public. and it was fun. lot of fun. :-)[/quote]

Decompile talk again :eek: Make it similar, but not decompile :mad:

You are ruining the reputation for all of us mappers ! ! :mad:
I think i made myself clear as hell, and i hope the decompile talk ends
:mad:


(IndyJones) #22

who are you to talk like that?
he asked, he got reply. is that clear enough?


(Pegazus) #23

I’l PM you to keep this thread clean.


(stealth6) #24

aaah now we are missing the heated discussion, I always like those

funny though, in one thread pegazus you help somebody get the source of the original maps, so he can make another superbattery, and in another you say decompiling! aarg the tricks of the devil.

Just something I noticed


(Pegazus) #25

[quote=stealth6;183472]aaah now we are missing the heated discussion, I always like those

funny though, in one thread pegazus you help somebody get the source of the original maps, so he can make another superbattery, and in another you say decompiling! aarg the tricks of the devil.

Just something I noticed[/quote]

That was different, i helped him to find the original sources of ET released by SD :slight_smile: not decompiled. I am still against decompiling.:tongue:


(-SSF-Sage) #26

I consider decompiling for taking prefabs or making a new version of the map kinda stealing, well stealing it is. Decompiling for learning purposes is fine.

Using an open source map for taking prefabs or making a new version is ok (with permission and if it’s for same game). However I think making another “YAG”-styled (yet another goldrush) map is not very recommended. If one wants to make his “better” version for their own server, what the heck. It’s pretty much like etpro servers add new mgs etc. to the maps. Not that I would do any of these. I don’t even download textures or prefabs from free sites.

With a slight exception of ONE site that has photorealistic textures FOR FREE (credit will be given ofc). I still take my time and make them seamless and use some serious time to editing them to be non noticeable. I only take them if I can’t find one from my own photo collections (I have quite a lot, but still limited amount) or if I can’t make it from the scratch. I’m quite good at editing but if I have to do one from the sratch I’m pretty much just like wtf.


(IndyJones) #27

better check the definition of stealing. just in case - i’ve been called a scum for decompiling by pegazus. good luck in real life with such attitude! you are on my ignore list now. (pegazus, not sage).


(-SSF-Sage) #28

“In criminal law, theft (also known as stealing or filching) is the illegal taking of another person’s property without that person’s freely-given consent.” Source

Taking pieces from another maps or other games, “without that person’s freely-given consent”, is stealing. Stealing a copy of a game from gamestore or cracking the game, is stealing. Taking a map from another game, IF the license doesn’t allow it (never seen a one that does), is stealing. Even tho it is unlikely, but you can be sued for that, and there’s no way for you to win it. What I myself am more concerned is the morality of the act. Consider this note.

Freely-given consent in the internet world basicly means a consent given directly to you (through a pm or email for example) or unexclusively given (free for all) or exclusively given (in this case you have to belong to a “certified” group that is allowed to use the stuff).

Taking a prefab or map and doing a modification of it for the same game, is widely considered as acceptable, depending on the case with permission or without it. For example most ET mappers has taken atleast 1 prefab from ET’s standard maps in his history, and that is been considered acceptable pretty much always. However in the ET world taking a prefab from a custom map without permission has been considered as a very dirty job and unacceptable, atleast amongst most of the mappers.

What ever Pegazus said to you, I’m pretty sure his actual message has been morally and legally on the right track. In my opinion you should reconsider your acts.


(Pegazus) #29

Yes, by scum i ment you as a thief indy. I realy tried to make it the nice way for you to understand that taking Textures from Call Of Duty is a theft, and is against all the rights in EULA. And you using it in ET, is against alot of laws. But the attitude i gave you was tottaly right due to the fact what you have done. The texture thing is not the last thing you did…

With that attidude i will make it far, with the way you act, you will end up in JAIL!!
I’m just being realistlic.

also you claimed this as your own work, as i asked you to show me some of your real work.
Now these textures are straight from COD, and i am quite sure you decompiled it somehow.
Here it is,

Now if those are not COD 4 textures i am santa claus.
Probably alot of people disagree with me, but this just had to be said.


(aaa3) #30

peg i really think u going too far… stealing another hobby mappers work and stating its ur own (=scum) is not the same as taking an official map from a game and PORTING it to another game. we have many rtcw conversions to ET forexample… no1 trying to pass them as own work, they doing it for benevolent reasons (be able to play it in another game… much fun) … dont deserving to be called scum.

technically u r right in that its illegal… but u can think of robin hood, “wtf cares if illegal”, many feel that stealing from big companies isnt that big sin. stealing from a fellow mapper, or even worse signing them as own work is frowned upon unanimously as a consensus. but who doing this here? i dont see any1


(Pegazus) #31

Well, i think i am not going too far, i am just being serious. If you manage to get into a big company, and someperson steals your work or art? would you be happy?
Yes, the word scum was wrong, but english is not my mother tounge so it is common for me. Yes RCTW and ET have a lot of conversions, but they are quite similar games, like RCTW is big brother and ET is it’s small brother. I hope you understand what i mean.

But taking a map from COD 4 or textures is just plain wrong.
Sorry, little bit grumpy today. :frowning:


(aaa3) #32

ok now i get your point, mine just different :slight_smile: yea well if i would have done smth for a big company’s game or official level i wouldnt mind at all if someone reuse it for another game or map. [f-word] cod [fword] cs and [f] all xD. and sry my english is also bad.


(Pegazus) #33

Yeah, all have there own opinion about something and that’s mine :wink: But in your case, i would be quite pissed if someone reused my work in another game or map but that’s just me. :smiley:
:slight_smile:


(isbowhten) #34

xD time for me to join:
@Sage: i never used any prefab and never copie out of tutorial … NEVER…
and you know how bad my map looks like :stuck_out_tongue:
@at all
indy did not get any troubles with his map yet… i dont mind it, and i also would not mind it if somebody takes my work over…
look at all those great PC-Games… E.G. always there had been existed only ONE game a long time ago that had this certain idea of gameplay…
ofc. the code was not stolen but you see everywhere ppl “stealing” ideas, at least !
and this is the best way to improve the idea

sharing your work with the world is a good thing…
you know if somebody makes maps seriously and gets the money of selling the game…
then would he mind it if a texture gets stolen? he won’t loose money


(Magic) #35

He has never claimed the map as his - as i know.
Its not like he is earning money on it - he made the conversion for free.
And i think he made a very nice playable ET version - really good work.

I cant disagree with you that copyrights and law should be followed , they should.


(Pegazus) #36

[quote=isbowhten;183491]
sharing your work with the world is a good thing…
you know if somebody makes maps seriously and gets the money of selling the game…
then would he mind it if a texture gets stolen? he won’t loose money[/quote]

It’s good to share your work. But always life is not surrounded by money all the time, i level design for free and i still dont want anybody to mess with our work, unless permission is granted.

@Magic

Yes, he made the conversation for free, but with it he broke the EULA rights and law, that’s why i am against it. If we dont follow the rules, there would be chaos :frowning:


(kamikazee) #37

[QUOTE=Pegazus;183493]Yes, he made the conversation for free, but with it he broke the EULA rights and law, that’s why i am against it. If we dont follow the rules, there would be chaos :([/QUOTE]However, if we didn’t innovate by sometimes taking someone else’s work and improve it, we’d still be chiselling things onto rocks.

Technically, I’m mostly opposed to decompiling. There are exceptions though; one being learning purposes. I don’t know if he released the COD map, but if he didn’t, who can say he did something wrong?


(Pegazus) #38

[quote=kamikazee;183494]However, if we didn’t innovate by sometimes taking someone else’s work and improve it, we’d still be chiselling things onto rocks.

Technically, I’m mostly opposed to decompiling. There are exceptions though; one being learning purposes. I don’t know if he released the COD map, but if he didn’t, who can say he did something wrong?[/quote]

I am fine with decompiling for learning purpouses.

He has not done it, but he toke COD textures from the game, wich is wrong. There is even an image up here, that shows he did.


(kamikazee) #39

[QUOTE=Pegazus;183495]I am fine with decompiling for learning purposes.

He has not done it, but he took COD textures from the game, wich is wrong. There is even an image up here, that shows he did.[/QUOTE]Taking textures from COD to try the map is not necessarily wrong - again, if he did not release it, who is hurt? I can clash my good old Quake 3 installation with W:ET if I want, to learn if it is feasible.
Also, what worth is there in a screenshot? Maybe it’s photoshopped, maybe it isn’t. I think you can summarize my thoughts with “Ceci n’est pas un texture” (sorry for the horrible French expression).

Please remind me where he released COD textures, I kinda lost track of any previous threads.


(Pegazus) #40

[quote=kamikazee;183496]Taking textures from COD to try the map is not necessarily wrong - again, if he did not release it, who is hurt? I can clash my good old Quake 3 installation with W:ET if I want, to learn if it is feasible.
Also, what worth is there in a screenshot? Maybe it’s photoshopped, maybe it isn’t. I think you can summarize my thoughts with “Ceci n’est pas un texture” (sorry for the horrible French expression).

Please remind me where he released COD textures, I kinda lost track of any previous threads.[/quote]

I understand what you mean, yet again actualy it is wrong, again it’s against the rights. Though he has not release it yet, he is using the textures.

I did not tell he released it, i said he is using them, for his future project, in ET. ((Against the eula, but let’s leave it out for this time))

Now, those are COD4 textures and i am quite sure in a month or so (or in another magic time) we will see a new map by Indy which is based on COD4, and uses same textures.
I realy hope this wont happen, and we made our point clear what we wanted to teach him.
If he already has made a conversation on SOF2 and CS i think it’s time for Indy to make something on his own.