Streets of Italy - FP1


(IndyJones) #61

the gold will stay where it is, but it should be easier to get it back to jeep.
you can even secure gold quickly, simply by throwing gold outside the window to the other teammate (it has to be enabled on server).
the max_gamechars is a noquarter and server settings bugs. there is nothing i can do about it. just decrease airstrike/smoke/panzer/ammo hp tapping out from dead body. it works flawless on jaymod.

btw use tinypic/imageshack next time. it took me ages to load that pic. thanks :slight_smile:


(stealth6) #62

lolololol might have found my little defending dilemma, I dont even know where the gold is


(Sunny) #63

I can’t wait for new version… :slight_smile:


(IndyJones) #64

nice to hear that :wink:
i’ve took some in-game screens (still FP1 but…)
http://www.etwolf.ovh.org/italy/ingame.html
server - http://et.splatterladder.com/?mod=serverinfo&idx=432142


(Sunny) #65

Any news for release? :rolleyes:


(isbowhten) #66

well i am sure it is nearly done for the fp2 release…
but i have to fight with some bugs that only occur on mods.
e.g. idle sound when jeep is damaged but on etmain the sound disapperas and ofc i checked the script…
the sound is definetly deactivated with setstate target_Speakername(ofc this is not the real name) invisible.


(Sunny) #67

If you need/want some help on testing and fixing, feel free to ask :cool:


(Rudi) #68

Is it actually being called FP2? Cos how can you have a second first playable, wouldn’t it be SP1? Second Playable One? Cos First Playable Two doesn’t sound right :smiley:


(IndyJones) #69

i know, but FP2 sounds better :wink:
Sunny, we may need you tommorow. i’m making a compile, and going to check for bugs now.


(Sunny) #70

Ok, i will help if i can.


(Sunny) #71

Any news for FP2?


(IndyJones) #72

i didn’t get opinion on actual FP2 that i sent to you :wink:
i’m making a final compile tommorow, so FP2 is ready on sunday.


(Sunny) #73

You sent something to me? Email?


(IndyJones) #74

private message.


(Sunny) #75

Sorry, but i got no PM :frowning:


(IndyJones) #76

that’s strange… because splatterladder says that fp2 was hosted on server number 4 with password on it :stuck_out_tongue: anyway, i’ll resend the msg.


(Bricktop) #77

Hey there Indy!

It’s me, Bricktop, we had a quick chat on our server when you came to take a few ingame screenshots of FP1. I recorded a demo of a full match with a bunch of players, and am now working on taking a couple nice screenshots from there, and maybe even a few video sequences :slight_smile:

I’d also be very interested in testing FP2, if it’s not already too late. So if you’d like, I’d be happy to also get a PM with FP2 :slight_smile: I could also offer you a permanent URL / mirror for hosting, on a server with a decent uplink :slight_smile: PM me if you’re interested.


(IndyJones) #78

i’ve sent you a PM :wink:
question to the public.
should i add additional ladders from the axis side, and if yes, wich one?

because right now you can get to the roof using these ladders:


ofcourse you can jump on the roof with double jump as well.


(-SSF-Sage) #79

I think it would be better of by clipping most of the roofs. Atm you get shot from so many directions and it makes it a big hassle.


(eiM) #80

agree… roofs should stay roofs and dont use too many ladders they just suck in ET :s