strange texture problem or bug !?


(ren22) #1

hi every one i hope someone knows that allready…

here thats is what my console says if i open them from ingame, after the map is loaded and i am play them.
normaly the textures have names, but not numbers and i dont have such textures with that name …

and my second problem is also some of my brushes have at the each side the same texture but ingame some side it has a missing texture. so i dont know what is the problem maybe someone can help me out with that strange thing :slight_smile:

thanks
ren22


(Avoc) #2

Are you using dynamic lights?


(ren22) #3

i just added normal lights and just a skybox ,sorry i am at the beginning of using gtk radiant 1.5

thanks
ren22


(ren22) #4

hhm i really dont know or i think i dont know, what dynamic lights are, but your idea was good, now i deleted all new added lights …and taaaadddaaaaa the errors/missing textures with the numbers are gone.

but i really like to know what can be the fault for that. may its just an tunnel under the the “0” ,under -192, and that maybe can be ?

thanks a lot
ren22


(Avoc) #5

Well, did you add a “light” or “dlight” entity when you created lights?


(ren22) #6

in the gtk radiant i just choose in the 2d view rightmousebutton->light and give them “light” 100 …thats all i do
i think this is the normal light or ??

lol now i was seeing what u mean cause there is a “light” and “dlight” one :slight_smile:
…just a beginner

ren22


(merlin1991) #7

[quote=ren22;196558]hhm i really dont know or i think i dont know, what dynamic lights are, but your idea was good, now i deleted all new added lights …and taaaadddaaaaa the errors/missing textures with the numbers are gone.

but i really like to know what can be the fault for that. may its just an tunnel under the the “0” ,under -192, and that maybe can be ?

thanks a lot
ren22[/quote]

nope, those crazy textures are auto generated shaders from q3map2.

they get generated when you use a dlight or a ligth with an _style or style key

then q3map2 generates a shader file with that name: mapname_q3map2.shader (in your case test3_q3map2.shader)

if you don’t put that into the pk3 or to the installation where you test your map, you’ll get missing textures


(ren22) #8

[QUOTE=merlin1991;196609]nope, those crazy textures are auto generated shaders from q3map2.

they get generated when you use a dlight or a ligth with an _style or style key

then q3map2 generates a shader file with that name: mapname_q3map2.shader (in your case test3_q3map2.shader)

if you don’t put that into the pk3 or to the installation where you test your map, you’ll get missing textures

[/QUOTE]

yeah after like 26 hours of trying outs, i just noticed an error on my batch compile script to write that shader file into the “script” folder. after creating the “script” folder i got my q3map2_test3.shader file and i putted it into the pk3 file and it works :slight_smile:

but know i see its also possible to set lights type with the “_” …cause i had a light which had a flicker effect but no changes want work onto the behavior in that light…

thanks a lot all, problem solved :slight_smile:
ren22