Strange Spawn Problems


(mal^d^man) #1

this is really strange and i dont know what i can do to fix it, i didnt try search because i didnt even know how to describe it in a few words

anyway here it goes:

i have an axis spawn and when they take the take tank they spawn where allies spawned and allies spawn in their 2nd spawn. anyway in warmup axis spawn correctly and allies also. but the palyers who were axis in warmup spawn next to the tank but when they die they go back to their first spawn where they should spawn.

i dont know what the problem is and its stupid because it ruins my map

did u understand what my problem is??
and what can i do to fix it?? :???: :???:


(mal^d^man) #2

please can anyone help me i have to do the testing on friday and time is running out

tell me if i need to post something script anything please help me

:bump:


(Loffy) #3

Hi!
Spawnings are a pain.
We need to know the key/values for your entities and the parts of the script that runs the spawns.
For example, do you have an axis spawn, an allies spawn and a forward spawn (in the middle, where the tank is)? Do you have team_wolf_objectives? Etc.
Have you written a setautospawn command in you script? These are the lines from the goldrushscript:


setautospawn "Tank Depot" 0
setautospawn "Allied Spawn" 1

The names Tank Depot/Allied Spawn comes from the team_wolf_objective (I think).
// Loffy


(mal^d^man) #4

yeah i got all those that u mentioned but i dont understand this only happens for the first spawn of the map (when the map begins) but when any other player connects during the game after 1 sec even then they spawn in the correct place


(Mean Mr. Mustard) #5

do you have a wait 2000 in your game_manager before setting the autospawns?


(mal^d^man) #6

i just changed wait 500 in my script to wait 500 and its working now :S:S:S

thanks anyway