Strange Q3map2 Compiler Error: Backwards Tree Volume


(Gate) #1

Ok, this one is a first for me, i have ‘never’ seen it before.

Error: Backwards Tree Volume.


1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.15
GtkRadiant    - v1.5.0 Jul  8 2004 21:06:11
Kitten confit: It's not just for breakfast anymore!
VFS Init: C:/QuakeDev/baseq3/

--- BSP ---
Custom info parms enabled
entering scripts/shaderlist.txt
entering scripts/common.shader
entering scripts/common_gate.shader
entering scripts/placeholders.shader
  [Shaderlist Truncated to shorten post, all shaders loaded without error -Gate]
entering scripts/cel.shader
entering scripts/common_alphascale.shader
entering scripts/common_extra.shader
entering scripts/lightgrid.shader
entering scripts/q3map.shader
Loading C:\QuakeDev\baseq3\maps\DevBuild_2_5_7.map
entering C:\QuakeDev\baseq3\maps\DevBuild_2_5_7.map
Size: -1600, -3768, -2936 to  4928,   800,  3776
block size = { 1024 1024 1024 }
************ ERROR ************
Backwards tree volume
Disconnecting


could someone kindly explain to me what this error means, and if it’s possible to recover from it, i have a conciderable amount of brushwork added since the previous revision :

note: i have done a google search as well as several forum searches, however i do not find any topics or posts containing the keywords ‘Backwards Tree Volume’ (heh, at least ones that pertain to this error : p) .


(nUllSkillZ) #2

I’ve found an interesting page by “googeling”:
http://www.modsonline.com/MapErrors-list-1.html

And here’s your error:
http://www.modsonline.com/index.php?mod=MapErrors&op=verr&id=2


(Lil Killa) #3

The two most common are start position in the void or start position on a floor with a detail surfaceparm. Make sure that you place the start position on a floor made out of a solid texture and that it isn’t too close to a wall.

So in other words… don’t put your spawn point on the floor. Instead place it abovethe floor atleast 1 unit. (this height doesn’t matter as long as it’s not so high that the player get’s injured) Also, make sure you don’t have any leaks.