Ok, this one is a first for me, i have ‘never’ seen it before.
Error: Backwards Tree Volume.
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.15
GtkRadiant - v1.5.0 Jul 8 2004 21:06:11
Kitten confit: It's not just for breakfast anymore!
VFS Init: C:/QuakeDev/baseq3/
--- BSP ---
Custom info parms enabled
entering scripts/shaderlist.txt
entering scripts/common.shader
entering scripts/common_gate.shader
entering scripts/placeholders.shader
[Shaderlist Truncated to shorten post, all shaders loaded without error -Gate]
entering scripts/cel.shader
entering scripts/common_alphascale.shader
entering scripts/common_extra.shader
entering scripts/lightgrid.shader
entering scripts/q3map.shader
Loading C:\QuakeDev\baseq3\maps\DevBuild_2_5_7.map
entering C:\QuakeDev\baseq3\maps\DevBuild_2_5_7.map
Size: -1600, -3768, -2936 to 4928, 800, 3776
block size = { 1024 1024 1024 }
************ ERROR ************
Backwards tree volume
Disconnecting
could someone kindly explain to me what this error means, and if it’s possible to recover from it, i have a conciderable amount of brushwork added since the previous revision :
note: i have done a google search as well as several forum searches, however i do not find any topics or posts containing the keywords ‘Backwards Tree Volume’ (heh, at least ones that pertain to this error : p) .