Pictures are worth a 1000 words so let me explain what I have done then see the pics… I am making a map for RTCW. I am using GTK Radiant 1.3.7-dev and the Q3map 2 that came with it. I compiled my map and I had great results using bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8. I then added some more brushes and a few lights to another area of the map and my terrain just went haywire. This is not terrain made with EASYgen - these are simply triangular brushes that I made by hand to fill in certain areas. I also have some blotchyness in other areas - like walls. I used the same compile options for the second pic…

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