well…
the first pic shows the lighting as it should be (the random colours are me messing about with different things) that pic is taken if i run the map in devmap.
The second is what happens when the map is hosted (either locally or a seperate server)
probably a simple answer but it’s driving me mad. the compile is the full (final) compile in the bsp menu (i’ve yet to edit the filer/samples conflict out)
anyone got any ideas whats wrong?
the config is deafult and the map is running on a clean install of et.
this appears to happen on all computers not just my own
sky is goldrush
ambaint is 5
_minlight 6
_mingridlight 10
_minvertexlight 10
going for dark (ish) on default (as above) yet not stupidly bright on tweaked configs.
ay help much appreciated… this happens to all shadows thoughout the map, this is just a good example.


