strange constructible error...


(Digm) #1

Yes, I’ve done already done a search on the forums, and yes, I’ve followed the directions to the letter (or so I think).

All the tracks, targetnames, scriptnames, etc are correct. The radar is all brushwork…

The “visible” radar is a misc_brushmodel, and I made a copy of it and covered it in clip for the func_constructable.

I can build and destroy it in game, but the “building” stage isn’t shown, and when it’s completed, only the origin shows up. And, it shows up lower than it’s supposed to.

I have origin brushes in the func_constructible and misc_brushmodel, too… any ideas?


(grizzlybear) #2

change the func_brushmodel to a script_mover and setstate it invisable/default

scrap that

the radar wants to be a func_consructable (forget the clip)

death
setstate boxes default

buildfinal
setstate boxes invisable

hope this helps :wink: