Hi all,
Glad to see the forums back.
See if you can offer some advice on this:
I have a map with some custom shaders.
The textures associated with the shaders are in my textures/mapname folder.
I compile the map and everything looks fine.
I compile the map again, and some of the textures are not rendering properly. One of them has the hall of mirrors effect and 2 others are clipping but not visible.
I compile the map again, they are working.
No changes made between compiles.
I’ve had this problem for a while but just re-compile until things look good.
Anyone ever seen anything like this before?
I’ll post what ever you want to see (shader, screenshots), just ask.
Thanks!