Yep its me again with a blending question…
this time i decided to ask it very simple:
How must this be done:

Right, i made this picture in photoshop, it’s supposed to be a small terrain template with blended textures, and ill explain a few notices at each letter and each number:
A: Normal (unblended) grass texture
B: Grass to Rock blended texture
C: Normal (unblended) rock texture
D: Rock to black texture (it’s supposed to be a pit that seemingly goes on forever, the black texture should not be lightmapped etc, it should be pitch dark in there…)
1: Is it possible to blend here between the “blended grass” and the unblended grass so you don’t get a “line” there where the textures don’t align?
2: Same as 1.
3: Same as 1.
So how do i do this? If anyone could explain it in detail i would be very glad
A sample map would be nice too 
If it takes too long to explain or if you dont care to explain, np… 
