Strafe shooting/Movement speed?


(V1cK_dB) #1

RTCW was my favorite FPS of all time. That being said my favorite aspects were always the movement speed (fast) and how you could be in a 1 on 1 with someone and strafe while hipfiring while the opponent was doing the same thing and then you took off a helmet or maybe you got into trouble and then proceeded to bunny hop, etc.

My question is this…does Brink have similar shooting mechanics/movement? I have watched all of the videos and I think there might be some 1 v 1 fights like this but I haven’t really seen it in any of the videos so that is why I’m asking. I’m so excited for this game and I really hope to have epic 1 v 1 fights like RTCW. I’ve only been waiting for a game like that for several years lmao.


(Cankor) #2

All the footage you have seen to date is with players using controllers instead of KB/mouse.

Based on the reported movement speeds, weapon damage model and hipfire accuracies I would expect you to see jinking and shooting similar to what you are used to from RTCW.


(darthmob) #3

With the exception that there is no shooting while sprinting.


(LyndonL) #4

Unless you have that ability.


(darthmob) #5

[QUOTE=LyndonL;270851]Unless you have that ability.[/QUOTE][Citation needed].

I’m pretty sure the ability referred to reloading while sprinting. Shooting would be very awesome!

/edit: We had that discussion before. I think nothing came of it.


(Ragoo) #6

Shooting and reloading while sprinting, more hip fire accuracy, a good accurate weapon and light bodytype. You are now officially playing a Quake character in BRINK lol Would be so awesome^^


(Beermachine) #7

I think it’s safe to assume that Brink won’t be as fast paced as RtCW / ET given that the devs have stated this on more than one occasion.

A lot depends on strafe speed, as high forward movement and low strafe creates a gameplay experience where flanking and positioning are predominant in battles, with more static shooting and speed being used to run from cover to cover. Higher strafe and a non linear movement speed while shooting makes bobing and weaving of much greater importance.

As for the gameplay vids, best advice would be to take them all with a pinch of salt as they are tweaked for specific audiences, customised settings, control method, a 30 min preview etc.


(V1cK_dB) #8

[QUOTE=Beermachine;270899]I think it’s safe to assume that Brink won’t be as fast paced as RtCW / ET given that the devs have stated this on more than one occasion.

A lot depends on strafe speed, as high forward movement and low strafe creates a gameplay experience where flanking and positioning are predominant in battles, with more static shooting and speed being used to run from cover to cover. Higher strafe and a non linear movement speed while shooting makes bobing and weaving of much greater importance.

As for the gameplay vids, best advice would be to take them all with a pinch of salt as they are tweaked for specific audiences, customised settings, control method, a 30 min preview etc.[/QUOTE]

I like the way you put it. Strafe speed is exactly what I’m talking about. I can’t wait to see for myself. I would like to see a vid of a 1 v 1 hipfire/strafe fight to lay this to rest.

If you look at the Rage videos that game seems to have the strafing I’m talking about. I know SD and id are part of Bethesda now so wouldn’t that be a nice thought? SD + id Tech 5 + Wolfenstein ip = PERFECT.


(zXSwordXz) #9

[QUOTE=V1cK_dB;270786]RTCW was my favorite FPS of all time. That being said my favorite aspects were always the movement speed (fast) and how you could be in a 1 on 1 with someone and strafe while hipfiring while the opponent was doing the same thing and then you took off a helmet or maybe you got into trouble and then proceeded to bunny hop, etc.

My question is this…does Brink have similar shooting mechanics/movement? I have watched all of the videos and I think there might be some 1 v 1 fights like this but I haven’t really seen it in any of the videos so that is why I’m asking. I’m so excited for this game and I really hope to have epic 1 v 1 fights like RTCW. I’ve only been waiting for a game like that for several years lmao.[/QUOTE]

I think alot of old school gamers like myself would love to see a game that has the same movement speed, jump strafe, bunny hopping, helmet popping style like RTCW but todays developer has move away from such gameplay(cuz Call of Duty don’t have it…lol). I was expecting the last wolfz to have it but my hope was shattered.


(Bridger) #10

Never understood the appeal of bunny hopping TBH. If you want a game with faster movement just make everybody move faster. Felt stupid to have to go through some elaborate finger gymnastics just to get your guy to move.


(Ajax's Spear) #11

Um, that is absolutely the most frustrating thing I have ever attempted in my life. Thank you.


(V1cK_dB) #12

Faster movement is good. Not too fast…but faster than I’ve seen. As far as bunny hopping…it just feels like you out maneuvered the opponent. Ducked under his aim, strafed a little, popped back up, shot him while he missed and then ducked and made him miss again. Just seemed like you had total control at all times that’s all. That being said…if bunny hopping is not in this game although I suspect it is, I’m ok with that. I think strafe speed side to side while shooting is more important.


(Beermachine) #13

Exactly. If by bunny hoping you mean continuously jumping in combat then that was normally a bad thing against a really good player in CQB as predictable movement of any kind meant easy headshots and a quick death. The odd jump and spin into quick crouch and sprint strafe yes, but two in a row often ended badly.

That’s what made the CQB in RtCW so special (for me), each combat encounter was a sort of frantic dance of outmaneuver and aim, with unique steps everytime, no two encounters ever being exactly the same.


(V1cK_dB) #14

[QUOTE=Beermachine;270983]Exactly. If by bunny hoping you mean continuously jumping in combat then that was normally a bad thing against a really good player in CQB as predictable movement of any kind meant easy headshots and a quick death. The odd jump and spin into quick crouch and sprint strafe yes, but two in a row often ended badly.

That’s what made the CQB in RtCW so special (for me), each combat encounter was a sort of frantic dance of outmaneuver and aim, with unique steps everytime, no two encounters ever being exactly the same.[/QUOTE]

Wow. That was beautiful I think I shed a tear. Brought back soooo many memories lol. Do you think Brink will have similar gunplay? Sometimes I think so and sometimes I see the characters move so clunky.


(DarkangelUK) #15

I never understood those that were happy at standard pace, and didn’t want to dedicate time to learn the intricacies of movement.

There, balance restored.


(Bullveyr) #16

I’m also a little bit worried about the strafe speed, I hope there are still those dynamic 1on1.


(Beermachine) #17

TBH, no, FPS gaming has moved on where the majority arn’t prepared to spend the amounts of time to get to that level of skill where combat flows, they want it all instantly but either don’t understand or don’t care that if everyone is special then in effect no one is, and that something you’ve had to work for is much more satisfying than something handed to you.

Something as simple as the inclusion of shotguns negates a lot of the skill involved in CQB that was present in RtCW, and a general rule is that the more things you add the more diluted the core experience becomes (the same is true in all sports), but for commercial success those things are necessary.

Additional - Still, I do think that Brink will have a much higher skill differential and skill ceiling than all the other recent FPS releases.


(V1cK_dB) #18

[QUOTE=Beermachine;271123]TBH, no, FPS gaming has moved on where the majority arn’t prepared to spend the amounts of time to get to that level of skill where combat flows, they want it all instantly but either don’t understand or don’t care that if everyone is special then in effect no one is, and that something you’ve had to work for is much more satisfying than something handed to you.

Something as simple as the inclusion of shotguns negates a lot of the skill involved in CQB that was present in RtCW, and a general rule is that the more things you add the more diluted the core experience becomes (the same is true in all sports), but for commercial success those things are necessary.

Additional - Still, I do think that Brink will have a much higher skill differential and skill ceiling than all the other recent FPS releases.[/QUOTE]

Yeah I totally agree with what you said. There will still be great skill involved in clan matches that limit what stuff you can use which will increase the skill needed in this game so IMO clan matches is where the real fun will be at.


(Senethro) #19

I disagree. Back in the day there wasn’t WoW and every other game competing for attention. More people played arcade FPS casually and more of them became higher skill just by accident.


(SebaSOFT) #20

[QUOTE=V1cK_dB;270963]
If you look at the Rage videos that game seems to have the strafing I’m talking about. I know SD and id are part of Bethesda now so wouldn’t that be a nice thought? SD + id Tech 5 + Wolfenstein ip = PERFECT.[/QUOTE]
BRINK uses idTech4 which had strafe, but it may not fit the game setting. LOL on how many people think you can change a game´s engine at all after you started.