Strafe Jumping.


(cordovanJive) #1

I’ve noticed in both this game and UT strafe jumping is… Weird.

The weird bit? You’re not allowed to strafe jump while running forward, but you can backward. Which seems suuuper weird. Is it just something that comes pre-built with the Unreal engine?

And finally- What does everyone think of strafe jumping being on the game? Seems it’d fit the game overall with the wall jumping aspects and etc.


(Amerika) #2

Strafe jumping isn’t natively built into any version of UE but people have ported vanilla Q3 physics and CPM physics to EU versions before.

I do not believe DB has strafe jumping of any kind regardless of direction but I honestly haven’t tried to go around a map backwards like I have in CPMA haha. At least not the Q3 kind of strafe jumping which is sometimes confused with other forms of movement.


(Izzy) #3

Strafe jumping, bunny jumping are interesting concepts. The closest game to DB with such things would be urban terror. Thing is, it is efficient but would really look weird to see other people doing it. I mean, DB is not a Warsaw-like either.

On top of that, many people doesn’t even know they can longjump. They removed many longjumps in Dome recently because of that. Wall jumping is easy to catch as you can SEE people doing it. Strafing is less obvious especially since every classes has different movement speed.

Speaking of that, strafing would kill the difference in class velocities as you will see a rhino going faster than Aura :).

So, imh, let’s keep strafe jumping and associate to Quake, UT, Warsow, Nexuiz games


(cordovanJive) #4

@izzy @Amerika I don’t necessarily mean bhopping, just the act of one strafe jump alone. Kind of like circle jumping.


(SteelMailbox) #5

Yes. DB does have strafe jumping but it is very VERY minor.
I won’t even try it and just roll with where the game launched me than actually trying to redirect myself mid air. I actually played a lot of TF2 and CS:GO and the ability to gain speed in the air while very skill based is pretty unbalanced. Air strafing just allowes you to change the location of where you land but I still don’t like the idea, atleast not in this game.


(Amerika) #6

Strafe jumping and “bunny hopping” are two entirely different mechanics. In strafe jumping you actually have to use the strafe keys while also propelling yourself by “throwing” your mouse in the direction you want to go which carries momentum. That’s how Q3 works. CPM is similar but combines a bit of “bunny hopping” with it while also having a ton more air control for your direction. Bunny hopping by itself does not require any of that and typically is simply jumping only which helps increase momentum in some games. You get similar results but they are two different mechanics.

I’m not familiar with the term circle jump unless you’re talking about the mouse movement momentum I was referring to. And I haven’t tested that moving backwards and I know it doesn’t do anything moving forwards.


(Litego) #7

I don’t know about that. It’s called bunny hopping in CS, it’s not simply jumping, it’s similar to strafe jumping, but you release W while strafing to either side and also turning the mouse that direction to increase speed. Works the same as strafe jumping, just executed slightly different.

I’m not familiar with the term circle jump unless you’re talking about the mouse movement momentum I was referring to.

To my knowledge a circle jump is basically just the first jump when you start strafe jumping or bunny hopping. You know where you start strafing and turning to build up some speed before you do the jump.

I did not know it was possible in DB at all. Strafe jumping certainly isn’t as you get slowed by multiple jumps, but a circle jump could be possible I suppose, and I suppose strafe jumping could be done between wall jumps. Have not tested, and I think testing without a velocity counter would cause placebo.


(Amerika) #8

People have different definitions for a lot of similar mechanics and they all bleed over depending on what game you’re from and/or your knowledge level. I’m from Q3 and strafe jumping is strictly defined there. I’ve played other games that had what the community called “bunny hopping”…which was pretty much just jumping to keep momentum.

Circle jumping sounds like the start of a strafe jump but without the mouse throw. In strafe jumping you don’t have to circle at all though. You just have to know what keys to press in what order to go from a stand still to near max speed quickly while timing your mouse throw.


(Litego) #9

No, a circle jump does include the mouse, it’s the same as a strafe jump, except it’s from a running start. Here’s a video:

I know how to strafe jump, played tons of hours of Quake and Defrag.


(Izzy) #10

[quote=“Amerika;118618”]People have different definitions for a lot of similar mechanics and they all bleed over depending on what game you’re from and/or your knowledge level. I’m from Q3 and strafe jumping is strictly defined there. I’ve played other games that had what the community called “bunny hopping”…which was pretty much just jumping to keep momentum.

Circle jumping sounds like the start of a strafe jump but without the mouse throw. In strafe jumping you don’t have to circle at all though. You just have to know what keys to press in what order to go from a stand still to near max speed quickly while timing your mouse throw.[/quote]

I agree with you, there’s always a definition problem. I come from all the game I cited above, Nexuiz, quake, warsow, urban terror, …
I d say the most elitist game would be warsow as it is its core to base everything on these techniques, so I take them as the purest.

Bunny hopping is just walking with jumps, as in these games, jumping makes you go faster.
Strafe jumping is jumping the same, but sideways (pressing left or right button instead of forward).
Circle jumping is the first strafe jump which usually starts with a few steps as you can’t jump forward without inertia first.

Well, and I am not speaking of reverse rocket jump and other things including all sort of explosives.

This last is useless even if implemented in DB since you have the longjump.

In DB, the only way to go faster would be to longjump on a wall twice or thrice if you have the augment. I never found any other way as said before, multiple jumping kills your inertia unlike urban terror.


(Amerika) #11

[quote=“Litego;118623”]No, a circle jump does include the mouse, it’s the same as a strafe jump, except it’s from a running start. Here’s a video:

I know how to strafe jump, played tons of hours of Quake and Defrag.[/quote]

That is one of the basic elements of strafe jumping. I guess a circle jump is the same thing as the mouse momentum throw I mentioned except I’ve never heard of the term “circle jump” before. It’s basically just naming what I described as part of strafe jumping in general.

So yeah, it sounds like we’re talking about the same thing but I see circle jumping as part of regular strafe jumping (since it is) and not a different type of movement mechanic.


(CCP115) #12

[quote=“Amerika;118676”][quote=“Litego;118623”]No, a circle jump does include the mouse, it’s the same as a strafe jump, except it’s from a running start. Here’s a video:

I know how to strafe jump, played tons of hours of Quake and Defrag.[/quote]

That is one of the basic elements of strafe jumping. I guess a circle jump is the same thing as the mouse momentum throw I mentioned except I’ve never heard of the term “circle jump” before. It’s basically just naming what I described as part of strafe jumping in general.

So yeah, it sounds like we’re talking about the same thing but I see circle jumping as part of regular strafe jumping (since it is) and not a different type of movement mechanic.[/quote]

The thing with circle jumping is that it doesn’t need to follow into strafe jumping, and you don’t need to start a strafe jump with a circle jump either, so they’re separate techniques that happen to synergise.

Also circle jumping, out of Bhopping and strafejumping, is probably in the most games out of my knowledge. Even Call of Duty has a form of circlejumping.


(Amerika) #13

In my circles (just realized after a re-read this was a pun) we simply called it all “strafe jumping”. You have to strafe jump while circle jumping as simply swinging the mouse by itself did little to increase your speed/jump distance.

Even the video has this outlined in the description: “The keypresses for all of these CJs are the same, with +forward, +moveleft, and a quick tap of +moveup being all that is necessary. The rest is in precise yaw control—note that pitch does not affect acceleration.”

It’s the same thing I described as being part of strafe jumping but it’s been apparently given a name.

I did find this too on quake3world: "Circle Jumping
This technique gives you a slight speed boost, and should be used to begin a strafe jump. The direction you want to go should be directly to your left or right. You then want to hold foreward, and strafe to the direction you want to go; as you are doing this you should slowly turn your mouse towards your direction and then jump as soon as you are facing your desired direction. "

It’s neat to see how people view/define things like this.


(cordovanJive) #14

Okay in source games a strafe jump is just that first jump. Often with a running start you’d jump forward, let go of w, hold a or d and move your mouse to the left or right respectively. Now bunny hopping in source is a string of strafe jumps, strafe jumping left, then right, then left, etc. As each strafe jump adds velocity. From my vocab simply jumping a ton while running forward (while gaining no momentum) is called Halo Jumping, or Ghandi hopping. A circle jump is just a way to basically turn 180 degrees in a jump. So you’re running forward, jump, turn your mouse right and hold d and turn aaaall the way around- gaining momentum in the process. Allowing you to jump a bit further.

When I say I want strafe jumping in the game I mean simply I want more air control. So if I jump forward I can turn right or left and land to my right or left. This could be useful to dodge fire or get into a place otherwise inaccessible.

Nowe like I said before- the weird thing is you actually can do what I just said, except only when walking backward. So if youre running back and jump you can hold d and turn your mouse to the left to change where you land (you’ll land behind and to your right)

I’d just like to see you be able to do this forward. Ill make a video explaining everything I mean later on if someone would like. =)


(Gung-ho) #15

Yes bunny hopping is repeated strafe jumping as in particular the Quake 1 engine there was no restraint on how fast you could go, so with each hop you would gain a little more speed. Why was it called bunny hopping? With each hop a rabbit accelerates a little bit more (limited by other biomechanical demands).

In Quake 2 iD implemented a feature to temper unlimited acceleration; IIRC every time you landed a portion of your acceleration would be negated.

In Quake 3 unlimited acceleration was ended - iD hard coded a maximum speed that you could not accelerate beyond.


(cordovanJive) #16

I’d like to see the game have strafe jumping and that’s it, no bhopping as even if I find bhopping fun ito wouldn’t fit with the game’s aesthetic and might hurt the games overall game play and movement.

Strafe jumping alone could be really great, air control overall is great imho. But that’s as a player who mains scout in tf2 so I’m a bit biased. =P