[quote=“Amerika;118618”]People have different definitions for a lot of similar mechanics and they all bleed over depending on what game you’re from and/or your knowledge level. I’m from Q3 and strafe jumping is strictly defined there. I’ve played other games that had what the community called “bunny hopping”…which was pretty much just jumping to keep momentum.
Circle jumping sounds like the start of a strafe jump but without the mouse throw. In strafe jumping you don’t have to circle at all though. You just have to know what keys to press in what order to go from a stand still to near max speed quickly while timing your mouse throw.[/quote]
I agree with you, there’s always a definition problem. I come from all the game I cited above, Nexuiz, quake, warsow, urban terror, …
I d say the most elitist game would be warsow as it is its core to base everything on these techniques, so I take them as the purest.
Bunny hopping is just walking with jumps, as in these games, jumping makes you go faster.
Strafe jumping is jumping the same, but sideways (pressing left or right button instead of forward).
Circle jumping is the first strafe jump which usually starts with a few steps as you can’t jump forward without inertia first.
Well, and I am not speaking of reverse rocket jump and other things including all sort of explosives.
This last is useless even if implemented in DB since you have the longjump.
In DB, the only way to go faster would be to longjump on a wall twice or thrice if you have the augment. I never found any other way as said before, multiple jumping kills your inertia unlike urban terror.